About bogeymen: bite them.
Latch on, rip off arm, latch on, rip off leg, boogeyman dies of bleeding.
On that note, buff werewolves skin or fur, or something really considering they can't use armour they should get some kind of good mitigation for their inherent flaws, perhaps bigger body size or weapon (claws/mouth) velocity and such...
I think I removed latch-on from my dwarves' bites. You don't hear about people ripping off limbs with their teeth in the crime news. I suppose "every bite can latch on" is an artifact that comes from copy-pasting the "default bite attack" when making creatures.
Werewolves already got
[NATURAL_SKILL:WRESTLING:4] [NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:3] [NATURAL_SKILL:STANCE_STRIKE:3] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
and are 150-250 kg in size (plus the occasional Gigantic occurrence.) I think if I put wrestling skill higher than biting, they would rather wrestle than bite.
Dread were has boosts like "muscles don't bleed":
[SELECT_TISSUE:MUSCLE]
[HEALING_RATE:50]
[RELATIVE_THICKNESS:6]
[PAIN_RECEPTORS:0]
[VASCULAR:0]
adventurer werewolves rushing in, gnawing/ripping off a limb or two and darting back out after sustaining a cut or some such so their healing kicks in; making them like berserkers (a very fun class in all roguelikes imo) and I'd equip them with 2H Claymore swords to further fit this roll.
I guess your werehero can go pick up a sword or two from village guards. I think they are unarmed combat species for the most part. Leaping on all fours. I'm thinking the werewolf civ be deleted once Toady's Nightcreature weres and vampirism arrive. Or convert them to peaceloving SatyrFolk. We had "beastmen" civ in DF 40d. If the entity's parameters were just right, one some worlds they were friendly and on some hostile.
The game crashes my computer when I "prepare for the journey carefully" high light a dwarf, and press "v" View.
Hmm.. doesn't sound like a Genesis problem. Have you tried different graphics settings in the init file?
http://df.magmawiki.com/index.php/DF2010:Init.txtdid you add bone armor and weapons to this mod and is it available for all body parts (unlike vanilla) and it decent* versus enemies?
No bone armor for the torso. Recently enabled bone boots. Bone weapons, hopeless, use wooden crossbow bolts instead. ROCK MAUL weapon from stonecutter workshop might serve you well. Ofcourse bone armor sucks, metal is far superior.
Heheh, it has nothing to do with celibacy. She will still visit me almost every day to cook and do other fun stuff. I am just hiding from army drafting because I need to finish my diploma first.
I recommend you give her foot massage. Some folks really dig that.
So.. finish studies and then do your soldiering time?
..and for good measure, a dwarfy cartoon: