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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248157 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6585 on: April 18, 2011, 12:29:39 pm »

If you could finish the remaining S words, we could patch a release this week :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Patchouli

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6586 on: April 18, 2011, 12:33:54 pm »

If you could finish the remaining S words, we could patch a release this week :).
We've already got C-D?
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6587 on: April 18, 2011, 12:38:28 pm »

i'll finish S now than
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Patchouli

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6588 on: April 18, 2011, 12:40:28 pm »

I'm confused, but I guess I'll do D then.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6589 on: April 18, 2011, 12:44:06 pm »

If you could finish the remaining S words, we could patch a release this week :).
We've already got C-D?
No we don't, but I could make it this weekend if nobody makes it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Patchouli

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6590 on: April 18, 2011, 12:48:18 pm »

Oh, I'll do D then. We could probably finish it before the week is over, S was the real heavy hitter.

C and D aren't to bad individually.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6591 on: April 18, 2011, 01:16:50 pm »

While I have some free time, I remake sylvan sprites a bit to give them more feral look.

You need a better jaw to chew those dead dwarves :P.



On this image you see some sprites replaced with new ones. They have a more massive jaw, larger brows and more stout look overall. Plus, wooden armor instead of "green robes" (I've made only the generic sprite, the trader, the wrestler, the hammerelf, the swordelf and the axeelf as you see, and started to work on the bowelf).
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Gokajern

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6592 on: April 18, 2011, 01:37:07 pm »

I can't seem to be able to use the magma blast furnace: the lower left corner has access to a single magma square filled with magma from a volcano, all the tasks in the workshop are red and choosing only gets me a description of the reaction. Any help will be appreciated.

Yes, all the other magma buildings are working. BTW I forgot to mention, thanks for a cool mod and for keeping on top things, that's really great.
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After making some iron I was able to use the "make a batch of steel from bars" in the magma blast furnace, so the problem is with the ore command?
« Last Edit: April 18, 2011, 02:18:04 pm by Gokajern »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6593 on: April 18, 2011, 01:49:24 pm »

Are other magma buildings working? I'll check it.
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6594 on: April 18, 2011, 01:53:47 pm »

I have done the first 100 words of S
now we need sick to soothe (78 words)
I'll do them tomorrow unless someone beats me to it.
I'm sending them to you now Deon.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6595 on: April 18, 2011, 01:54:29 pm »

That is sweeeeeeeet.

Today I can sleep peacefully. I need this sleep anyway, sleep deprivation is bad :>.
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Patchouli

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6596 on: April 18, 2011, 02:07:03 pm »

I have done the first 100 words of S
now we need sick to soothe (78 words)
I'll do them tomorrow unless someone beats me to it.
I'm sending them to you now Deon.
I'll do sick to soothe, then do D. Thanks for the help.
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Gokajern

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6597 on: April 18, 2011, 05:04:36 pm »

My dwarves are not taking my ilithid prisoners to their assigned restraints. Sorry if I'm posting about every little problem but I'm not sure how much is part of the mod and how much is part of the original.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6598 on: April 18, 2011, 05:36:20 pm »

Do they have "animal hauling" enabled? Also I wouldn't suggest that, illithids are very dangerous even naked, so if the dwarf chickens out, you get an angry killing machine in the heart of your fort.

P.S. Are you sure you can put caught enemies on restraints? I've never done it.
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Gokajern

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6599 on: April 18, 2011, 06:29:40 pm »

Well I've put goblins on restraints before to serve as target practice for my dwarves. I was trying to get an illithid to scare a tame forest spider I have into producing web. Now I'm just trying to get rid of all my illithid prisoners by means of dropping them down a hole. You see I want all the illithids in one cage (like I have done before with goblins and trolls and such), the cage is connected to a lever that is simultaneously connected to a support below the square with the cage, my idea is to activate the lever freeing them and sending to a plummeting death at the same time. The whole point is to get body parts that will be used for bone carving eventually.

But of course my dwarves are not moving the illithids to the cage...

EDIT: The same thing is happening with my demon prisoners and I'm guessing it'll happen with the centaur prisoners too.
« Last Edit: April 18, 2011, 06:41:19 pm by Gokajern »
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