Hey rainekage!
Hives, nestboxes, jugs (for pressed oil) and pots (rock and clay barrels) and the screw press are the buildable new things. And don't forget horn crafts. New animals like panda and penguin and capybara.
A new RAGE parameter so otherwise eek-helpme-flee bunnies and raccoons can turn on you when chased and randomly just milling about.
Oh and ores are much scarcer now! Two per embark biome. Scarcity parameter in worldgen settings. Many animals now need to eat grass or die. New zone: pen/pasture.
In Genesis mod new things... Percheron the large draft horse, my GOODWOOD superior tree material, if Deon chooses to include it this time. At least one new civ by Deon.
For my DF .23 raws based on Genesis 19a4,
http://dl.dropbox.com/u/8967397/Gen23_Ironhand_March26_interim_raws.zipDeon's working on Genesis 25 and it should be out any day now.
So, Tomi, did you test bones with [ROT]? I didn't have time to test it yet.
No, not familiar with ROT but I had many forts where blood and ichor were [EDIBLE_VERMIN] and it was okay.
Rolled a new werld and looked at animal population counts.
76: Enshalgusil, "Budcopper", mountain halls
Owner: The Hame of Enjoyment, dwarves
Parent Civ: The Odorous Orb, dwarves
65 dwarves
124 cats
10 cave tortoises
Worldgen catsplosion!
- One duskie town with 364 dusk elves 708 spaniels Damn
- "Glistenedspring", forest retreat, 10 water buffalos
- "Rainphrase", hamlet, 2 bulldogs 10 blue peafowls
- orc hamlet, 101 orcs 10 mules 200 mephits
- "Voiddevil", dark fortress, 1092 illithids.....
- "Growledlions", forest retreat, Owner: The Scabrous Lark, centaurs, Parent Civ: The Absolute Bug, centaurs .... 1578 centaurs
- orc town 2990 orcs 75 keepers 10 guineafowls 5900 mephits
so it can be like 3 cats or mephits per citizen.
Deon: adventurer mode, elf maceman, staff probably should not be a one-handed weapon. It would have some other name as one-handed stick.
Deon: sent you email about trap components.