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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249324 times)

Rumrusher

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I'm just curious here, but is there any way to convince you to expand the magic system a little bit?  Or perhaps some one could enlighten me as to how to create my own spells or something (Like affix some of the Corrosion mod in?)?  Right now all we have is the fireball, which...while neat, has a high tendency to light the caster on fire or create a huge wildfire that makes getting loot impossible.
the player can also conjure morhpious gift, voodoo chants, and a petrification spell, and use coins to convert into food for no reason to help out the fort they retired in.
As of now I'm working on perfecting race changing and testing what can or can not be done with it.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

peskyninja

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Deon, I think mummies are a bit too FUN, the rotten slimy fly attack just knocked out 2 whole regiments of salamanders and almost knocked out a goblin one during a siege.
(both attacked at the exact same time.)


Dwarf Fortress: Twice the fun, half the size.

Edit:typos fixed
« Last Edit: October 06, 2011, 04:43:40 pm by peskyninja »
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Ehndras

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Wait, so is it possible to shut off breath attacks? I'm just downloading Genesis as we speak.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
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Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Ultimuh

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So.. when are the graphics versions updated?
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Rumrusher

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Deon, I think mummies are a bit too FUN, the rotten slimy fly attack just knocked out 2 whole regiments of salamanders and almost knocked out a goblin one during a siege.
(both attacked at the exact same time.)


Dwarf Fortress: Twice the fun, half the size.

Edit:typos fixed
So make them more fun by applying a curse birthright where if you are playing a certain creature or have one on the fort site they will befriend you and follow you around?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Cheet4h

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a little story that happened right now:

My Fort (66 dwarves, a full, untrained melee squad with a steel dwarf leader and little equipment and a 6 dwarf marksdwarf squad) got attacked by a Balor. I immediately activated my civ alert and sent out my fighters towards the entrance to fight the damn thing. Too bad it just killed them, with no major damage done. I hadn't had a bridge ( i think it's unfair. Also, i like Fun.), so the balor got in and killed a diagnoser, who was unfortunate enough to sleep in the hospital i had established at entrance level. Then he proceeded to my dining hall level, to start killing off everybody else. After fighting off three dogs and a maphite, he began slaying my dwarfs. So i prepared for fun. His third victim was a great Miner, who managed to chip his whip. After that he killed a bunch of dwarfs and then he faced the dwarf, i would least expect to stand against him: A domple dwarf peasant, which i kept around as a hauler and had no skills at all.
First the balor slashed at his left arm, then severed his left leg. Then the domple dwarf kicked him in the head. Bruising it's soulgem. I guess that's what killed the balor, as the domple dwarf died shortly after by his heavy bleedings caused by the balor flames and the severed leg. Sadly i could not establish a mausoleum for him, as he was carried away to a coffin as soon as i released the alert.
Right now half the fort is tantruming, but the miners seem calm and nobody other has a weapon, so i will get this sorted out after my miners dug out some new tombs. And i got lots of tasty balor meat, eyes and brains.

The lesson: Even a domple dwarf can save your fort :D
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Deon

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Ah yeah, no matter what you do the melee kicks/punches are too strong in the current DF version :).

You can punch a dragon to death if you are lucky.
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Ehndras

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Wouldn't it be possible to make melee suck against armor? I'd figure anything armor-like would make punches and kicks damn near useless, like in real life.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Rumrusher

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Okay, okay so made it so that the Slade dwarves(evolve obsidian dwarves) shoot out fireball webbing, which burns the area around them longer and web up folks caught in it
this next to the Glunk(evolve Gloomers) normal silk and the Tree Dwarves more wood like webbing that stuns folks.
I really want to make Slade dwarves into walking golems that spit molten rock but don't know how to implement that?

edit: oh and race changed creatures will have their family members embarrass to bring them up unless they are the same race. so expect many head turn sideways and coughing when going to a old fortress and talking to an second tier dwarf.

Wouldn't it be possible to make melee suck against armor? I'd figure anything armor-like would make punches and kicks damn near useless, like in real life.
Well melee doesn't suck against armor in real life if you have someone skilled enough? If we have guys breaking bricks with their hands then there a chance someone can punch through armor(then there times someone untrained gets luckly).
« Last Edit: October 07, 2011, 07:16:18 am by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Ehndras

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True, but still; skilled or not, I want to see a martial artist land a damaging blow on a medieval knight decked in iron armor. The majority of our opponents won't be armored at all, so that won't be a problem. Having a guy kick a dragon in the head, though? Cmon, I expect dragons to have adamant bones and tough scales, a melee hit doing that much damage is just stupid and keels mai immershun, man. It DOES give a badass mental image of a karate dwarf, though. :P
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Rumrusher

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True, but still; skilled or not, I want to see a martial artist land a damaging blow on a medieval knight decked in iron armor. The majority of our opponents won't be armored at all, so that won't be a problem. Having a guy kick a dragon in the head, though? Cmon, I expect dragons to have adamant bones and tough scales, a melee hit doing that much damage is just stupid and keels mai immershun, man. It DOES give a badass mental image of a karate dwarf, though. :P
Wait dragons fall under fantasy. I take punching someone doing blunt damage and depending on the armor one could do serious blows internally just with cost of one personal harm. There are monks in Genesis that will murder anyone bare handed and will rush you if your in the middle of an ambush. usually when I see one I just grab dfusion and befriend one quick before he blows off my kneecaps with a slap and give me a one finger lobotomy.



Edit: hydra hamlet next to a dwarven settlement?
« Last Edit: October 07, 2011, 08:22:37 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

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Edit: hydra hamlet next to a dwarven settlement?
All hail your duplicate raws :D.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

Chromasphere

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Hehe, duplicate raws can make things interesting.  Glitches are sometimes more fun than planned features.

On a different note.  I seem to have become handicapped.  I cannot play DF anymore unless I'm using Ironhands graphics.  I find my lazy mind has to work too hard to decifer the ascii screen.  Looking forward to the graphics version of the latest Genesis Mod.
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"I saw the best minds of my generation destroyed by tantrums, starving hysterical naked,
    dragging themselves through the dwarven streets at dawn looking for a helpless cat"-Vaftrudner

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Rumrusher

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Edit: hydra hamlet next to a dwarven settlement?
All hail your duplicate raws :D.
Oh I remember having a Nord raws under my FRAWD file I guess that was caused it.
I'm just about finish with testing the dwarf teir 2 race.
Need to see if I can safely add a slade, Tree bark, and adamantine skin to 3 caste and god mod one.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Corvus

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Well, first of all, it's my first post, hello all.

Second, i play dwarf fortress only since a week,but ever I'm modding my games, and searching in the forums I download this and I love it. Expands the fun in a great degree, and when i see the "Mephits" i fall in love. Running the first Fortress in Genesis, only a few Kidnapper and Thief  and the population of my forts is Of nearly 120, i expecting the first evil force with impatience. And oh, if anyone can send me or post in the thread the instructions (I read of some, I was searching but i don't find the darn instructions, I read the wiki and all, I search the most specific one, if they exist) will save my ass. Oh, and congratulates the team for this awesome mod.

Third and last, pardon for my grammar and  syntax mistakes, a year ago I was nearly to understand a few works in English, but I'm working in it.
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