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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230687 times)

Phoebus

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Wee! I no longer have to mod in Anthracite? did you make it appear in Metamorphic layer like RL anthracite?
Yes, it's in metamorphic layer and spawns as small clusters.
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MiamiBryce

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So I guess I'm the only person to have nothing but willow trees in heavily forested swamps.

How do ya'll deal with how DARK ironhand is, i used to love the phoebus tile set, but its all dark now too.

Sad me is sad.
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rainekage

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I'm the grimdarkness of the worldgen, everything is willow trees and swamps.

Hello thread!  This post is long, rambling, and almost entirely off the main topic.

Since I didn't get to comment at the RPG gender thing, I will comment on it now: I will play either gender.  In something like Fallout (2 is still best, but love them all), I'll play both genders - how the world interacts with you is a huge part of the game, and it's very different between the genders.  Mass Effect or Dragon Age?  Both genders.

I played DC Universe for a day or two last week while visiting relatives, and I played female character - I really don't care much for the "absurdly muscular" character type, which isn't even all that common amongst superheroes nowadays, so I'm not sure why that was my only choice - so I played female.  Sometimes it really is about what looks best.  :D


I didn't even notice I didn't have tetrahedrite - I just figured the civs I picked on embark didn't have any!  Thankfully I'm always swimming in iron (Dwarves would probably do that literally).  Tomi's embark is pretty different in some ways from mine.  I might start my next embark with creatures I'm willing to butcher next time (so far have embarked only with egg-producing and milk/fur creatures), currently spend about 60 points on meat.

I suppose after all this time, I'm still really bad at trap placement.  Currently embarking on  a totally flat biome, so I have to dig straight down.  Not sure how I'm going to set up defenses, but I suppose a ridiculous wall is called for.  I want a deep moat, but then I'd end up carving into the soil storage areas of my fort!

Looking forward to a copper-laden world when Deon is done with beer, porn, and Sega Shadowrun (Which I am terrible at - Guess it's the PnP for me).
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asfghn

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How do ya'll deal with how DARK ironhand is
Oh thank God, it's not just me!

I have chronic migraines so I have to have my monitor on the darkest setting and I have gone insane trying to get it light enough to be able to make out some things (cough, water). Tomi suggested mucking about with the colors.txt in data/init which helped somewhat, and I've found that—although it's not as aesthetically appealing—setting the water to appear as depth numbers helps infinitely.

Hope this helps!
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Aramco

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I've found that—although it's not as aesthetically appealing—setting the water to appear as depth numbers helps infinitely.

Really? I can't stand not having the depth numbers.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

TomiTapio

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Here's my current Ironhand raws, with were and flayer count a little reduced, and tetrahedrite (frequency 70(not 100) in every single type of stone). No anthracite, we have two charcoal coming from every log stack. Graphite in steel reaction, that's for Deon to decide. I've enabled silver and brass and zinc ammo.
http://dl.dropbox.com/u/8967397/deons%20genesis%203.24b%20Ironhand%20%28raws%20plus%20stuff%29.zip
Edit10: Changed my new spirit raven's frequency from "common everywhere" to "quite rare everywhere". (I haven't tested them yet, as I haven't rolled a new world&embark.)

My current fort is recovering from a flayer siege, where two void masters (trap avoiding super sorcerers) almost killed everyone. Damn forgotten Blöb ööze suffocated(long paralysis) 15+. Only the six happiest are allowed to carry mining and woodcutting gear now.
Squad: "The Rooms of Owning". Defeated a flayer siege. Then cantaur siege came with 3 squads + animals, clogged weapon traps let everyone through, hail of arrows to the hospital, Absolute centaur victory.

Meat-bunny is not happy!
Spoiler (click to show/hide)
« Last Edit: April 10, 2011, 01:09:01 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Setharnas

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How do ya'll deal with how DARK ironhand is
Oh thank God, it's not just me!

Definitely not.

I have chronic migraines so I have to have my monitor on the darkest setting and I have gone insane trying to get it light enough to be able to make out some things (cough, water). Tomi suggested mucking about with the colors.txt in data/init which helped somewhat, and I've found that—although it's not as aesthetically appealing—setting the water to appear as depth numbers helps infinitely.

Hope this helps!

It does, but do you by chance remember just about where in this thread of almost 6300 posts that discussion was? And how does your current setup looklike, if you'd care to share?
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(Appreciatingly stolen from thijser)
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

SirAaronIII

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I have chronic migraines
I'll tell you the truth: I read that as "migrants".
OT: I really don't like graphics, so I tend to avoid them if possible. Seeing as Genesis has so many new and useful features, though, I'm willing to make an exception.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

TomiTapio

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It does, but do you by chance remember just about where in this thread of almost 6300 posts that discussion was? And how does your current setup looklike, if you'd care to share?
No need to remember, type "colors.txt" into the forum's upper right corner search box.
Quote from: TomiTapio
You can try various colour sets, and adjust the individual colours too.
http://df.magmawiki.com/index.php/DF2010:Color_scheme#.22Natural.22_scheme

Mildly related: In February, Deon gave colors.txt: one for Ironhand, one for Phoebus. (The animal and person graphics have not-changeable-by-raws colours.)
« Last Edit: April 10, 2011, 04:25:00 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Setharnas

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Thank you, appreciated.
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(Appreciatingly stolen from thijser)
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

Daff

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I like the whole dark and gritty look of ironhand, bright and shiny and happy colours make me want to vomit.
Hmm, could be the cave adaptation setting in.
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GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Phoebus

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How do ya'll deal with how DARK ironhand is
Oh thank God, it's not just me!

I have chronic migraines so I have to have my monitor on the darkest setting and I have gone insane trying to get it light enough to be able to make out some things (cough, water). Tomi suggested mucking about with the colors.txt in data/init which helped somewhat, and I've found that—although it's not as aesthetically appealing—setting the water to appear as depth numbers helps infinitely.

Hope this helps!
The primary problem with water is it's blue. Blue is the darkest of the primary colors by far.
In my tileset, I have to change (in the next update, 25v09) light blue to 100% blue, 50% green & 38% red so it doesn't look so f'ing dark. Dark blue will be 100% blue, 35% green & 18% red.
Meanwhile, 100% red, 0% blue & green will melt your retinas off.

The the secondary problem that every palette color is then multiplied in-game with greyscale tile, resulting in even darker colors.
And everything can't be fullbright, otherwise you get a zebra stripe effect and everything is hard to id. My grounds will always stay much darker than the other objects for contrast.

I'm currently making test where the grass & plants will all use bright green instead of dark green. This should make topside less grimdark.
I'm on the verge of snapping and just going through each tile in the tileset and increase their brightness to the max.  :P
« Last Edit: April 10, 2011, 05:56:51 am by Phoebus »
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Phoebus

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(Old style) dark green plants with light & dark grass


Light green plants with only light green grass


Light green plants with light green grass, small brightness variation from the tileset (also 10% brighter grass, but that's independent of the style)


« Last Edit: April 10, 2011, 06:48:14 am by Phoebus »
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Jeoshua

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I like it much better with the variation between types.  The middle one looks too "flat"
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I like fortresses because they are still underground.

TomiTapio

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Yeah the middle one is least best.

I haven't posted a fort leader's log in weeks, so thought I'd make one with this fort:

Lakedike, Nerimush.
3x3 warm savannah. Flux predicted.
Bring 4 mastiffs, 4 spaniels, 14 donkeys, 5 sheep. 2 axes, 2 picks, 3 daggers, 14 leathers, 14 logs. (3200 points allowed by the king)
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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