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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229525 times)

Elone

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Odd... my pop is set to 40 but I keep getting more and more migrations...

Come to think of it, this happens to me too. Why does it? For example my cap will be 20, and then they keep joining and my fort has 45.
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▼ It's all their fault. ▼

userpay

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Odd... my pop is set to 40 but I keep getting more and more migrations...

Come to think of it, this happens to me too. Why does it? For example my cap will be 20, and then they keep joining and my fort has 45.

I know, I'm starting to get worried because my military isn't quite ready yet.
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Deon

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Dwarves can make even pickle juice to be a substitute for the alcohol :). Yeah, I know that they are not alcoholic, but you can fool the dwarves to believe otherwise :D.

I just found it hilarious that julmust was specifically designed to replace alcoholic drinks... and is also a huge commercial success in Sweden these days ;)

//A, FPS dropped to 1=reset game
When something like that happens, it's either TONS of building destroyers in caverns or magma pouring into hell or something like that. Save your game and reveal your map to see what happens.
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Ult1mara

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Dude if u didnt know U havent actually removed the Ice Dwarves from the OP.

Are u gonna do it since they are no longer in this mod :(
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Deon

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Dude if u didnt know U havent actually removed the Ice Dwarves from the OP.

Are u gonna do it since they are no longer in this mod :(
I need to change the picture too :).
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TomiTapio

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What is The Lobsterworked? A Saga In Multiple Dimensions!

Spoiler (click to show/hide)
« Last Edit: April 28, 2011, 03:58:25 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

arghy

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The manager makes equipping your army such a breeze i was so retarded to not use it before haha. Smelting is usually just like my hauling so i just dig out a shitload of ore and get my magma forges up then after i get a ton of the proper metal i just queue up a full suit of armor+weapons and set the forges to proficient+ and BAM! my mass militia is now ready to face the world! It also helps to have 2 obstacle courses, weight benches, librarys with only your militia selected repeating their commands.

Did you guys tweak enemy bowmen? i know in 40d they could shoot you through fortifications but then they couldent again but now they can once again shoot through fortifications. I'm hoping its once again like 40d and a channeled gap will ruin their angle or atleast help out but either way my bowsquads had better be ready for counter fire!
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Cheese

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Do Dwarves dislike the Dwarven black grog? They keep going to the brook to drink instead of drinking the grog.
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Deon

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The manager makes equipping your army such a breeze i was so retarded to not use it before haha. Smelting is usually just like my hauling so i just dig out a shitload of ore and get my magma forges up then after i get a ton of the proper metal i just queue up a full suit of armor+weapons and set the forges to proficient+ and BAM! my mass militia is now ready to face the world! It also helps to have 2 obstacle courses, weight benches, librarys with only your militia selected repeating their commands.

Did you guys tweak enemy bowmen? i know in 40d they could shoot you through fortifications but then they couldent again but now they can once again shoot through fortifications. I'm hoping its once again like 40d and a channeled gap will ruin their angle or atleast help out but either way my bowsquads had better be ready for counter fire!
Only elite bowmen should do it. Are you sure those were normal bowmen?

Do Dwarves dislike the Dwarven black grog? They keep going to the brook to drink instead of drinking the grog.
They drink (and apparently cook :P I forgot to "fix" that one) it fine. Are you sure they can path to the stockpile, it is not forbidden and you have enough barrels?

Quote from: Tomitapio

whaaaat a forest fire from badger chasing!! no firey pets here.
burrows hide! both militia noobs BURNED. Must be an act of Armok!
Are you sure you had no fire mephits? Also aspid dwarves can bite an enemy, and then it will combust from inside.

P.S. What are BMs?

P.P.S. I've finally decided to play my own mod :P.

2 smiths out of 18 dwarves... First artifact! STEEL CHAINMAIL! WOOT... A season passes... Second artifact... A STEEL HALBERD!

And I have one steel dwarf. Now I have a steel dwarf with a steel halberd artifact in an artifact steel chainmail.
That girl kills whole werewolf squads, wow.

P.P.P.S. Awesome. My second best warrior had his spine healed, I thought he will be crawling forever. It looks like severed nerves finally heal in this version!
« Last Edit: April 28, 2011, 08:47:31 am by Deon »
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TomiTapio

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P.P.P.S. Awesome. My second best warrior had his spine healed, I thought he will be crawling forever. It looks like severed nerves finally heal in this version!
Lolz, glad you enjoy your and my tunings! Spine doesn't need to heal, as crutchwalking Finally Works.

BMs are mischievous sneakers that come to harass you!
[DESCRIPTION:Baldur monks are masters of punching and wrestling. They are members of a holy Nord order that has decreed that wicked cheating dwarves should be punished. Sometimes they leave their clothes behind to better sneak in the grass.]
On todo list, a kicking style only tropical areas monk.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Cheese

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My dwarves started drinking alcohol again, must have been a phase.
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Dutchling

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There are no Ice Dwarves anymore? Why not? Not that I really care about the castes anyway, but I'd like to know what made you remove the Ive Dwarves...
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TomiTapio

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Ice dwarves' specialty is... nothing, now that all dwarves share the same tissues (no FIREIMMUNE(creature-level tag), no adjusting COLD DAM POINT).
Mossers have the disease and poison resistance, so that can't go to icers.

In my worlds all the dwarves are the same (female) agility range, so icers can't even be the fastest caste.

Here's my current ASCII raws, with marsh owl, pekyt (cave sheep without wool), giant pekyt, giant swan. Desert animals got frequency-tuned, more eagles.
http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr28.zip

Yet another fort log: mineral scarcity 400-1000 is what I would recommend. 2000 was no fun.
Spoiler (click to show/hide)

Photos of what 4-6 kg owls look like: http://www.carnivorabattle.proboards.com/index.cgi?board=eagles&action=display&thread=27
« Last Edit: April 28, 2011, 11:26:04 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Awwww... Not playing for a while reduces skill a lot...

I thought that a 5-man military with a steel dwarf in full adamantine suit with a masterwork halberd will be enough to stop a squad of werewolves (15)... This fortress failed.

Even adamantine armor doesn't stop them from jumping on top of you and strangling you...

Yeah, 3 out of 5 were STRANGLED TO DEATH! Werewolves went straight for the throat...

Well, another fault was that my Steel Dwarf decided to change his leggings just before the fight because apparently I've just forged a better pair of adamantine leggings... So she came back when 2 out of remaining 4 were already dead.

Yeah, I play without traps, I want to master the military :P.
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arghy

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Traps are there for when your military fails so you dont lose the fort deon! I to used to hate traps but now i realize that they are necessary for gen atleast until your military is fully functional.

It was multiple normal centaur bowmen who were shooting through my fortifications.
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