Hey Deon,
Did you do something to the caverns vs. the vanilla version? I ask because I have been frustrated silly by vanilla because I get a lot of maze-like 15 z level tall caverns with lots of 3-4 square vertical pillars and nearly no open space. So right now I create a throwaway game (didn't even prepare carefully) just to look around at some of the new stones, etc (this is my first time playing Genesis) and when I breach the cavern layer what do I see but the most beautiful cavern I have ever seen. It's about 70% open space with TWO lakes and all rock pillars are large enough to put a room in (some could house an entire floor of a fortress, dining hall, workshops, whatever). I could have just got some fortunate, random, beautiful cave but I've embarked too many times and have never seen anything like it so I want to believe you altered something to create it like this. I love it, and hope when I play "for real" that I find one just as great. I have never seen a proper underground lake in vanilla (I find water all the time, but it's in kind of a pillar room with no "shoreline" to speak of). This one has a ground shore around most of the lake. It feels like a real cavern! Thank you!
I am a bit overwhelmed by all the new stuff however. And I'm pretty sure the manual is outdated, right, as it conflicts with what you have up in the forum (it still lists ezrakim elves while I think in the forum they changed into desert humans). Is there an updated source of knowledge on the new stuff?
Also, will soundsense run with this? I have to admit I like the new music as a change of pace but I miss the audio cues (such as the cough when a noble makes a mandate, etc.)