Hey Deon,
First off, thanks for hard work on this phenomenal mod. It really spices up the game and makes adventure mode a blast.
I have a question about the latest version. I enjoy using ASCII for adventure mode (It pleasantly reminds me of the old rouge-likes, I guess its a case of nostalgia). For the latest version, the game appears to be 'stretched out'. That is, the characters in the main-menu, the ASCII text, and everything else appears to be stretched out and blurred. This was not the case with the previous versions, or the stock DF game. I've tried expanding the application window, tried copying over the vanilla tileset, but nothing seems to help.
Could you possibly point me in a direction to getting the game to appear in a correct 'resolution'? Thanks.
Here is a picture for reference. What I am striving for is one the right, the current ASCII version is on the left.
It's unusual, but I have the answer! Atleast, I believe.
You want to use "truetype fonts". To do so, go to your genesis mod folder, into the data subfolder, then the init subfolder and open the init.txt file.
(Genesis_3.26_Phoebus\data\init\init.txt/ for me)
There, you can use ctrl+f to search for 'true', this will bring you to the part where you can change the setting you want.
Set [TRUETYPE:NO] to [TRUETYPE:YES] and you're good to go.
It should make text behave like regular text, instead of tiles.
Beware: you need to use the 2D printing mode for this to work (printing mode is just above!).
Edit: Beware even more: I've searched a bit in the forums and appearently, truetype can cause crashes with very long names. I don't tested that myself as I don't use truetype, nor do I know if it still makes games crash or if that is a relic of the past. Just wanted to let you know it could possibley crash, since some items may have long names.