Fixed several animals' movement speeds, like sloth, pangolin, deer, reindeer, impala, ocelot, hare.
Most civs have towns and soundmessages. You'll hear war cries at bandit camps.
Added White Bronze (CuNi, 75% copper, 25% nickel) and Pentlandite ore (iron and nickel).
Try rock mauls and rock spears, at the stonecutter's.
Try 100 rock pots instead of barrels.
- More tree species and three classes of wood: regular (value 1 birch, fir, cork oak etc.), fairwood (value 2 beech, yellow satinwood), goodwood (value 3 oak, mahogany, teak, maple, ebony, holly etc. real-life furniture woods.) So one can manage which logs go to furniture and which to fuel. Tip: designate with mouse which logs to dump away from the fuel-wood stockpile. Good wood is set to dark red.
- New minerals based on Real Life (fluorspar, biotite(dark iron mica), migmatite, hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice, augite, azurite, corundum, sphene, barite, pegmatite. Pink Marble, Pure[best] Marble, Black Marble[bitumin-darkened limestone] )
You'll get my settings files, incl more fun with fort mode combat announcements. Some new dialogue in adventurer chat.
Genesis crossbows have inbuilt bayonets; go stab some wild boars! Oak and other furniture hardwoods stab better than pine,fir,birch etc.
Creature corpses will appear as their ASCII letters in these versions (Ironhand: tile 255, Phoebus: tile 253)
many BENIGN tags, because Toady made most birds less hostile. I reduce raven frequency from Toady's 100...
Yeah fixed the duplicate PROBOSCIS (insect sucking tube) already for my Ironhand zip. Genesis already had it, and DF 34.04 introduced it.
The full-of-graphics-complaints errorlog is because Toady deleted the skeleton and zombie keywords, now they're ANIMATED or GHOST graphics.
Trying a mass-replace in Ironhand ver... 313 zombie->animated, 351 skeleton->ghost.
material sizes.... *search* largest is now 9... breastplate. WTF, tower shield should be the largest! And robe is sort of bigger than breastplate.
reminder: robes used to be 100% coverage, the ultimate head-to-toe Ironman armor. But then I fixed it.
Worldgen slowed down by "placed farming entity without crops [, discarding this world]"...
Axe and sword are best due to chopping limbs off, in my opinion. Depends on how the world has its bleeding parameters (bodypart vascularity: will you lose lots/little blood from losing arm). I have tuned the Genesis pain/bleeding amounts last year. (Spear damages heart: lots of pain, lots of bleeding yay)
Fixed, will be in my next sub-release, if there is one. Hmm it seems I have made many tunings to my in-use Genesis that are not yet in the sub-release.
Could make a silly version, where humans and elves are your enemies and the baddies your pals.
but you might want the one that Deon bundles with his Post-Apocalypse mod.