- many crea should get [NATURAL_SKILL:TRACKING:2] and [NATURAL_SKILL:BALANCE:4] and [NATURAL_SKILL:SNEAK:2]
- DONE: sweat/spit/tears added to approprite creatures.
- add [PERSONALITY:BRAVERY:100:100:100] to make creatures not run in fear.
- DONE: some ANY_LAND creatures to [BIOME:NOT_FREEZING]. For accuracy.
- inspect conversion [CVCT_TARGET:QUADRUPED_HOOF]
- DONE: solve the neck connection shit
- DONE: minerals not changed from 2012 to 2014.
- DONE: inspect metals
- DONE: materials done (leaf token, tears, sweat, spit.)
- DONE: high stink to select creatures.
- todo: sub-50 stinks, like hiding-type prey.
- todo wield: [HABIT_NUM:TEST_ALL] [HABIT:USE_ANY_MELEE_WEAPON:100]
- todo " [LOW_LIGHT_VISION:100] bonus percentage, cannot penalize yet, default is zero, just throw in 10000 to make it perfect "
- maybe todo: "The tags CRAZED and OPPOSED_TO_LIFE can be added through a syndrome"
- vanilla not have [SOUND:ALERT:30:2000:VOCALIZATION:screech:screeches:a large bird screech]
[SOUND:PEACEFUL_INTERMITTENT:16:80000:VOCALIZATION:chirp:chirps:a very short chirp]
on animals!
- DONE: 658 creatures! Fuck! Everyone's speed, swim speed, and attack.
- DONE: delete 11 personality lines, keep 9...
- maybe use THINSKIN / FURMAMMAL materials on many vanilla's creatures
- todo VIPER, for letter v is lacking.
- Vicunja-alpaca, nope. same as undomesticated alpaca.
- maybe add QUOLL, TIGER (largest quoll) carnivore, to use the letter q.
http://en.wikipedia.org/wiki/Tiger_quoll- invent two new i,j starting animals!
- v for VOLE (vermin, large 4kg). Add it.
- todo Uakari (monkey) for U-letter.
- todo add bonefish, 10kg, much eaten, 64kph, warm seas.
- waterbuffalo icon. see often, coz domestic.
- "The only two known poisonous birds are the Hooded Pitohui (Pitohui dichrous, also called the "garbage bird") and the Ifrita (Ifrita kowaldi) from Papua, New Guinea. The toxin (homobatrachotoxin, a steroidal alkaloid) is concentrated in these bird's feathers and skin, and is probably obtained from some plant that they eat. "
- "Andean condors (Vultur gryphus) - which weigh about 20-27 pounds (9-12 kg) and have a wingspan of over 10 feet (3 m)."
- birds: "keenest sense of smell: kiwis "
-"most talkative bird: African gray parrot with a vocabulary of 800 words"
-"greatest bird mimic: marsh warbler with up to 84 songs"
- DONE: [CREATURE:TURTLE_SOFTSHELL_LARGE] added, 44kg. Ugly fellows.
- CREA: wounded adventurer human, not_freezing, drips blood, freq 1, not:butcher, itemcorpse: nice weapon?
--rework giant badger to standalone.
- put [GOBBLE_VERMIN_CLASS:EDIBLE_GROUND_BUG] to many custom creatures.
- pretty new: [ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in]
- "For no-pole, base temperatures of at least 85 make an environment tropical" -Toady
___ add new skullbone argN to [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] for 446 creatures, to make them use my SKULLBONE
__aplite veins. granitelike.
http://www.sandatlas.org/2012/11/aplite/__ TUFF, petrified volcanic ash.
http://www.sandatlas.org/_ mylonite (metamorphic style group, not a mineral) veins in metmorphic.
http://en.wikipedia.org/wiki/Mylonite_____ to some of our custom plants: [ITEM_REACTION_PRODUCT:BAG_ITEM:PLANT_GROWTH:LEAVES:LOCAL_PLANT_MAT:LEAF]
________new useless outdoors crap mushrooms!
---------------------------------------------------------------------------
"Also, there are CANNOT_JUMP and CANNOT_CLIMB (this one is only needed if the creature has grasps - no creature
in the stock raws uses this) to prevent a creature from jumping/climbing or STANCE_CLIMBER to allow a creature
to climb with its feet/stance parts, VISION_ARC (in the format [VISION_ARC:150:310], binocular vision, non-binocular
vision), MULTIPART_FULL_VISION which (probably) causes the creature to have a full vision arc while it has multiple heads,
NO_VEGETATION_PERTURB, which probably causes the creature to leave no tracks on vegetation, and several other new tags.
---------------------------------------------------------------------------
Odor level is how smelly the creature is. Higher levels are more smelly.
Smell trigger is how well creatures can smell things. Lower is better. If the smell trigger is lower than the odor level, then the creature can smell the source of the odor, if it is close enough.
Both smell triggers and odor levels default to 50, I believe. It's mentioned in the future of the fortress thread, though it may have changed since then.
You can also apply an odor string to describe the smell. For example, fire snakes now have [ODOR_STRING:smoke]. So instead of it saying "you smell fire snake on the wind" it would say "you smell smoke on the wind".
[ODOR_LEVEL:50][ODOR_STRING:smoke]zero = odorless, default is 50, smell_trigger greaterless than or equal to odor_level detects w/ wind
[SMELL_TRIGGER:50] "low is better. minimum 1, default is 50, humans set to 90 because they suck"
Tomi: elephant 1, dog 10, 16-19 other dogs,