Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 444 445 [446] 447 448 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242097 times)

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6675 on: April 21, 2011, 06:31:46 pm »

Changing the tokens in the save folder means every NEW creature will be generated with those tokens.  The existing ones still have [GRASSTRAMPLE:0]
Logged
I like fortresses because they are still underground.

RaidSoft

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6676 on: April 21, 2011, 06:35:03 pm »

I see, so there is no way to change the animals I already have then?
Logged

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6677 on: April 21, 2011, 06:36:51 pm »

Get em pregnant, raise their children, then cull them from the herds.

Only way without regen.
Logged
I like fortresses because they are still underground.

asfghn

  • Bay Watcher
  • [PREFSTRING:erratic nature]
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6678 on: April 21, 2011, 09:02:59 pm »

Hey Jeoshua—I'm going to treat you as my resident Notepad++ guru ;) so do you know if there's any way to auto-indent every line in a file that doesn't begin with [CREATURE:x], or am I still stuck with doing that manually if it finally grows irritating enough?

Also, perhaps a weird question, but one that's been bothering me: in vanilla DF, if you offered any wooden object to elves and offended them, they'd start hating on you and, in so doing, bring you animals in cages instead of cloth. As you all know I am an avid fan of tamed critters, so this was always infinitely preferable and I made it tradition to offend the elves like this in my every fort ever.

I'm wondering, are any of the elfin castes like the vanilla elves in that sense, either hating wood or just bringing you critters when they hate you beyond a certain point? In my current fort, I have an ezrakim caravan sitting in my depot, and I'm considering stealing all their stuff to piss 'em off. (But then, I don't want to piss them off into warring with me, obviously—they still need to be amiable enough with me to still trade, so I might abstain... or just make a save to roll back to :P)
Logged
GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Aramco

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6679 on: April 21, 2011, 10:00:52 pm »

Hey Jeoshua—I'm going to treat you as my resident Notepad++ guru ;) so do you know if there's any way to auto-indent every line in a file that doesn't begin with [CREATURE:x], or am I still stuck with doing that manually if it finally grows irritating enough?

You do realize that you don't have to do that, right?
Logged
Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6680 on: April 21, 2011, 10:22:56 pm »

Hey Jeoshua—I'm going to treat you as my resident Notepad++ guru ;) so do you know if there's any way to auto-indent every line in a file that doesn't begin with [CREATURE:x], or am I still stuck with doing that manually if it finally grows irritating enough?
I would do "select all of file (ctrl-a)" then press "tab" in Crimson editor, every line got shifted to the right by one tab. (shift-tab to shift them left).
Then you can replace in file with with the find "^\t\[CREATU" and replace with "[CREATU".
I like to indent the castes and attacks and inside-creature-material-definitions.

Sylvans are like vanilla in their "getting offended by wood products". I think you can piss them (and everybody else) off also by repeatedly offering too low amounts (your goods stink). then the "x seems willing to trade" goes away.

You do realize that you don't have to do that [indent], right?
Indenting is being polite to those who would read your code. You do it to keep the place tidy.
Commenting in code files is explaining to those who would read your code.

(adds a Giant Lynx to his worlds)
Here, modders, have my helperfile for biomes to copy-paste.
Code: [Select]
[BIOME:ANY_LAND]
[BIOME:ALL_MAIN] --huh?
[BIOME:NOT_FREEZING]

[BIOME:MOUNTAIN]
[BIOME:GLACIER]
[BIOME:TUNDRA]

[BIOME:SUBTERRANEAN_RIVER]
[BIOME:SUBTERRANEAN_CHASM]
means caves too.
[BIOME:SUBTERRANEAN_LAVA]

[BIOME:OCEAN]
OCEAN_TROPICAL
[BIOME:ANY_POOL]
[BIOME:ANY_RIVER]
[BIOME:ANY_WETLAND]
-- not exist [BIOME:INLAND_FRESHWATER]
--[BIOME:INLAND_BRACKISHWATER]
--[BIOME:INLAND_SALTWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TEMPERATE_BRACKISHWATER]


swamp: low land that is seasonally flooded; has more woody plants than a marsh and better drainage than a bog
marsh: low-lying wet land with grassy vegetation; usually is a transition zone between land and water
[BIOME:SWAMP_MANGROVE]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]

[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]

[BIOME:ANY_TEMPERATE]

[BIOME:ANY_TROPICAL]

[BIOME:ANY_TEMPERATE_BROADLEAF]
[BIOME:ANY_TROPICAL_BROADLEAF]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]

[BIOME:FOREST_TAIGA]
[BIOME:FOREST_TEMPERATE_CONIFER]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[BIOME:FOREST_TROPICAL_CONIFER]
[BIOME:FOREST_TROPICAL_DRY_BROADLEAF]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]

[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]

[BIOME:GRASSLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]

[BIOME:ANY_DESERT]
[BIOME:DESERT_BADLAND]
[BIOME:DESERT_ROCK]
[BIOME:DESERT_SAND]

[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TROPICAL_SALTWATER]

[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:LAKE_TROPICAL_SALTWATER]

[BIOME:POOL_TROPICAL_FRESHWATER]
[BIOME:POOL_TROPICAL_BRACKISHWATER]
[BIOME:POOL_TROPICAL_SALTWATER]

Okay who sillyperson decided giant lions [PETVALUE:200]. That is way too low. Regular lion should be like 450-550.
« Last Edit: April 21, 2011, 10:46:12 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6681 on: April 21, 2011, 10:31:58 pm »

MY favorite feature of Notepad++:

Alt-Shift selecting.  It expands as a box.  So you can select only the first character of a line, or have a selection with 0 width and insert something before all lines.

You can use this to fix the indentation of many lines at once.  You're pretty much stuck with doing it manually, file by file, unless you know much more about Scintilla-style Regex code than me.  I can't figure that stuff out well enough to do anything.  I am a sad hacker on that.
Logged
I like fortresses because they are still underground.

asfghn

  • Bay Watcher
  • [PREFSTRING:erratic nature]
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6682 on: April 21, 2011, 10:38:27 pm »

You do realize that you don't have to do that, right?
I do, but as stated elsewhere in the thread, I'm a wee bit OCD and like having my raws nice and neat. :)

Thanks Tomi, I'll give that a shot! I like to indent pretty much everything, and double-indent things like castes, body materials, etc. :P

Good to know about the sylvans, too. I noticed that pretty much everyone tends to get tetchy with me when I keep trying to shove my crap off on them (even if I'm altering amounts, etc, which made it pretty exciting before I started making a bunch of little trades to level up my broker).

Pre-post edit: Ooh, Jeoshua, that sounds neat. I can't really visualize it that well so I'll go try it out... :D
Logged
GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6683 on: April 21, 2011, 11:01:43 pm »

Good to know about the sylvans, too. I noticed that pretty much everyone tends to get tetchy with me when I keep trying to shove my crap off on them (even if I'm altering amounts, etc, which made it pretty exciting before I started making a bunch of little trades to level up my broker).
I think appraiser skill goes up from seeing what the traders brought. Negotiator... well that might up from try-trade.

Here link to trusted-CNET download of Crimson Editor 3.70, http://download.cnet.com/Crimson-Editor/3000-2352_4-10031858.html

Here's my new lynx and giant lynx, feel free to paste to the end of your creature_custom_tt.txt (tt stands for me).
Code: [Select]
[CREATURE:LYNX] --by TomiTapio, based on giant leopard
[DESCRIPTION:A spotted furry feline with tufts of hair on the tips of its ears.  It is found solitary or with offspring in the cold mountains, tundras and forest.]
[NAME:lynx:lynxes:lynx]
[CASTE_NAME:lynx:lynxes:lynx]
[CHILD:1][GENERAL_CHILD_NAME:lynx cub:lynx cubs]
[CREATURE_TILE:'x'][COLOR:7:2:1] --todo colour
[PETVALUE:150]
[PET]
[SPEED:740]
[BIOME:MOUNTAIN]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[LARGE_ROAMING][FREQUENCY:17]
[POPULATION_NUMBER:2:8]
[CLUSTER_NUMBER:1:2]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
[FLEEQUICK]
[PREFSTRING:spotted coats]
[PREFSTRING:eartufts]
[NATURAL_SKILL:BITE:3]
[NATURAL_SKILL:DODGING:3]
[NATURAL_SKILL:STANCE_STRIKE:1]
[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]

[CASTE:FEMALE]
[FEMALE]
[BODY:QUADRUPED:QUADRUPED_JOINTS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:FEMALEGEN]
[CASTE:MALE]
[MALE]
[BODY:QUADRUPED:QUADRUPED_JOINTS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:MALEGEN]

[SELECT_CASTE:ALL]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:16000]
[BODY_SIZE:4:0:23000] --20kg eurasian lynx, 11-13kg canadian lynx
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:1500]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:SPOTS_ORANGE_BLACK:990:BLACK:10:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GREEN-YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:LEATHER]
[MULTIPLY_VALUE:2]
[SELECT_MATERIAL:BONE]
[MULTIPLY_VALUE:2]

[CREATURE:LYNX_GIANT] --by TomiTapio, based on giant leopard
[DESCRIPTION:A horse-sized predator with a spotted fur coat and tufts of hair on the tips of its ears.  It is found solitary or with offspring in the savage cold mountains, tundras and forest.]
[NAME:giant lynx:giant lynxs:giant lynx]
[CASTE_NAME:giant lynx:giant lynxs:giant lynx]
[CHILD:3][GENERAL_CHILD_NAME:giant lynx cub:giant lynx cubs]
[CREATURE_TILE:'x'][COLOR:7:0:1]
[PETVALUE:1000]
[PET]
[MOUNT]
[TRAINABLE]
[SPEED:770]
[SAVAGE]
[BIOME:MOUNTAIN]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[LARGE_ROAMING][FREQUENCY:13]
[POPULATION_NUMBER:2:8]
[CLUSTER_NUMBER:1:2]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
--PRONE_TO_RAGE:2]
[FLEEQUICK]
[PREFSTRING:spotted coats]
[PREFSTRING:eartufts]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:DODGING:5]
[NATURAL_SKILL:WRESTLING:2]
[NATURAL_SKILL:STANCE_STRIKE:2]
[NATURAL_SKILL:GRASP_STRIKE:3]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:5]

[CASTE:FEMALE]
[FEMALE]
[BODY:QUADRUPED:QUADRUPED_JOINTS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:FEMALEGEN]
[CASTE:MALE]
[MALE]
[BODY:QUADRUPED:QUADRUPED_JOINTS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:MALEGEN]

[SELECT_CASTE:ALL]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:40000]
[BODY_SIZE:1:0:280000]
[BODY_SIZE:2:0:560000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:1500]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:SPOTS_ORANGE_BLACK:990:BLACK:10:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GREEN-YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]


Even more lynx yawning by Tomi Tapio, on Flickr
« Last Edit: April 21, 2011, 11:09:13 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

asfghn

  • Bay Watcher
  • [PREFSTRING:erratic nature]
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6684 on: April 22, 2011, 12:39:44 am »

Awww, thanks Tomi, you even saved me the effort of going and hunting down that program :)

Not having a great time in my current fort (Joyous Wilds, I believe; lots of woodland and on a volcano! My very first volcano!!). I was feeling down so I generated with more embark points (like, ~8k) so I could take a bunch of faedogs, and I'm down to two and one is crippled because my stupid ranger keeps going after unicorns. :'( Fortunately I have a couple of faepuppies running around, but I'm not sure if they're related—and come to that, does the animal AI even take inbreeding into account?

Just lost a raptor to a unicorn, too. And now the ranger's Miserable, because he lost so many of his pets. well duh, urist mcdumbass

GORGEOUS photo, Tomi!! And I am psyched about finally having lynxes in-game—they're one of my favorite animals and I do so love your critters. :D *adds them at once!*
I think I'll give my non-giant lynxes [TRAINABLE_HUNTING], at least experimentally. I love the concept of war giant lynxes though, they're so 'delicate' for wildcats and yet being the size of a horse (which I didn't catch on the first read-through) totally makes them work. ;D

[edit] Oh, do lynxes have any gfx yet? I'm guessing not, since they're brand-new, but I have to ask. ;) And for that matter do spirit ravens? I was thinking the latter might work with a recolored hercinia tile, if they don't have graphics already.
I'm so spoiled by various tilesets, I find letters really jarring... :P I'm using the hunting dog tiles for faedogs temporarily, and then war dogs for war faedogs, since I never take regular dogs along anymore with all these other delicious options so there is no chance of confusing the two!

[edit2] God I'm using a lot of smilies tonight and not enough commas. Sorry, everyone. :<

[editIII] And while I'm rambling, I have recently fallen in love with soundsense and everyone should get it if they don't have it already. I think even you would like it, Tomi, since IIRC you listen to new age(?) radio while playing, and a lot of the tracks are super mellow. Aside from that, they're all neat and kind of Viking-y, along the lines of Garmarna or Hedningarna (two of my favorite groups, for the record), and change randomly with the seasons, and there's even gorgeous rain+desert ambient sounds for when it's... well, raining (although that might just be gorgeous to me since I live in the desert :P), although I never fail to crack up whenever it plays Night on Bald Mountain* (usually during autumn, for some reason; Halloween?).


*bonus points for featuring the Fantasia short involving DFesque demons, y/y
« Last Edit: April 22, 2011, 12:50:59 am by asfghn »
Logged
GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6685 on: April 22, 2011, 01:28:51 am »

~8k) so I could take a bunch of faedogs, and I'm down to two and one is crippled because my stupid ranger keeps going after unicorns. :'( Fortunately I have a couple of faepuppies running around, but I'm not sure if they're related—and come to that, does the animal AI even take inbreeding into account?
Not "faedog puppies", so they're "faepuppies". I'm glad you like the beasts. Someone might even manage see and cage one in the wild! You might get a mutant caste by breeding lots of them.
Inbreeding is super acceptable in the DF universe. Via spores.

I've heard about Soundsense but haven't tried.
What is "y/y", is it a sad face or voodoo chicken feet?

Thanks for liking the lynxes. Just now I added red frogs, spear-nosed bats, and mud snakes into the caves. No graphics tiles, that happens if Deon approves of them.
http://dl.dropbox.com/u/8967397/Genesis_3.25c_Ironhand_Tomis_Bonfires__fixes_5crea_Apr22.zip


(continues making new baseline backups of his 151 GB of photos... to an offline hd.) (Do you have backups in case your harddisk dies, or hostile trojan scrambles all your attached usb disks?)

(what's the soundsense sound for asshole outpost mind area-blasting its friends for a thousand times?)
« Last Edit: April 22, 2011, 01:35:47 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Raul

  • Bay Watcher
  • El Psy Kongroo
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6686 on: April 22, 2011, 01:32:48 am »

I have recently fallen in love with soundsense
I've heard about Soundsense but haven't tried.

I can't even imagine how you guys were able to live without soundsense for so long :P
« Last Edit: April 22, 2011, 01:36:49 am by Raul »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6687 on: April 22, 2011, 01:44:50 am »

MY favorite feature of Notepad++:

Alt-Shift selecting.  It expands as a box.  So you can select only the first character of a line, or have a selection with 0 width and insert something before all lines.

You can use this to fix the indentation of many lines at once.  You're pretty much stuck with doing it manually, file by file, unless you know much more about Scintilla-style Regex code than me.  I can't figure that stuff out well enough to do anything.  I am a sad hacker on that.
By indentation, do you mean moving everything right by "tab" amount? If so, select multiple lines and press TAB. Or Shift+TAB to achieve an opposite result (remove tabulations).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

asfghn

  • Bay Watcher
  • [PREFSTRING:erratic nature]
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6688 on: April 22, 2011, 01:52:42 am »

Not "faedog puppies", so they're "faepuppies".
Yep, the babies show up for me as "faepuppies". It was really cute getting an announcement about so-and-so, War Faedog giving birth to Faepuppies. ;D

What is "y/y", is it a sad face or voodoo chicken feet?
adlskfgh, I literally LOL'd at voodoo chicken feet. 8D No, it's short for "yes/yes", as in a "yes/no" sort of selection. Except it's so awesome, no is not an option.

I can't even imagine how you guys were able to live without soundsense for so long :P
That is an excellent question. I didn't know it existed until about three days ago, and I've been using it nonstop since. :D

Multi-quote post is spammily annoying!  :-X
Logged
GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6689 on: April 22, 2011, 01:57:34 am »


By indentation, do you mean moving everything right by "tab" amount? If so, select multiple lines and press TAB. Or Shift+TAB to achieve an opposite result (remove tabulations).
:o

I did not know that would work.  I had assumed that would overwrite the selected lines with a tab character.

Thanks, Deon!
Logged
I like fortresses because they are still underground.
Pages: 1 ... 444 445 [446] 447 448 ... 642