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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248850 times)

asfghn

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Off-topic: Why does everybody use female characters? From female characters in MMORPGs and plain ol' offline RPGs, to dorf requests in succession forts and adventurers.
Not that I don't do it myself, though...  :P
I heard once that men, when they play female characters in MMOs etc, prefer to do so so that they have something nice to look at for 50+ hours. :P

I, on the other hand, am a woman who enjoys playing male characters. Had a hilarious conversation, once... I was playing Ragnarok Online at the time, as (yes, you guessed it) a male priest. Got into a conversation with someone, and was assured that while most female avatars are probably men IRL, girl gamers (where they exist) never, ever, ever play male characters.

I never enlightened the poor guy just who he was talking to. He seemed so self-assured. :P

</off-topic>
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Setharnas

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@SirAAron: Not really an explanation working for DF, but, being a male myself, when it comes to other games I consider the outlook of 50+ hours of having the backside of my character in my face to be a valid reason to answer "screw it, at least gimme a backside that's pleasing to my eyes!".

Fake edit for being ninja'd by asfghn: yeah, seems to work for both genders. I'm sure that's not even a rare experience you had there - some female gamers I've talked to spoke of similar things, and that they usually reserve the revelation of who they are for those people that show themselves not to be total jerks even after multiple playing sessions. I don't think wanting an avatar that's enjoyable to yourself counts as being a jerk, either.
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(Appreciatingly stolen from thijser)
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

asfghn

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@Setharnas: Oh, no, I wasn't trying to say that choosing a pleasing backside makes you a jerk at all! I play World of Warcraft now and then, and I can't stand the super-buff, insanely muscular male models, so even though I generally prefer to play male characters I tend to find the female racial models on WoW more aesthetically pleasing.

(In a similar yet unrelated vein, I think I am the only person in the world who doesn't actually mind the female Worgen models. I think they were a lot neater pre-release and in their concept art—I loved those vulpine sketches—but eh, could be worse.)

But yes, at extreme risk of totally derailing the Genesis thread, I agree that having to stare at a butt for 50+ hours to be a perfectly good reason to go with what's most attractive to the player. In my experience, especially with MMOs, if I hate the character model, I'm going to have a tough time enjoying the game, no matter how great the story/mechanics are. I'm sure there have been a few exceptions, but I can't think of any offhand.

That's not a great reason to pick for girls on succession games, but... ;)

Edited to be slightly more on-topic: SirAaron, that trap diagram you gave me worked GREAT. I haven't yet gotten metalworking going yet in my current savage fort (the one where I ran a skeleton crew of 2 dwarves for a few in-game months, until the next shipment of poor fools migrants) so I haven't lined the pit with spikes yet, but I've caught two kobold thieves so far—I never actually got an alert for them, either, so I was just idly checking it and found the remains... :P

Speaking of getting metalworking going—how DO I manage to make steel or iron? It's not coming up in my smelter, and pig iron says it requires iron bars, but they're not an available selection. Insofar as stone goes, I've found platinum, limestone, lignite/bituminous coal, kaolinite, jet, microcline, granite, magnetite, and gold so far. I didn't bring anything along on embark, though I'm open to suggestions for the next time (sounds like a good conversation starter, anyway: what do YOU bring along to a new fort?).

Edit the Second; LONG POST IS LONG
« Last Edit: April 09, 2011, 01:12:20 am by asfghn »
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

SirAaronIII

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Spoiler (click to show/hide)
Pretty lame, I think. I'm a total noob at Genesis.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

TomiTapio

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On RPG genders... in Dark Age of Camelot MMO I had male small-elf petcaster and a more successful female heals/buffs firbolg(half-giant) druid.
Oblivion first and second playthrough: I forget what genders, it's first-person mode for me. Probably male and not elf.
Fallout 3, first playthrough as female goodguy, 2nd 80hours as male insane mass murderer.
Fallout 3 and NV allow you to do proper sniping from stealth, good fun, long ranges. Plus can plant a minefield before start lobbing grenades at the raiders. loot loot loot!

asfghn, smelt the magnetite, that gets you pure iron, then at Finishing Forge (first make pure iron anvils) hammer it into iron.


SirAaronIII: I'd lose the mining and furnacing, as they go up reasonably well and don't give better quality foods/furnitures/armors.
Mechanics 5 is good, for selling mechs and getting high-power weapon traps.
I don't start with herbalism, as it goes up quickly. Migrant lowbies get to do herbs & butchering (*CLT* time) and engraving.

I'd rather bring only 15 drink and invest the points in leather instead; quivers for getting hunting going, and leather armors and boots (leg damage=baaad, arm gone=no biggie).
No way i'd embark with expensive animal organs! Rather bring 4 ducks or 4 rabbits for easy meat.

In closing; carpentry, masonry, wood&bone crafting is good skills. Stonecraftin goes up fast from "rock pot" x 90. Also, it's good to have a doctor that has diagnosis2 and surgery3.

ps. some of you might not know the manager screen yet. Press "j m" to view or "j m q" to start typing what you'd like to add to work orders.
Example memorythoughts: "j m q wood barrel", "j m q bolts", "j m q coffin", and the managerdorf has to have a chair/throne assigned.


pps. Gender and role-playing links collection: http://www.darkshire.net/jhkim/rpg/theory/gender/links.html
« Last Edit: April 09, 2011, 02:51:40 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Thank you for your help with the language files, guys! I've got U-Z from Spriksprak and J-L from Jeoshua.

I was slacking yesterday though. My wife went to her friends to stay overnight, so I was playing some Shadowrun (Sega Genesis version) with beer and erotics on TV ;D. Yeah, that's how I spend my time when my wife is away, it may be weird but I enjoy it :P.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Krelian

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I have been playing with the advanced world gen after downloading the phoebus package. Then watching the results on World viewer.

It seems werewolves and ithilids are uber dominating the world all the time. First world, they had like 75% of the world population betwen them. Then I tweaked a little the Ithilid raws so they have max 50 guys per site (from 450!). Next world was a bit better, but not by much.

I noticed the problem is, some sites get HUGE populations... way more than the raws should be allowing. I mean, in like 3 sites, there are arround 20k werewolves, on a couple other 7500+ werewolves... and in another place 15000 ithilids... (and I mean sites, not civs). Plus, according to my world gen options, max population globaly should be 15.000 people. But these civs get like 75k each!

Next big number was a dwarven site, with 600 or so dwarves... a lot, not even close to the worst cases with those two races.

So... whats the deal here? meanwhile I will be killing some 70k werewolves with an adventurer :p
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Angel Of Death

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Thank you for your help with the language files, guys! I've got U-Z from Spriksprak and J-L from Jeoshua.

I was slacking yesterday though. My wife went to her friends to stay overnight, so I was playing some Shadowrun (Sega Genesis version) with beer and erotics on TV ;D. Yeah, that's how I spend my time when my wife is away, it may be weird but I enjoy it :P.
Beer and erotics?

GIGITTY!
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Jeoshua

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I heard once that men, when they play female characters in MMOs etc, prefer to do so so that they have something nice to look at for 50+ hours. :P

This.

Game designers tend to put more thought and love into creating the female characters in a game, so it's visually more appealing to play the girl characters, with long flowing robes and finely crafted armor, than to play the barbarian brute boys.

Although I never play females in a multiplayer environment, given that I am not a female.  I don't want creepy, fat guys, who live in momma's basement hitting on me while I try to play a game.
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I like fortresses because they are still underground.

BigD145

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I heard once that men, when they play female characters in MMOs etc, prefer to do so so that they have something nice to look at for 50+ hours. :P

I don't want to look at a man's ass for 1 hour or 4 months of game time.
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TomiTapio

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I noticed the problem is, some sites get HUGE populations... way more than the raws should be allowing. I mean, in like 3 sites, there are arround 20k werewolves, on a couple other 7500+ werewolves... and in another place 15000 ithilids... (and I mean sites, not civs). Plus, according to my world gen options, max population globaly should be 15.000 people. But these civs get like 75k each!
So... whats the deal here? meanwhile I will be killing some 70k werewolves with an adventurer :p
Yeah I saw a 17k were place too. Must be Toady's new towns&populations&cities code ignoring population caps. Toady only has goblins, so maybe darkfortress obeys popcap..

Maybe try setting female were caste to be the rarest caste. All common castes male. One time illithids had all castes male and people were wondering "why they dying out?".
Oh and childhood length of 3 years makes weres fast breeders.

Here's my latest embark setup: in a copperless world. With a dig-dodge-doctor.
Spoiler (click to show/hide)

Jeoshua: try illithid childhood length of 30 years.
Rolling worlds... weres have [NO_EAT][NO_DRINK] so that might really help their numbers.
« Last Edit: April 09, 2011, 10:06:12 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jeoshua

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Towns don't follow the pop caps.  I think the idea is supposed to be that the township has a "transient" population that size, and that eventually those people will go home.  The truth is that, in the game's incomplete state, those people stay and breed.

Hamlets follow pop caps.  I think, if you set the site and pop caps low enough, there will be no towns created.

I just gave weres "Forest Retreat" as a site type, since I couldn't imagine wolves living in a city.

Illithids had to go, tho.
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I like fortresses because they are still underground.

Alarion

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HOORAY!!! Finally, a manual with all the info I crave! (Except for how to make boulders... oh well, I'm satisfying that by making rock cabinets and deconstructing them for the moment... but still ;)

And then another question... is that the music from Warcraft II I hear playing in the background? It makes me a bit confused, but it's good nevertheless :P
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Death shall sow, and summer burn, before the Great Lord comes.
Death shall reap, and bodies fail, before the Great Lord comes.
Now the Great Lord comes. Now the Great Lord comes.
Blood feeds blood. Blood calls blood. Blood is, and blood was, and blood shall ever be.
Now the Great Lord comes.

Raul

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is that the music from Warcraft II I hear playing in the background?

Yes, it is!
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Phoebus

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Here's my latest embark setup: in a copperless world. With a dig-dodge-doctor.
Spoiler (click to show/hide)
I just can't get rid of the feeling that there's something very dodgy about that build.

I've been inspired a name for the build: Urist Shinobuden
« Last Edit: April 09, 2011, 12:22:39 pm by Phoebus »
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