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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248428 times)

Razonatair

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You have to finish pure iron into iron. You can't just take hematite, smelt it into iron, and then use as weapons material anymore. Finishing Forge is the workshop I believe.
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ojd

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I was specifically referring to making steel at the Blast Furnace.  And more specifically the reaction "make batch of steel bars from ore".
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Deon

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Yes, it was my error and it's already fixed for the next release.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

rainekage

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Yes, it was my error and it's already fixed for the next release.

Yay I helped! :D
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TomiTapio

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To help with all-willows swamp boredom,
Quote
google quote "Maple, oak, willow, and other swamp hardwoods became dominant"

"Nothing will 'use up' water in the way you want - wet soil will stay wet, whatever you plant. But some trees like wet soil, so they are the ones to grow.
The best two are Baldcypress and Dawn Redwood - fast growing, large, long-lived. Willows also do well, but are typically short-lived and prone to various diseases; they can be good for attracting wildlifr though. "some of the Cedars will thrive there" - not true! Cedars need good drainage, and wouldn't do well. Other good trees for wet soil include Swamp White Oak, Sweetgum, and Tupelo. "
I'll try some adjusting.

"Cerol Tiristaval, Planter cancels Make rock short sword: Needs plant logs."
wtf? I have loads of obsidian.
« Last Edit: April 14, 2011, 07:50:47 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Do you have logs?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Morwaul

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Any suggestions while I make other reactions?

Don't forget the ultimate Dwarven Alchemical achievement.  The one thing that all other alchemical pursuits would have had to wait on....Water to Wine

Also, is there a way to make poison that could be applied to weapons? eg. Poison bolts, Poison Axes, etc? 


Shameless self-promotion:
Spoiler (click to show/hide)

Tomi, your photos are beautiful.  You are very talented.  What camera do you use? 
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6457 on: April 14, 2011, 08:03:57 pm »

No luck with poison yet, and the Great Achievements will wait for another update, 5 AM here :P.

- 3.25
* re-added tetrahedrite
* a lot of fixes to entities
* renamed rock grinder to stonecutter's workshop and added stone weapon creation
* added alchemical workshop with an alchemy system
* added 50 placeholder reactions for the future use
* added feldspar (works as cassiterite for glazing)
* added more tree variety to swamp biomes (no more "willow only swamps")
* fixed ironworks
* renamed pure iron to coarse iron
* vilified elves
* beautified some weird-looking custom workshops (theatre, blast furnace etc.)

Alchemy:
> Create artificial rubies
3 cut clear glass + gold bar = 3 cut rubies
 
> Create artificial star rubies
3 cut crystal glass + gold bar = 3 cut star rubies

> Transmute aluminum into mithril
 aluminum bar + brimstone boulder = mithril bar + 75% brimstone boulder

> Transmute billon into tin (2 to 1)
2 billon bars + flux boulder = tin bar + 75% flux boulder

> Transmute brass into tin (2 to 1)
2 brass bars + flux boulder = tin bar + 75% flux boulder

> Transmute cobalt into iron (2 to 1)
2 cobalt bars + flux boulder = iron bar + 75% flux boulder

> Transmute copper into gold (2 to 1)
2 copper bars + flux boulder =  gold bar + 75% flux boulder

> Transmute gold into copper (2 to 1)
2 gold bars + flux boulder =  copper bar + 75% flux boulder

> Transmute gold into sun gold (2 to 1)
2 gold bars + orthoclase boulder =  sun gold bar + 75% orthoclase boulder

> Transmute lead into tin (2 to 1)
2 lead bars + flux boulder = tin bar + 75% flux boulder

> Transmute silver to moon silver (2 to 1)
2 silver bars + selenite boulder =  moon silver bar + 75% orthoclase boulder

> Transmute zinc into tin (2 to 1)
2 zinc bars + flux boulder = tin bar + 75% flux boulder
« Last Edit: April 14, 2011, 08:07:49 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6458 on: April 14, 2011, 08:14:20 pm »

Yep ran out of logs but why does obsidian chipping into blades need wood? Surely one could put longcat leather wraps around the stone to make a handle.

My gear is Canon EOS 20D (2005, 8 Mpx, 5 shots/sec, ISO 800 okay) and a Canon Powershot SX100 IS (10x zoom, 8 Mpx, ISO 200 usable quality). Won't bore you with my lenses.

Yay Deon, a new release! Guess I won't be merging changes for another 18 hours or so.
Added your list of changes to http://df-genesis.wikidot.com/workshops

Edit2: Hey, is the BONFIRE in this Genesis?
« Last Edit: April 14, 2011, 08:42:30 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Raul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6459 on: April 14, 2011, 08:27:56 pm »

So, is this the "final" version? This means I won't have to regen for a while, right? Me wants epic Genesis fort, I'm tired of adventure mode :P
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6460 on: April 14, 2011, 08:54:09 pm »

Damnit, new version. I just finished roofing over a claimed fort and got the moat all done.
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rainekage

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6461 on: April 14, 2011, 09:29:09 pm »

The final version?

...But...but...what will I DO with my life?!
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SirAaronIII

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6462 on: April 14, 2011, 09:37:33 pm »

Relax, man, it's the final version of this version.

Okay, that could have been worded better. It's the final version of alchemy and stuff like that.
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Bitoru

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6463 on: April 14, 2011, 10:02:31 pm »

Any plans on releasing an ASCII version?  :P
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ninja137

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25 ϟ] - alchemy and fixes
« Reply #6464 on: April 14, 2011, 10:25:34 pm »

Any plans on releasing an ASCII version?  :P

What he said
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