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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230813 times)

Rumrusher

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Thanks! I will fix it :).
Come back to there no such thing as a male shield dwarf and any one who said other wise either seen a herm.

Well good news I'm starting research on a better mod friendly way to track items through encrusting.
« Last Edit: December 02, 2011, 09:08:41 pm by Rumrusher »
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Deon

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Welp havent played this forever forgot my doctor and trader haha also dear god using therapist for the first time its so goddamn awesome. So many goddamn plants! what do they all do!

This is from the game manual which comes with the mod. It's a bit outdated (I removed some plants and tweaked others) but all in all it explains everything you need to know.


Aboveground plants
Spoiler (click to show/hide)

Underground plants
Spoiler (click to show/hide)

Basically, there are now some different aboveground plants, and more subterranean. But the one listed here should hav correct information.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Broseph Stalin

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Welp havent played this forever forgot my doctor and trader haha also dear god using therapist for the first time its so goddamn awesome. So many goddamn plants! what do they all do!

This is from the game manual which comes with the mod. It's a bit outdated (I removed some plants and tweaked others) but all in all it explains everything you need to know.


Aboveground plants
Spoiler (click to show/hide)

Underground plants
Spoiler (click to show/hide)

Basically, there are now some different aboveground plants, and more subterranean. But the one listed here should hav correct information.
Actually forgot about this but potatoes produce sweet potato starch.
This:
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:frozen potato vodka]
      [STATE_NAME_ADJ:SOLID:frozen potato vodka]
      [STATE_NAME_ADJ:LIQUID:potato vodka]
      [STATE_NAME_ADJ:GAS:boiling potato vodka]
      [MATERIAL_VALUE:5][DISPLAY_COLOR:2:0:0]
      [EDIBLE_RAW][EDIBLE_COOKED]
   [PREFIX:NONE]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:sweet potato starch][STATE_COLOR:ALL_SOLID:WHITE]
   ....

Is a segment of code for the potato. I figure you changed sweet potatoes to regular potatoes and got everything but that one mention of sweet potatoes.
« Last Edit: December 03, 2011, 08:26:59 am by Broseph Stalin »
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Deon

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Yeah, as I said it's an old list so some plants are changed, but overall picture is the same.
Thanks for the notice :).
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Mister Always

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So I'm now building a proper fort in Genesis, after some mishaps. Got flux, got iron ore, got a river, the whole shebang. I have a question:

1) Are wooden shields still effective or should I spring for copper?

2) Are hand axes better than battleaxes, from a military perspective?

3) Not related to Fortress mode, or even really a question, but I just wanna say that the variety of "monks" you encounter in Adventure Mode are FUCKING HARD TO KILL.
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Deon

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Shield material does not count AFAIK. They do not protect anything, just block, so only the block chance of the shield and the size should be important.

Hand axes are smaller so they are worse. Still work for woodcutters for example.

Yep, monks are not too frequent though (unless you are unlucky). They are like roaming martial arts serial killers.
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Mister Always

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Whenever I can't hit a monk with a morpheus gift (which I love, btw), I freak out.

Alright, so I'll go for battleaxes. Kite shields and tower shields are foreign, I see, so I'll just stick with good ol' normal shields.

Also, do voodoo chants actually do anything?
« Last Edit: December 03, 2011, 01:31:28 pm by Mister Always »
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Deon

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It inflicts pain when it works.
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Mister Always

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Boooring. So hey, how much fuel does the blast furnace need?
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Deon

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Check the second post.
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Mister Always

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Ah, right. Also, a sylvan elf caravan and a dusk elf caravan showed up at the same time...are they gonna use the same depot? 'cuz that could be tricky.
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Deon

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You can select whom to trade with. Nothing tricky.
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Mister Always

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Welp, now it's time to wait for excitin' things to happen.

...aaaaaany minute now.
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Rumrusher

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Welp, now it's time to wait for excitin' things to happen.

...aaaaaany minute now.
good news warmist shown me how to get items material pick up in Dfusion. now any one can attach spells to stones with out worrying about if world gen going to shift the order.

Which means say hello to having night maiden/monk companions and wizards now.
« Last Edit: December 03, 2011, 07:32:50 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

arghy

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The skill mods are new to me as are a few casts what are the new casts? i've seen warrior and dompler so far but i'd like to know what their actual benefits are. Also is the armor layers the same as DF vanilla? my military is rocking coif/helm/mail/BP/mittens/gauntlets/boots/leggings.
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