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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1232553 times)

Deon

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Ooookay!

It looks like the fact that I stopped playing and modding and focused on my university work payed off!

Yay. No more univerisity! I've got an "excellent" mark for my dissertation.

You can now call me Deon, the Magister of Physics and Medical technology!

Good luck Deon, crafter of research! Will you become a Doctor or Master of Science?
I am a magister. However I think in english it's "master's degree".

P.S. Yup http://en.wikipedia.org/wiki/Master%27s_degree
Quote from: wiki
In some languages, a master's degree is called a magister, and magister or a cognate can also be used for a person who has the degree.

A cognate Deon, the magister of the Order of medical physics

:P :P :P :P :P
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waerth

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Congratulations!
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piecewise

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medical physics? I assume it has something to do with nuclear medicine or imaging of some kind, but it makes me imagine someone doing surgery from a distance by calculating the most advantageous angle to huck scalpels at a patient.

Greiger

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Poking my head in here to say congratulations Deon!

I might finish my Computer Engineering Technology Associates of Science degree... eventually...
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Nirek

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Was combing over the raws/comparing to the inscreen lists while building my foreman things and ran into a couple of oddites I'm not sure are intended, in the stone restriction list: (This all against Tomi's June25 warducks)

Mithril, Moon_silver, and CuNi (white bronze) don't show up in the warfare metals list, or anywhere else in the stone list
Marble, and Black marble are 'usable' ie green in the flux stone list unlike all of the other flux stones
Feldspar is also green and usable in the special stone section.
Gypsum and Satinspar shows up in the other stone list, should probably be in special stone? (no idea about this one, just seemed odd to be the only other stone with a purpose)
Frozen toxis spores shows up in the other stones list
Pentlandite shows up in the other stones list, rather than ores.
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piecewise

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You kick The Barghest Axeman in the left testicle with your left hoof, bruising it through the small arachna silk cloak!
You hear a bellow.
The Barghest Axeman gives in to pain.
The Barghest Axeman falls over.


That never gets old.

TomiTapio

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Mithril, Moon_silver, and CuNi (white bronze) don't show up in the warfare metals list, or anywhere else in the stone list
Marble, and Black marble are 'usable' ie green in the flux stone list unlike all of the other flux stones
Feldspar is also green and usable in the special stone section.
Gypsum and Satinspar shows up in the other stone list, should probably be in special stone? (no idea about this one, just seemed odd to be the only other stone with a purpose)
Frozen toxis spores shows up in the other stones list
Pentlandite shows up in the other stones list, rather than ores.
Thanks for investigating, man!
Indeed Mithril, Moon Silver and White Bronze do not have ores. Mithril is magicked from aluminum.
pink and pure marbles are rare, so they should go to furniture use, not steelmaking reaction in my opinion (they appear inside marble layers). Black marble is NOT a flux stone in my opinion, too much bitumin-impurity.
Feldspars (orthoclase, microcline and ten others) (let's say Feldspar represents those ten) are low-quality for furniture and statues, ofcourse they should be usable. Right, Feldspar is a tin-glaze component.
Yeah I'll move pentlandite, black marble and f-t-spores around. Well the spores is stone, so I guess it automatically appears in stone list no matter what file it is in.

You hear a bellow. The Barghest Axeman gives in to pain. The Barghest Axeman falls over.
That never gets old.
Fun randomness, eh? That was a sound from an unseen creature; if it was the barghest himself it would have been "The Barghest bellows."
I like it when my keeper adventurer prays and sighs when facing tough opponents.
Anyone killed a Dwarf King yet? The dorf rulers are chattable in towns because I've set dorfs and everyone to have towns. Well, Demons have forts.

Edit: current changes..
Spoiler (click to show/hide)

Watching "Chinese food" episode "snakes" and pondering more meat animals for Fortress... then searching Yahoo Answers for wtf are the slowest animals(vertebrates).
« Last Edit: July 01, 2011, 02:38:11 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

greycat

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tip from BigD145: "All wells should be dipping into 2+ z-level deep bodies of water."

Why's that?
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MiamiBryce

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 Gratz Deon!
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TomiTapio

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tip from BigD145: "All wells should be dipping into 2+ z-level deep bodies of water."
Why's that?
It came up in a discussion of "how to make my water reservoir not stagnant." And it was his final word on the matter.

Today's modding, inspired by "National Geographic - Wild Russia: The Secret Forest (2010)" documentary:
- second tiger species "white tiger", larger and rarer, male 410kg(liger + 20), female 330kg. Now the previous tiger has major size difference between sexes.
- "soft turtle" land animal, the kind that the chinese breed for turtle soup. http://en.wikipedia.org/wiki/Pelodiscus_sinensis Chinese softshell turtle, Sold 91 million CSS-turtles one year.
- giant squirrel (finally!), size 40-75kg, not on tv.
« Last Edit: July 02, 2011, 04:34:23 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

greycat

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How does "Extract from Plant" (at a still) work?  I've got some peanuts, and the manual says I should be able to extract peanut butter.  But when I queue up an Extract job, I get "Urist cancels Extract from Plants: Needs unrotten extract-bearing plant plants."  I thought it might be a stockpile bug, so I disallowed peanuts from the stockpile, then dumped them to a tile outside the stockpile, unforbade them, and tried again -- with the same result.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

TomiTapio

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How does "Extract from Plant" (at a still) work?  I've got some peanuts, and the manual says I should be able to extract peanut butter.  But when I queue up an Extract job, I get "Urist cancels Extract from Plants: Needs unrotten extract-bearing plant plants."  I thought it might be a stockpile bug, so I disallowed peanuts from the stockpile, then dumped them to a tile outside the stockpile, unforbade them, and tried again -- with the same result.
It's one of the more annoying labors -- need glass vials for the extracting, for "love potions" and such.
http://df.magmawiki.com/index.php/DF2010:Flask
http://df.magmawiki.com/index.php/DF2010:Extracts
"Gnomeblight can be created from Kobold bulbs at a still via "Extract plant essence", requiring a vial and a dwarf with the Plant Gathering labor enabled"

http://df.magmawiki.com/index.php/DF2010:Glass_industry
damn ashes, fuels, bags

Also: "must process peanuts speedily coz dorfs eat them raw." Or those peanuts might be claimed/owned and laying on some bedroom floor.
I usually just hit bulk processing order at the farmer's workshop: a-l-r, a-p-r, a-v-r
« Last Edit: July 02, 2011, 11:26:04 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

greycat

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Hmm... well, I have several plants that should be extractable -- redcurrants, blood boils, etc.  I specifically chose those two (since they were the first two I noticed), disallowed them from the plant stockpile, dumped them, and claimed them.  Then I dumped some green glass vials, claimed them, and disallowed tools, flasks and goblets from the finished goods stockpile where they'd been sitting.

So I had a plain non-stockpile tile with blood boils, redcurrants, and green glass vials sitting on it.  None of these are owned by any dwarf.

I tried queueing "Extract from Plant" at the still, and it was cancelled.  I tried queueing "Process Plants (to vial)" at a farmer's workshop, and that was cancelled too.

Edit: oh, hmm... "Process Plants (to barrel)" worked for the redcurrants.  So it looks like many (most? all?) of the plants marked as "Extract" in the manual are actually processed into barrels, not using "Extract from Plant" at a still.
« Last Edit: July 02, 2011, 01:10:16 pm by greycat »
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Deon

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Yeah, barrel and vial extracts are different labors. I should note it in the manual.

Meanwhile, I plan to rework the farming alltogether. And cooking too.

I will probably reduce the amount of plants, but make them more specific.

There will be vegetables which cost less but grow faster. Also there will be fruits which grow longer but cost more (tasty) and are processable into jam. There also will be sugar-bearing plants and flour-bearing plants. And some more variants as well, but I didn't plan them.

Cooking right now is "mincing", so all "fine meals" should be salads. I will make a separate reaction to make pies, raviolli etc. which will require actual flour and vegetable/meat filling. It will make dishes to have more sense.

Also I will expand the current bread baking and candy making, and add a bunch of other recipes. The kitchen menu will look fun.

Of course if you don't want to bother with it, you will still be able to "mince" reagents in common meals which will be just salads.


P.S. About my situation, I'm just back from my graduation night on a ship, so I am not feeling well :P. You know, no sleep, lots of strong drinks and random food. I think I drank a full bottle of Gordons and half a bottle of vodka, not to mention champaigne wine and red/white wine here and there heh. But it was fun :D.
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Sirdrake

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P.S. About my situation, I'm just back from my graduation night on a ship, so I am not feeling well :P. You know, no sleep, lots of strong drinks and random food. I think I drank a full bottle of Gordons and half a bottle of vodka, not to mention champaigne wine and red/white wine here and there heh. But it was fun :D.

luckily a dwarf isnt reading this

Dwarf:pufft is that it i can do all that in less than an hour
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