Blood isn't really a liquid in the 7/7 sense, but it is a liquid in the "Oh look, I'm gonna step in the forgotten beast blood. Wait, my feet are burning off. Whatever, guess I'll just go to the hospital." tracking it all the while.
Yeah, if I recall, the "OH GOD EVERYTHING IS BLOOD" problem at the beginning of this version (as opposed to 40d), was due to blood being labeled a liquid, and then it ended up just about everywhere.
A pressurized blood cannon built into a mountainside would be awesome, though.
Way back when I was a frequent poster before, I remember complaining about the sheer lack of dusk elves in my world - namely, zero. Deon didn't have this problem, probably because at the time I was making super high-volcanism worlds.
Now, after maybe a dozen worldgens, and this most recent one a large-sized world with many civs, I've noticed that for every, say, four to six dwarven, keeper, orc, sylvan elf, etc civs, there is only one or two dusk elf, and one or two nord. In this world, for example:
14 kobolds
13 dwarf
13 scavengers (I didn't even know about these guys - do they siege?)
11 orcs
10 werewolf
10 keeper
10 demon
9 sylvan
8 snakemen
7 ezrakim (not sure why, militarily they're the strongest >> - probably biome restriction)
6 goblin
5 centaur
3 illithid
2 dusk elf
1 nord.
Illithids vary greatly, they either have a million or one or two, but dusk elves and nords have consistently poor civ numbers. With nords, I presume it's due to their restriction to tundra, glacier, or taiga. While they only have to share with werewolves, I guess it's inhospitable enough to keep their numbers tiny.
Dusk elves, though... Why? They do have to compete with about half the other races for space, but are they just poor warriors in general? I don't know about Tomi's SUPERWOOD, but I'd think they'd have an okay chance against keepers, being weaker, but more agile.