I'm focusing on creatures now.
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Genesis 3.25f - "benign-normal" release.* Creatures from benign-normal regions were reorganized:
- Benign-normal creatures' descriptions tell their size and body type/stance (bipedal, quadruped etc.) for better understanding of relative sizes.
- Ferrets now appear in the wild and are called "polecats".
- Sheep now appear in the wild.
- Llamas and alpacas now appear in the wild (mountains).
- Water buffalo is now just "buffalo" and appears in more places (I didn't want to be too specific with buffalo types, but I want ezrakim elves to have large bovine skulls with curved horns
).
- Guineafowls now appear in the wild.
- In addition to Tomi's "marsh owl" added a common "owl", forests and shrubland need a night bird variant too.
- Some birds are no longer benign, to populate normal-normal areas with more birds.
- Most of apes are no longer benign.
- Added herons and storks.
- Macaques are now benign.
* Werewolves are now "beastmen", they settle the savage forests now (they were living in benign forests before).
Anyway, I've realized that there's too many benign-normal and normal-normal creatures. There's almost no good-savage, benign-evil etc. creature variants, which calls for a huge creature update.
I will reorganize the existing creatures first (I will release updates in bunches, with each area reorganized (normal-normal next)),
In preparation for the next release where vampires and werewolves will be added to the game mechanic and could be applied to any creature, the werewolves' race is now called "beastmen".