Yo hellhounds, here's the latest .07 vanilla changes incorporated into Genesis.(You'll get my settings files, incl more fun with fort mode combat announcements. Baby/child cap pretty tight. And my medium region settings, 4200 embark points.)
ASCII: http://dl.dropbox.com/u/8967397/Genesis_3407_ASCII.zip
Phoebus: http://dl.dropbox.com/u/8967397/Genesis_3407_Phoebus.zip
Ironhand: http://dl.dropbox.com/u/8967397/Genesis_3407_Ironhand.zip
Do tell if some fish/insect/vermin/mineral graphics look incorrect.
Fixed several animals' movement speeds, like sloth, pangolin, deer, reindeer, impala, ocelot, hare.
Notes from my older sub-releases:
Most civs have towns and soundmessages. You'll hear war cries at bandit camps.
Added White Bronze (CuNi, 75% copper, 25% nickel) and Pentlandite ore (iron and nickel).
Try rock mauls and rock spears, at the stonecutter's.
Try 100 rock pots instead of barrels.
- More tree species and three classes of wood: regular (value 1 birch, fir, cork oak etc.), fairwood (value 2 beech, yellow satinwood), goodwood (value 3 oak, mahogany, teak, maple, ebony, holly etc. real-life furniture woods.) So one can manage which logs go to furniture and which to fuel. Tip: designate with mouse which logs to dump away from the fuel-wood stockpile. Good wood is set to dark red.
- New minerals based on Real Life (fluorspar, biotite(dark iron mica), migmatite, hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice, augite, azurite, corundum, sphene, barite, pegmatite. Pink Marble, Pure[best] Marble, Black Marble[bitumin-darkened limestone] )