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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1243064 times)

Tiruin

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I love this mod and all the new content... it's like an excellent expansion pack. Is there a way to light or make fires for things like melting ice or snow?

Press x, go to create fireball (arrow/bolt) then drop it from inventory. You now have a roaring fire ready! Unless its raining...
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James009

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Sorry, I was referring to Fortress mode.
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Rumrusher

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get the old version of Dfhack use Dfmode flip over to Adventure mode and make fire.
or just build a workshop that does the same thing.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

daxp

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I'm probably missing something simple, but how do you get the stonecutter's shop to work in version 3.25i? I don't have any options to make anything. I've tried regenning my world a few times, and it doesn't seem to help. Downloading a new copy from DFFD didn't help either, it still just doesn't show that I can make anything. The options just aren't there. =/
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Deon

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Oops, I forgot to reupload a fixed version, I guess...

Go into /raw/objects/, open reaction_stonecutter.txt and change [OBJECT_REACTION] to [OBJECT:REACTION]. Just a typo.

I will reupload a fix soon.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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I just want to stop by and say thanks for expanding DF to an even more epic level.
Glad you like the additions! Sigged.

hum I just had a flying sea serpent attack my *mountain* fortress.... no ocean for quite a few over-world maps, just a river on the edge of my embark.  Sea serpent of the sky?  Or glitch?
It is bonus Fun :¤) I got tired of never seeing sea monsters.

I love this mod and all the new content... it's like an excellent expansion pack. Is there a way to light or make fires for things like melting ice or snow?
Bonfire workshop (in my releases) makes a nice long fire. Deon might have approved it into Genesis.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Zauren

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Sometimes when I use 'v' to investigate my dwarves on embark, the game crashes. This is really annoying, since it's not that uncommon. I lost a really good racial lineup that way. Is this linked to Genesis or vanilla? Or something weird on my end?
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daxp

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Oops, I forgot to reupload a fixed version, I guess...

Go into /raw/objects/, open reaction_stonecutter.txt and change [OBJECT_REACTION] to [OBJECT:REACTION]. Just a typo.

I will reupload a fix soon.

Alright, that fixed it! Thanks a lot!
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Putnam

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I was about to make a charcoal furnace for my mod, but I decided "Why? I can steal these guys's and make my own reactions!"

(buildings take me 50 times longer than anything else to mod in the game because I have no artistic vision, even ASCII, in my mind)

Permission to steal building, sirs >_>
« Last Edit: September 19, 2011, 11:37:11 pm by Putnam »
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Deon

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Re: Genesis Mod [ 3.25i ] - fix, new trees, stonecutter expansion,
« Reply #7959 on: September 20, 2011, 08:14:04 am »

make sure that the truetype support is off. It crashes the game.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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Re: Genesis Mod [ 3.25i ] - fix, new trees, stonecutter expansion,
« Reply #7960 on: September 20, 2011, 08:17:17 am »

It was said to Zauren. Damn mobile phone's limited browsing possibilities, hence this doublepost.

And yes, Putnam, you are allowed to.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Cave Man

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Deon, do you use a raw_tile_selector for setup Genesis tileset?
I tried it but i have a many crashes, because wrong definitions.txt file. I need to adapt this file for Genesis mode, but I can`t.
I have wrote this and some files a availiable now.
Spoiler (click to show/hide)
But not all and this is not enough. Can you give me your text, or a file definitions.txt of raw_tile_selector for Genesis 3.25i if you use this program.
Thank you!
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MasterMorality

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I'm interested, since genesis already has Werewolves as an actual civilisation, are you still going to incorporate Werewolves from the next update into the game, or cut them out, or something else?
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Zauren

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What is Truetype Support and how do I turn it off?
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smokebubble

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Zauren, you open the init.txt file and right below the print_mode is where you can turn truetype on or off. to turn it off replace YES with NO
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