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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230149 times)

slawr34

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8700 on: January 11, 2012, 02:52:16 am »

Snip

Genesis_3.26_Phoebus\data\art\Pheobus_16x16_smooth.png

Right. Help for getting that one into the game?
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Ashnal

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8701 on: January 11, 2012, 03:00:04 am »

Snip

Genesis_3.26_Phoebus\data\art\Pheobus_16x16_smooth.png

Right. Help for getting that one into the game?

*sigh* I get the feeling you haven't been listening to Deon's previous posts. While I was trying to direct you on how to use Pheobus' config program (Which you seemed to have ignored) Meph and Deon were trying to tell you how to do exactly what you are asking. Did you gloss over their posts?

Ahm... ok.

You could just try opening your data/art folder and there you will see different tilesets, all by phoebus. You just select the one you like and name it: Phoebus_16x16.png. The game will make the change automatically.
Or follow the advice I allowed and change the tileset name in /data/init/d_init.txt :). Same work, more properly.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8702 on: January 11, 2012, 03:24:44 am »

Read my last posts, I told you EXACTLY how to do it -.- .

You are either trolling trying to induce some dwarven rage, or you read the forums on a 80x40 phone where only 2 words fit on the screen :).
« Last Edit: January 11, 2012, 03:26:35 am by Deon »
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slawr34

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8703 on: January 11, 2012, 03:42:08 am »

Read my last posts, I told you EXACTLY how to do it -.- .

You are either trolling trying to induce some dwarven rage, or you read the forums on a 80x40 phone where only 2 words fit on the screen :).

Snip

Genesis_3.26_Phoebus\data\art\Pheobus_16x16_smooth.png

Right. Help for getting that one into the game?

*sigh* I get the feeling you haven't been listening to Deon's previous posts. While I was trying to direct you on how to use Pheobus' config program (Which you seemed to have ignored) Meph and Deon were trying to tell you how to do exactly what you are asking. Did you gloss over their posts?

Ahm... ok.

You could just try opening your data/art folder and there you will see different tilesets, all by phoebus. You just select the one you like and name it: Phoebus_16x16.png. The game will make the change automatically.
Or follow the advice I allowed and change the tileset name in /data/init/d_init.txt :). Same work, more properly.

Well, um. Sorry? Did not see those posts.
And Deon posted just before that if I told him what file I wanted he could help me get it ingame...

-Thanks for the help! Its k now.
« Last Edit: January 11, 2012, 03:48:52 am by slawr34 »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8704 on: January 11, 2012, 04:12:55 am »

Actually I've posted a day ago :D.

I will release an update today (won't break saves, but won't likely do anything on old worlds either).

I've decided to give Dunedwellers a new weapon called "bladed chain", it's classified as sword (should be as whip but I replaced whips with halberds) and is a fairly good weapon to hit through armor. It does not chop bodyparts off but it easily cripples spines and jams skull through brain, so I like it.

I've also FINALLY added pegasi, I wanted to fight a pegasus in good mountains for a VERY long time :). They now dwell in good mountain biomes. Also a few more demons and two new night creatures.
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Tiruin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8705 on: January 11, 2012, 05:13:07 am »

On the Pegasi (and other flier related creatures), if tamed then they will lose the ability to fly right?

But if wild, then they will fly?

(Mythological lore  :D )
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kanaak666

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8706 on: January 11, 2012, 11:55:20 am »

Can you make them drop wings, so that they can be used as a cape/trophy  :P
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Dark Archon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8707 on: January 11, 2012, 01:19:03 pm »

Why does the magma blast furnace require refined fuel? I thought that energy-free metal production was the main reason for our love to magma...
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.26 ϟ] - new demons, Phoebus graphics
« Reply #8708 on: January 11, 2012, 05:42:08 pm »

It was a design decision, but I will remove it in 3.27.

HOLY COW! I misnamed first lines in a few cave creature files and you do not get a lot of subterranean creatures (ASCII players do not get any)!!!!!

I will upload a new version with a fix in a moment.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8709 on: January 11, 2012, 05:49:45 pm »

** 3.27
* Fixed a MAJOR typo which removed some subterranean creatures (and all in ASCII version).
* Many small typos and errors are fixed.
* Beetles now breed.
* Blast furnace no longer requires any additional coal.
* No more zero value meat.
* Shield clan dwarves now train properly fast ALL combat skills.
* Dunedwellers no longer use elven armor.
* Dunedwellers now use a unique weapon "bladed chain" (sword type, pierces armor).
* Pegasi dwell in good mountains
* Rocktip arrows are now considered "wooden" by the game so dwarves can store them in ammo stockpile.
* The birth of genesis-mod.webs.com

Also check genesis-mod.webs.com, it's just a start, but I've already spent a few hours filling it. You can check the FULL caste info, with skill rates and special abilities there. You can also see all common-evil-good animals (not benign/savege/cave variants, those will come soon) and check workshops and friendly races.
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bombzero

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8710 on: January 11, 2012, 05:55:44 pm »


* The birth of genesis-mod.webs.com

Also check genesis-mod.webs.com, it's just a start, but I've already spent a few hours filling it. You can check the FULL caste info, with skill rates and special abilities there. You can also see all common-evil-good animals (not benign/savege/cave variants, those will come soon) and check workshops and friendly races.

holy hell thank you, it will be nice to see a full repository for genesis related info now.
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UltraValican

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8711 on: January 11, 2012, 07:30:04 pm »

I'm assuming I'm retarded cause I can't find the post telling me how to put phoebus smooth as the text pack either.
« Last Edit: January 11, 2012, 07:37:24 pm by UltraValican »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8712 on: January 11, 2012, 08:05:35 pm »

Snip

Genesis_3.26_Phoebus\data\art\Pheobus_16x16_smooth.png

Right. Help for getting that one into the game?

*sigh* I get the feeling you haven't been listening to Deon's previous posts. While I was trying to direct you on how to use Pheobus' config program (Which you seemed to have ignored) Meph and Deon were trying to tell you how to do exactly what you are asking. Did you gloss over their posts?

Ahm... ok.

You could just try opening your data/art folder and there you will see different tilesets, all by phoebus. You just select the one you like and name it: Phoebus_16x16.png. The game will make the change automatically.
Or follow the advice I allowed and change the tileset name in /data/init/d_init.txt :). Same work, more properly.
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UltraValican

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8713 on: January 11, 2012, 08:09:55 pm »

Its not in  d_init just int.
I changed tiles after I posted that.
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MAurelius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27 ϟ] - genesis-mod.webs.com
« Reply #8714 on: January 11, 2012, 08:23:40 pm »


* The birth of genesis-mod.webs.com

Also check genesis-mod.webs.com, it's just a start, but I've already spent a few hours filling it. You can check the FULL caste info, with skill rates and special abilities there. You can also see all common-evil-good animals (not benign/savege/cave variants, those will come soon) and check workshops and friendly races.

holy hell thank you, it will be nice to see a full repository for genesis related info now.

I agree. Thanks so much Deon!
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