No luck with poison yet, and the Great Achievements will wait for another update, 5 AM here
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- 3.25
* re-added tetrahedrite
* a lot of fixes to entities
* renamed rock grinder to stonecutter's workshop and added stone weapon creation
* added alchemical workshop with an alchemy system
* added 50 placeholder reactions for the future use
* added feldspar (works as cassiterite for glazing)
* added more tree variety to swamp biomes (no more "willow only swamps")
* fixed ironworks
* renamed pure iron to coarse iron
* vilified elves
* beautified some weird-looking custom workshops (theatre, blast furnace etc.)
Alchemy:> Create artificial rubies
3 cut clear glass + gold bar = 3 cut rubies
> Create artificial star rubies
3 cut crystal glass + gold bar = 3 cut star rubies
> Transmute aluminum into mithril
aluminum bar + brimstone boulder = mithril bar + 75% brimstone boulder
> Transmute billon into tin (2 to 1)
2 billon bars + flux boulder = tin bar + 75% flux boulder
> Transmute brass into tin (2 to 1)
2 brass bars + flux boulder = tin bar + 75% flux boulder
> Transmute cobalt into iron (2 to 1)
2 cobalt bars + flux boulder = iron bar + 75% flux boulder
> Transmute copper into gold (2 to 1)
2 copper bars + flux boulder = gold bar + 75% flux boulder
> Transmute gold into copper (2 to 1)
2 gold bars + flux boulder = copper bar + 75% flux boulder
> Transmute gold into sun gold (2 to 1)
2 gold bars + orthoclase boulder = sun gold bar + 75% orthoclase boulder
> Transmute lead into tin (2 to 1)
2 lead bars + flux boulder = tin bar + 75% flux boulder
> Transmute silver to moon silver (2 to 1)
2 silver bars + selenite boulder = moon silver bar + 75% orthoclase boulder
> Transmute zinc into tin (2 to 1)
2 zinc bars + flux boulder = tin bar + 75% flux boulder