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Author Topic: New Squad Interface Complaints/Suggestions  (Read 2131 times)

Elvensoul

  • Escaped Lunatic
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Re: New Squad Interface Complaints/Suggestions
« Reply #15 on: April 08, 2010, 07:44:27 am »

I really like the new interface and Im currently only lacking an option to center/view a dwarf from the military screen and a color code if a dwarf in a squad is hurt.
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Mozleron

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Re: New Squad Interface Complaints/Suggestions
« Reply #16 on: April 08, 2010, 11:27:28 pm »

After reading through this thread, the general feeling i get from it is this:
"Alerts" are (or should be) the "do this activity" piece.
"Schedules" are (or should be) the "Perform these alerts at these times, unless manually overridden".

The term Schedule makes sense in this case.  Alert is somewhat misleading, and could probably be called Activity for more clarity of purpose.

Silverionmox's mock-up is interesting, though i envision Alerts as being somewhat more independent entities that can be slotted into schedules for each squad.

For example:
Alerts:
-Defend gates
-Train
-Personal Time (Do whatever you want)

Squad 1:
Schedule1(Training):
-Train
-Train
-Train
-Personal Time
-Train
-Train
-Train
-Personal Time
Schedule2(Patrol)
-Defend Gates
-Defend Gates
-Personal Time
-Defend Gates
-Defend Gates
-Personal Time
-Defend Gates
-Defend Gates
-Personal Time

Squad 2
etc...


In this way, you could define "things that need to be done (Alerts)", and each squad would have a "List of things that need to be done during the given time frame (Schedule)".
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Lord Shonus

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Re: New Squad Interface Complaints/Suggestions
« Reply #17 on: April 08, 2010, 11:44:11 pm »

As it is, "alert" means essentially the same think that the real-world DEFCON alerts do, only more specific. It denotes the general readiness of a unit, and controls what actions that unit takes.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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