You can just paste a wall of text you want added to the manual, and it will be added.
I will! How do I find all the relevant data for the new creatures and so on, is there a specific list somewhere on what is new and included, so I can start from something? I just would like to get it going so I can let the manual and not my gut instinct decide on how dangerous a Lost Adventurer is... (first time I met one, I was like "oh, that's probably really wussy; I'll send a recruit down to deal with it... and then it promptly bit the poor dwarf's head off and continued on to slaughter half a dozen people. Kind of scary, so now I always approach unknown monsters (=not on the wiki) with extreme caution. It works alright at least for now, but still, I'd like to get the data down.
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Also, my version number on the old save is something like 31.16, and I'm quite stumped as to how I'm supposed to merge it with the current version, what with all the new things (ceramics, beekeeping and wool being the most obvious ones...) but I also like the fort so I don't want to regen unless I really have to. I've tried dfWorldTinker and WinMerge, but I must be doing something wrong. Is there a kind soul out there who could explain to me how I was to go about such an endeavour, or at least point me in the right direction? Thanks if so =)
Copy new raws over save raws (or try to delete save raws first or use winmerge), run worldtinker and sync it. Its supposed to work that way at least ...
Eh, it would remove a lot of stuff which was existing back then... So I'd suggest to run two forts at once if you don't want to stop the old one or something like that .
Yeah, that's what I figured too. I spent literally most of the night yesterday trying to make it work (and lost about 6 hours of potential sleep time in doing so - going to bed at 05.30 am is not something I recommend for repeating several times in a row...) and just finally went "ah, heck, I could just create a new world if I want the new things so badly", which I'm most likely also gonna do. It was just that the old one was located on a nice warm ocean beach, had a huge moat with four working drawbridges and windmill-powered pumps to fill it with water, a three-story stone wall around all the land that wasn't ocean beach, several magma workshops and stores, finished goods and metal by the hundreds, huge amounts of engravings and an artifact cabinet (+an artifact backpack, a large underground reservoir powered by an aquifer, a waterfall and a floodgate, plus THREE legendary tanners, all immigrants...) and was also the first time that I've ever managed to get past the third cavern layer and into an adamantine vein. Seems like a waste of a good fort to just let it go away... but I also wanna try out the new features, hence my obsession with kaolinite and other old reaction thingies, because I really wanna keep playing it! Or I'll just get a new world and try it out to see what it entails. Can't be that much of a difference, now can it? *ogles porcelain jugs longingly...* .
//A, enthusiastic