Lakedike, Nerimush.
3x3 warm savannah. Flux predicted.
Bring 4 mastiffs, 4 spaniels, 14 donkeys, 5 sheep. 2 axes, 2 picks, 3 daggers, 14 leathers, 14 logs. (3200 points allowed by the king)
There's 6 pools in the area, must choose one to drain. Reservoirs done.
Dig down... find caves, little bits of cassiterite there.
Got magnetite & tiger iron (gem).
A herd of giraffes! Too dangerous to hunt yet.
Out of food and drink. Butchering time. Sorted, got 20 meals and 60 meat left over.
The donkeys are smashing some rats nests.
Summer 1.
Make a Dolomite Depot.
Tow migrants, thresher and clothier... *sigh* always the plant-lovers first.
Fireflies in the ryegrass, bumblebees among the ash and alder.
Peek more into the caves. Cassiterite and blood spiders.
Caves2 on -13 to -17. No ores there!
Nine animals have given birth.
Donkeys totally freak from two sneaky thieves!
a spirit raven is pecking a donkey.
First Iron is hammered to order.
3 migrants to 12.
Home caravan. Gonna sell iron swords and donkey meat kebab.
Winter 1.
Failed to trade, too busy. Make first well.
Spring 2. (385 fps)
Cook is making four-meat soups.
More baby animals. Have 44 beasts. Have 75 rock pots.
Migrants to 33! Hurrah! We have soldiers! Aban is a 9-9-9-9.
Sylvans. Oh no, goblin siege troops! Indoors! Have one sweet weapon trap.
But our soldiers didn't go indoors, as they were actively training outdoors...
Make novice squad, they rush out to help. We lost four fair soldiers! Six in hospital.
Duskies.
Summer 2. (275 fps)
Mood: dolomite earring, 8k.
put all animals to pasture-cave.
Late in the season, so get indoors. Centaur siege comes! Trapridor not finished.
Asob is fighting them all alone, and blocking all their attacks! Charge out to help out hero!
Victory, but lost SIX. we are 31.
Aban the adequate axer killed five horsebastards and lived! She is most happy. (strong and slow to tire Jade clan)
Autumn 2.
Our new leader has no skills except fishing and bragging about fish.
A FB hairy ant comes. (No path)
As killed SIX centaurs! (agile quickheal JADE) He has both feet broken.
56 animals too much, chop time.
Catten the lowbie has mood: pure iron bed, 35k.
late, two caravans. Get indoors.
Trading done.
chase a giraffe but it's too fast.
late winter, get indoors, and good thing we did, since werewolves come. northwest. With "Kudo, the war mammoth, enormous and skinny".
Victory with traps, lost one dorf (activated squad while he was walking near main stairwell).
Victory Mood: dolomite floodgate, 5k.
Spring 3. start digging bedrooms.
Migrants to 53. Have 33 animals.
sylvans. indoors time. Duskies.
A demon siege! With razor bows.
our mechanics are very confused, weapon trap to be built is out of burrow area.
crush the demons. a goblin ambush appears in the trapridor.
(dorf recruit scratches demon's spine bruisingly, through helmet...)
2nd ambush squad: flayers. Huh. our cougar died.
we are 53 and victorious. Five in hospital.
Summer 3.
mood: spellwood low boot, 123k.
Migrants to 65.
dig upper level storage for goods and armor pieces.
a centaur siege! with hammers and axes.
(station-order deaths, because viewrange is through walls... moron hears the centaurs and rushes alone to them.)
(axe lord lasted 13 pages, dodged or blocked all three weapontraps)
gobbo ambush in trapridor.
keeper caravan comes. we are 61, lost 4. (112 fps)
bowdemon ambush.
(hmm demon wings are protected by mail shirts.)
Autumn 3.
trading done.
..
migrants to 68. haul enemy armors.
mid-autumn 11th flayer ambush! Lost hunter. That's it, we're walling off!
mood: artifact begun. CRASH.
..
migrants to 68.
wall off, lift burrow restriction, make goods&armor stockpile, cRASH!
..
migrants right into flayer ambush.
keeper knight slays gazelles. flayers hang around, area-blasting. CRASH!
..
migrants to 70 from other direction.
Mood: dolomite crows by As the Hero! 85k.
little 3x3 bedrooms to engraved floor area.
make some floors to spend Dolomite Blocks.
orc traders. home caravan and double flayer ambush, *sigh*. Also gobbo squad.
2nd gobbos.
liaison survived, get barony offer, refuse it. Liaison runs fast travels and outruns the gobbos.
Winter 3. (118 fps)
Bah, armorer was doing rock grinding.
a FB made of ash. (no path)
mood: sheep wool trousers, 47k. Image of the deity of seasons. Spikes of dolomite. Red dye.
a goblin siege! With pikes (not the fish) and bows. With loads of cave crocodiles.
weapon traps are clanking and grinding. Four cage traps got used.
two foes remain. charge out.
Spring 4.
water reservoirs are getting low.
Onul the lowbie had a baby.
make four more butchershops -- cave croc steaks for a year!
migrants to 79.
drain another pond for safe water reserves.
..
a few new stockpiles. Restrict citizens to burrows due to calendarmonth.
a FB porcupine comes.
Sylvans. Duskies, gobbo ambush. Duskies, better skilled, defeat them.
We have an excess of meals and enemy cobalt shields. Trading done.
Summer 4. Four butchers working at once, cave croc limb piles... (103 fps)
mood: smoky quartz hatch cover, 5k.
lots of sparring. A mastiff and wild gazelle fight.
late summer 15th, gobbo siege! patch trapridor to full length and sit back.
axers, maces, halberdiers with 1sq crocs and 2sq beak dogs... that 6sq is so gonna clog the traps!
better make more high-quality mechanisms.
a centaur siege! Maybe 3 squads.
flayer ambush in gob-corpse filled trap area...
Make 4th squad, of no-skills, called The Wet Papers.
centaurs come through the cages-section of trapridor. Hmm. Get the soldiers ready.
One acid mephit pet is assisting.
lost a wrestler and milker.
a flayer ambush in middle of centaurs. Were they controlling the horsebutts?
A mighty victory! 11 foolish invaders start fleeing. we are 73 (lost SIX, 15 in hospital). (73 fps)
Autumn 4. 6th of month, only 5 in hospital, hurrah doctors!
take seven mastiffs from pasture, now that they're grown.
No! As the Axehero died in the battles! Centauress spearmaster hit spine!
13th day, lots of trees are grown-up. (7 in hospital, odd.)
child mood: magnetite scepter, 22k. That's our seventh famous item.
out of drinks! weeks pass.
we are 71 and can't get brewing going. guess we gotta dump meals to free up pots and barrels.
Finally some brews!
2nd set of reservoirs is running low... bah.
home caravan comes. Demon ambush. And 2nd. Oh, a lizardfolk ambush!
orc caravan joins the fray.
caravans come in.
flayer ambush, slays dorf liaison.
Winter 4.
78-85 fps, 3x3 embark, 71 citizens, 12+38 animals, 3 cavern layer (2 seen and flier-open). 1.6M wealth. litter from many sieges and ambushes. 2000 stones 350 bars 153 box/bag, 250 corpses, 240 bodyparts, 280 weapons, 740 bodywear.
(modding talk: made demons faster, speed 700. Maybe demons should come even later, as serpentfolk(only population trigger) came much later than them. Why only male demons made of toughmaterials? I'll give them some bite/dodge skills.)