Genesis 3.2 for 3.25
* Moving to a new DF version (0.31.25).
*a lot of tweaks by TomiTapio, I agree with most of his ideas.
*genitals have their own tissues and materials.
*material tweaks.
*illithids have a new tile.
*demonic union -> goblins and barghests (goblinoids).
*new hostile entity: scavengers (pigmen).
*common otters in addition to previously existed giant otters.
*dire bears for savage areas.
*floaters, flying jellies with tentacles for caves (by Vorthon).
*updated some graphics for existing animals.
*cave spiders renamed to spiders; "gcs" arachna is now arachna/arachnid.
*changes to dwarven castes (no fireballs for obsidians, skill tweaks for other castes).
*only niths and mephits adopt dwarves now; other verminhunters (cats, ferrets) do not.
If we use Tomi's .25 update thing or even your .25 release should you release it incomplete will we have to do another World gen when you release the extra content?
I want to know that as well. I'm currently suffering from DF withdrawal and I would like to play the soon to be released "pre-.25" version, but I don't wanna have to generate a new world for the full version.
The "full" version requires me to draw sprites for the whole demonic civ, as well as for spiderlings. Also I will need to finish the "invention" component, and flesh out the alchemy. Also tiles for the pandars civ. Also I need to remake altars into shrines with new reactions, and add a lot of new workshops to the "invention" component. So it will take at least a week or more, so you are safe to play with the released version
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P.S. Tomitapio deserved it much earlier, I can just be THAT ignorant from time to time, so don't mind me. He has his own place in credits now
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