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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248308 times)

Vherid

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8730 on: January 13, 2012, 03:07:25 pm »



Should these items be appearing in the food/leaves section?

arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8731 on: January 13, 2012, 06:01:00 pm »

I eat common metals in my salad all the time.
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MAurelius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8732 on: January 13, 2012, 06:46:38 pm »

I eat common metals in my salad all the time.

I'm partial to warfare metals, myself.
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Broseph Stalin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8733 on: January 13, 2012, 06:59:25 pm »

Beastmen are crazy fire resistant, melting fat doesn't seem to make them bleed at all. In the testing arena I had one swim in magma until all of it's fat melted away and then did four laps around the lava pit before the heat killed it.

arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8734 on: January 14, 2012, 04:57:23 am »

Wait..... can a burning beastman put himself out? or will he continue running around till the fire consumes him? can i store magma in a bucket?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8735 on: January 14, 2012, 06:53:10 am »

-leaves-
Should these items be appearing in the food/leaves section?
Yep, because they are to be listed in the z->stones menu, so they should be SOME Material, and leaves are not used for anything but food so I used leaf template as a base. It's better than to have them in meat stocks or avaliable for artifacts.

Beastmen are crazy fire resistant, melting fat doesn't seem to make them bleed at all. In the testing arena I had one swim in magma until all of it's fat melted away and then did four laps around the lava pit before the heat killed it.
Toady seriously revamped fire and magma damage for the next version, so it will not be a problem anymore. The problem comes from the fact that they have a lot of muscles and just a small amount of fat.
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chris_strain

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8736 on: January 14, 2012, 09:05:42 am »

Are you sure those were similar locations? A single running source of water in caverns 3 could drop your FPS twice.

Aye. Both were in a very similar desert (+/- a couple above ground zlvls) and no caverns at worldgen. It could just be a quirk on my end. Also I forgot to note that this is the previous version .26  Going to grab .27 after work and see if it makes a difference.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8737 on: January 14, 2012, 09:16:58 am »

You cannot have NO caverns, there should be some. Did you check them for moving water?
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bombzero

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8738 on: January 14, 2012, 01:57:44 pm »

Hey deon i just noticed that toady said vampires sometimes move faster in fortress mode, i can see a lot of steel dwarves dying due to player paranoia in the next version  :o
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8739 on: January 14, 2012, 04:04:42 pm »

What? vampires are like awesome steeldwarves if they choose to eat a few dwarves so be it! the cost you pay for hard working dwarves.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8740 on: January 14, 2012, 04:08:29 pm »

I want to make a vampiric squad of doom armed with warhammers :P.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8741 on: January 14, 2012, 04:13:53 pm »

I wanted to report a bug/unbalanced feature:

Your hell creatures, depth5:5, should replace original demons if I understand it correctly. I made some tests with dfreveal and most of the demons that show up are only of one kind. Just know I got 3 pages full of Striges, and some generic demons, but NONE of the other pre-made demons. 
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8742 on: January 14, 2012, 04:16:32 pm »

They won't exactly replace unless you generate the world with 0 demons. And I know that behaviour, it's how DF generates demons... It often picks one type and mass-spawns them. Once you "depopulate" your hell, different kinds of demons will spawn in lesser amounts.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8743 on: January 14, 2012, 04:27:43 pm »

Ok, thanks. I also noticed bebelith silk down there. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Ozfer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8744 on: January 14, 2012, 06:10:21 pm »

Hi.  I recently got the Genesis mod, but I would like to remove the genitalia feature.  I have gone through body detail plan, and tissue templates, and deleted all genitalia code, but it is still in the game.  Does anyone know what I'm missing?
« Last Edit: January 14, 2012, 06:29:16 pm by Ozfer »
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