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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248318 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6495 on: April 15, 2011, 05:05:25 pm »

Thanks D. I should make a PDF of the best two places, because there's many screenshots. Forum not so good for three screenfuls of text and six screenshots.

Balor needs boosting, it died too soon from five arteries cut. Maybe put iron or steel skin on it. Or fighting skill 15 for much parrying.
When the 5 screenshots are in a spoiler or amongst a text, it's good :P.

Cant wait to get stuck into the Alchemy Deon really cant wait. Keep up the good work dude ^_^ always a pleasure to play this mod

Btw u should know who I am :P ^_^
Hi! Just 2 posts? Go ahead and spam 12000+ post like I have.

I... have 12100+ posts? God damn it I am crazy o_O.

P.S. Great, I am now on the 7th place in 10 top posters... And I mostly post in modding forums only... Daww man, I think I spend too much time on B12 forums... But nevermind :D.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

MiamiBryce

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6496 on: April 15, 2011, 05:16:51 pm »

Am I doing something wrong?  I've looked over the last few pages and haven't seen anything.  I'm using 3.25 Phoebus and I don't seem to have access to the alchemy building nor the new rock weapons.

Deon, thanks for more trees in the swamp.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6497 on: April 15, 2011, 06:38:40 pm »

Am I doing something wrong?  I've looked over the last few pages and haven't seen anything.  I'm using 3.25 Phoebus and I don't seem to have access to the alchemy building nor the new rock weapons.

Deon, thanks for more trees in the swamp.
You definitely do something wrong. I've just generated a new world, and b-w-a is the Alchemy Workshop.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ral

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6498 on: April 15, 2011, 07:13:10 pm »

This is cool.

But, it looks like there's no ascii version for .25. How hard is it to strip out the graphics set and install a basic tileset? Currently I'm using Dorten which I'm rather fond of and not sure I can deal with ironhand/phoeb.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6499 on: April 15, 2011, 07:18:24 pm »

Here's a PDF log of Helpedcrafts:
http://dl.dropbox.com/u/8967397/DF%20Helpedcraft%20log.pdf
Now you get to see how untidy and bloblike my worlds' dwarf towns are.
I dragged cropped screenshots to OpenOffice.org Writer.

This month too a security fix to Adobe Reader X (10)... no update available yet but the vulnerability has been published.
For rapid PDF opening I've installed Sumatra PDF reader http://blog.kowalczyk.info/software/sumatrapdf/free-pdf-reader.html

ps. last fall I bought some fine halloween props / wall decorations:
Spoiler (click to show/hide)
« Last Edit: April 15, 2011, 07:24:49 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Phoebus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6500 on: April 15, 2011, 07:46:00 pm »

Thanks D. I should make a PDF of the best two places, because there's many screenshots. Forum not so good for three screenfuls of text and six screenshots.

Balor needs boosting, it died too soon from five arteries cut. Maybe put iron or steel skin on it. Or fighting skill 15 for much parrying.
When the 5 screenshots are in a spoiler or amongst a text, it's good :P.

Cant wait to get stuck into the Alchemy Deon really cant wait. Keep up the good work dude ^_^ always a pleasure to play this mod

Btw u should know who I am :P ^_^
Hi! Just 2 posts? Go ahead and spam 12000+ post like I have.

I... have 12100+ posts? God damn it I am crazy o_O.

P.S. Great, I am now on the 7th place in 10 top posters... And I mostly post in modding forums only... Daww man, I think I spend too much time on B12 forums... But nevermind :D.
At the rate I'm posting I'll have that many posts in... 23 years.  :o
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Vehine

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6501 on: April 15, 2011, 10:00:05 pm »

I'm in a bit of a mess with my fortress, simply put:

Is there a way to make sure your dwarves only wear quivers containing ammunition that matches their weapon?

I was wondering why, for the past two fortress years, my marksdwarves have all been beating things to death with their crossbows.

I found out that, lo and behold, their quivers are full of arrows, rather than bolts, and I have to manually go through and try and fix it all.
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ral

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6502 on: April 15, 2011, 10:06:53 pm »

The (m)ilitary screen has an interface where you can tell units what ammo to use. Poke around in there and you'll find it.

Vehine

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6503 on: April 15, 2011, 10:20:20 pm »

Yeah, no more arrows are assigned now, but the pre-existing quivers full of arrows are still sitting snug on most Crossbowmen's backs. I've tried forbidding and dump-marking the arrows from inside the quiver, but that doesn't work - is there a way to get them out without tossing the whole quiver? All my leather is stuck outside with an army of, uh, werewolves.
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Morwaul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6504 on: April 15, 2011, 11:38:52 pm »

Quick question (I think) 

How can I copy the profile I saved from one version to the next?  In case that is to vague, before striking the earth, where you select which goods you get to bring and allocate skills, there is a save option that saves a profile.  How can I move that save to the next version? 
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Jackledead

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6505 on: April 15, 2011, 11:47:32 pm »

Hey Deon, Question here: When my shearer shears my mammoths they produce mammoth hair, not wool, is this normal? i haven't tried to make anything w/ the hair yet, but it just seems weird.
-Thanks
« Last Edit: April 15, 2011, 11:49:05 pm by Jackledead »
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Battle Axes.
Make you feel like a Lumberjack!

More like a Limberjack
-bitesh

Phoebus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6506 on: April 15, 2011, 11:57:09 pm »

Quick question (I think) 

How can I copy the profile I saved from one version to the next?  In case that is to vague, before striking the earth, where you select which goods you get to bring and allocate skills, there is a save option that saves a profile.  How can I move that save to the next version?
Embark profiles are saved in "/data/init/embark_profiles.txt"

Hey Deon, Question here: When my shearer shears my mammoths they produce mammoth hair, not wool, is this normal? i haven't tried to make anything w/ the hair yet, but it just seems weird.
-Thanks
Mammoth raws do not seem to have all of the normal tags for wool.
« Last Edit: April 16, 2011, 12:03:53 am by Phoebus »
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Morwaul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6507 on: April 15, 2011, 11:58:06 pm »

Hey Deon, Question here: When my shearer shears my mammoths they produce mammoth hair, not wool, is this normal? i haven't tried to make anything w/ the hair yet, but it just seems weird.
-Thanks

Hmmm, Maybe they are not Woolly Mammoths
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Jackledead

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6508 on: April 16, 2011, 12:01:32 am »

Nvrm, hair can be used, but it still should be named wool.
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Battle Axes.
Make you feel like a Lumberjack!

More like a Limberjack
-bitesh

_DivideByZero_

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25b ϟ] - alchemy and fixes
« Reply #6509 on: April 16, 2011, 12:45:28 am »

Is rock crystal supposed to be super-common now? It occurs in clusters!
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