I enabled "bone high boots".
Nice!
Yep could make a "dwarf plastic reinforced leather" (leather mark 4) out of bones, leather, cloth, sinews. Should discuss with Deon about that.
TODO ... Also... bone-reinforced chitin. leather-reinforced chitin. And then after those, one ought to make toughbone, toughleather versions of the aforementioned... too many combinations methinks.
There
is such a thing as too much. But, IMO, that's only when the new choices start to become redundant in usefulness.
...I second the motion to balance weaving and make the GCS Silk Farm industry profitable again, if only to give players an incentive to bold the caves and make a profit on silk. I suspect Toady dropped the value of silk because, from what I read, the invading hordes of goblins and others used to bring in tons of silk clothing, which could be sold for a good profit. (That, and lots of players were doing the Silk Farm thing.) But some of use are of the opinion that the value was reduced too far. Perhaps silk itself could be modded so that it's rare and only dwarves (and perhaps one other race) could produce it, so invaders aren't likely to have any?
Problem is, your most valuable items are the arachna silk clothes on your moron-domple citizens... So I have reduced CGS silk value to "4".
can not mod it to be rarer. What can do, is add SEVERAL low-cost silks to cause it to be used less often.
Sounds like a plan. If it works, please consider bringing some CGS silk value back.
I have tuned so the elephants [GRAZER:32] can survive in a soil-layer cave. But pretty useless as war elephants because of the grazing requirement.
(giant moose female 38, male 30) ok i can adjust some, 34 new "max grazing" incl mammoth
I'm glad these values have been improved. But why leave it so war elephants are still very impractical? Is there a reason you feel it should remain that way? Personally, I think grass would still play an important role even if grazers required
half (or less) of the grass they do now (such as by doubling all values).
It's just profession renaming for flavor,
[PROFESSION_NAME:HAMMERMAN:paladin:paladins]
[PROFESSION_NAME:MASTER_HAMMERMAN:holy warrior:holy warriors]
[PROFESSION_NAME:MACEMAN:templar:templars]
[PROFESSION_NAME:MASTER_MACEMAN:high templar:high templars]
[PROFESSION_NAME:SWORDSMAN:knight:knights]
[PROFESSION_NAME:MASTER_SWORDSMAN:champion:champions]
[PROFESSION_NAME:CROSSBOWMAN:witchhunter:witchhunters]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:inquisitor:inquisitors]
[PROFESSION_NAME:BOWMAN:yeoman:yeomen] (changed now)
[PROFESSION_NAME:MASTER_BOWMAN:marksman:marksmen]
[PROFESSION_NAME:LASHER:halberdier:halberdiers]
[PROFESSION_NAME:MASTER_LASHER:elite halberdier:elite halberdiers]
It does make it a little harder to choose a keeper adventurer. Writing documentation is not my cup of tea, and some things should be left to be surprises (like which creatures are super deadly)
My two cents: I do not follow the logic of this. I find renaming these to be downright confusing. And imagine how confused newbies will be. Renaming creatures to be a surprise is one thing, but renaming the types of humanoid warriors with weapons?
In real life one could tell just at a glance why type they are from the size and type of weapon they're carrying. I think sometimes simplicity trumps flavor...
3) Hmm hard to say; I especially hate the harmless Giant Cave Swallow, ridiculous that goblins ride them.
Yes, that bothered me as well.
Yeah black bear seems like a decent mount. I better up both bear speeds from default 900 to 800.
Nice.
Gator mounts seem a little silly, as they are slow-moving. And would you believe that in vanilla, almost no creature has natural skills or speed definitions!
Yes, I thought gator mounts were a little silly as well.
Here's a few candidates from my pile of ideas:
A) baboons, on tropical savannah only (because saw them on the telly)
Doesn't vanilla DF already have like a few
dozen varieties of primates, many of them monkeys? I do not see the need for more.
B) giant gremlins (basically a mischief-lever-pulling cave werewolf)
I'd rather
not see something like that in the caves.
C) dire owl 40kg aggressive, raging
D) megaparrot semimegabeast
Interesting.
E) swamp stork 17kg, lake heron 17kg
Herons might be nice to add. I've seen herons here in the Midwest and they're one of the biggest local birds (next to the wild turkey). While they're very rare and very shy, herons are interesting. (And I guess those are some reasons why they're interesting.) They tend to stick around ponds and lakes.
Stork: Keep in mind that the
stork was one of the sponsored animals in the
Animal Sponsorship Drive, so it's only a matter of time before it's added to vanilla DF.
F) kangaroos: Black-flanked Rock-wallaby 5kg / brush-tailed rock wallaby 11kg, 4-9F 5-11M
already have: Eastern Grey kangaroo 60kg, spd 800, Gangurru
Red kangaroo max. 100 kg (220 lb) and 1.92 m (6.3 ft) tall.
fictional giant roo, 6x, 550kg
Would adding more varieties of kangaroo be worthwhile? IMO, one or two types may be enough. That said, however, a fictional giant roo might be interesting and different enough.
Also, you should
definitely consider some of the
Extinct Australian Megafauna. In particular, the... [drum roll please]
"Demon Bird": aka, the "KILLER KANGAROO"Killer Kangaroo Had Wolf-Like Fangs, Scientists SayA cache of bizarre animal fossils unearthed in Australia includes killer kangaroos, marsupial lions, and a giant relative of a huge bird nicknamed the "demon duck of doom,"...
Seriously, any real-life creature with a nickname like "Demon Duck of Doom" is just
begging to be included into Dwarf Fortress!
"There are weird, flesh-eating kangaroos,"...
"There are about 35 different kinds of extinct kangaroos in [Queensland] deposits. None of them would've looked like anything we would have recognized today, because they didn't hop," he said.
...the new kangaroo discoveries include a saber-toothed species that may have used its large teeth for grooming or to attract mates.
The team also found more complete skeletons of a previously known carnivorous kangaroo, an early species with short, muscular arms.
"[It] looked like it would give you a very serious bear hug," Godthelp said, adding that 'roo may have used its arms to grab ambushed prey.
"[It] used to leap out from behind trees and scare the bejesus out of prey and then calmly chomp it to pieces."
Killer kangaroo was ultimate fighting marsupialThe vertebrate palaeontologist Sue Hand said the meat-eaters would have looked remarkably different from kangaroos around today. "These things had slicing crests that could have crunched through bone and sliced off flesh," she said.
Killer Kangaroo Had Wolf-Like Fangs, Scientists SayMost closely related to modern ducks, the flightless "demon bird" probably resembled an enormous emu or ostrich, although fossil remains are scarce.
A single fossil leg bone from the new, larger find stands as high as his hip, Godthelp says. The bird's entire leg would have towered above his head.
It's been suggested that the ancient reptiles may have behaved more like modern-day goannas, or Australian monitor lizards.
The crocs may have climbed trees to escape predators and to leap on prey, scientists theorize.
I'm thinking that both a "Killer Hug Roo" and a "Demon Bird Lizard" would have the [AMBUSHPREDATOR] token so they start out hidden on the map. [insert evil grin smiley]
BTW: I only stumbled across those killer roos by accident. What I was actually looking for was an Internet reference to an obscure science article I read in a kid's magazine in the early '80's. Specifically, I remember reading an article about evolution which quoted a scientist's
prediction (aka, "
Speculative Evolution") that in the somewhat distant future kangaroos will start to evolve into carnivorous predators with big canine teeth. I had no idea that all this fossil evidence had been discovered of similar creatures in the past.
And speaking of Marsupial Lions, they're another distant relative of the kangaroo. And very interesting.
Wikipedia >
Marsupial LionThe Marsupial Lion is the largest meat-eating mammal known to have ever existed in Australia, and one of the largest marsupial carnivores from anywhere in the world...
The animal was extremely robust with powerfully built jaws and very strong forelimbs. It possessed retractable claws, a unique trait among marsupials. This would have allowed the claws to remain sharp by protecting them from being worn down on hard surfaces. The claws were well-suited to securing prey and for climbing trees.
Measurements taken from a number of specimens show that they averaged 100 to 130 kg (220 to 285 lb) in weight although individuals heavier than 160 kg (350 lb) may not have been uncommon. This would make it quite comparable to female lions and tigers in general size.
The jaw muscle of the Marsupial Lion was exceptionally large for its size, giving it an extremely powerful bite. Biometric calculations show that, pound for pound, it had the strongest bite of any known mammal, living or extinct - a 100 kg (220 lb) individual would have had a bite comparable with that of a 250 kg (550 lb) African Lion.
If you were to add the Marsupial Lion, it might be best to give it a different name. Such as "Carnifex", the part of its scientific name that means "murderous" or "butcher", or just call it the "Pouch Butcher". The question is, could you give it a bite as deadly as a Giant Capybara without making it anywhere near as big as one? Being set in a fantasy world, though, I guess you could make them as big as you wanted.
G) fae-jaguar, a double-speed magical feline, better than speedy faedogs, great as royalty's pets
Has potential, methinks. Speedy pets could be useful to get to a battle quickly, such as to help out a poor dwarf under attack.
H) outdoors gelatinous cube swarm, a slow but deadly mega-enemy.
Please no. Did you nerf the gel cube just to spawn them in
swarms now?
Will the nightmares never cease?
I) a lesser sandworm, so not every sandworm in the world is a 5 or 10 ton giant
Interesting.
K) a water-poisoner beast, goes into your precious outdoor pools and always secretes a poison / other similar but outputs a freezing liquid, temporarily freezing your pond.
A beast which seeks out your pools to poison them? ...please no. Megabeasts are bad enough with their toxic excretions and blood. And contaminants in DF are still very buggy. (Remember
Battlefailed and
Reclaiming Battlefailed?
)
However, a beast which temporarily freezes your pond sounds interesting. As long as the freezing liquid is made to evaporate eventually.
L) ten more tree species -- but you guys haven't even seen my current ones because they're not in official Deon-release
I do hope to see more tree species in official releases and I'm looking forward to them. However, there does come a point where adding more trees becomes redundant.