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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1250082 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5820 on: March 27, 2011, 09:11:59 pm »

Yeah, it took some time to remove those redundant CAN_LEARN again :P.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5821 on: March 28, 2011, 10:01:39 am »

And version 0.31.25 is out, with less crashes!

Odd, I have error written by .24 "*** Error(s) found in the file "raw/objects/creature_genesis_mammal_large.txt"
GIRAFFE:FEMALE:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added
GIRAFFE:FEMALE:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added"
and "no horn tissue" error.
Which I didn't notice yesterday. Right, the new QUADRUPED_NECK body (which only Giraffe uses) does not have hooves but feet. I guess horses and zebras and cows and elands too could use it, having same size 300 head and neck.

Did you add hooves to them?
No, I'm not very good at bodyparts. Put the front_foot to the attack definition, gotta look up is they have hooves or camelpads.
"Mature giraffes have large hooves about the size of dinner plates, around 12 inches wide."
and females should be like 60% of male size...

I saw you mention it but seeing didn't change my raws.
« Last Edit: March 28, 2011, 10:21:10 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5822 on: March 28, 2011, 10:17:30 am »

And version 0.31.25 is out, with less crashes!

Odd, I have error written by .24 "*** Error(s) found in the file "raw/objects/creature_genesis_mammal_large.txt"
GIRAFFE:FEMALE:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added
GIRAFFE:FEMALE:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added"
and "no horn tissue" error.
Which I didn't notice yesterday. Right, the new QUADRUPED_NECK body (which only Giraffe uses) does not have hooves but feet. I guess horses and zebras and cows and elands too could use it, having same size 300 head and neck.
Did you add hooves to them?

P.S. Ah you saw it. You probably missed my post:
Quote
different workshop shortcut key in clay crafts & glaze
I already had it tweaked, and rodent men are ratmen in our case, so it should be fine :).

Also another bug: it looks like giraffes have no hooves (in vanilla; in Genesis they do).
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5823 on: March 28, 2011, 10:36:45 am »

Still missing: DF_3125_Gen25 :)


Edit: Blind cave ogre needs a slight fighting and toughness boost.
« Last Edit: March 28, 2011, 11:56:01 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5824 on: March 28, 2011, 02:34:41 pm »



Working, working, working :P.

I've included all your "rage" tweaks, thank you very much for your help. Also I've made some other creatures to "rage" too.

Genitals finally have their own tissue and material :P. Also I've made a few more adjustments to materials and tissues.

I wonder what happens when you set the bone to [ROT]. Will it make those "partial skeletons" to go away? I am mostly afraid of rotting bone weapons and items though.

P.S. I don't really like the "lashersword" workaround. However I've found a use for the "lasher" skill: I use a new "halberd" skill now, so halberdiers are not pikemen and not axemen anymore. To accomodate this there are a few more types of halberds hehe.
« Last Edit: March 28, 2011, 02:37:05 pm by Deon »
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Ahra

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5825 on: March 28, 2011, 02:48:01 pm »

i can have an halberdier army? YES
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Daff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5826 on: March 28, 2011, 02:49:31 pm »

Heretic! There is only the holy battle axe, all other weapons are anathema!
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Ahra

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5827 on: March 28, 2011, 02:51:39 pm »

its an pointy axe on an stick.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Daff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5828 on: March 28, 2011, 02:53:22 pm »

Sticks are evil, it's a conspiracy by the elves to enslave the world!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5829 on: March 28, 2011, 02:56:44 pm »

Sticks are evil, it's a conspiracy by the elves to enslave the world!
Dwarven halberds are made of metal. Even the handles. So nothing elven in a desire to chop heads of higher enemies.
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Daff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5830 on: March 28, 2011, 03:02:24 pm »

That's what they want you to think... They let you make your halberds and when you're not looking they sneak into your fort and switch the handles to wooden ones... They are everywhere...


PS. Anyway sounds awesome can't wait to get a new version, I've been like two days without DF now :D *hint* *hint*
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5831 on: March 28, 2011, 03:05:58 pm »

I've been like a month without DF :(. So I know how you feel, I try to use all free time to update it.
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Daff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5832 on: March 28, 2011, 03:23:10 pm »

Yeah no pressure, you've just been too good to us in the past with the near instant updates.

We've been spoiled :)
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Vhorthex

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5833 on: March 28, 2011, 06:59:58 pm »

Threetoe and Toady have gone mad? I mean, I had stopped playing until the hospital and military system got some love. And holy wow. Update after update and a bunch of stuff that actually really bothered me.

So yeah, I guess the mod will have to wait until things stabilize!

Deon, and all the others who contribute, thanks for all the hard work. And to think of it, to make an amazing game even more amazing, that's truly hard work! :)

Cheers!

PS: Can't wait to start a new Genesis game with all these tasty fixes! :D :D
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Vhorthex
Patience is a virtue.

Miss old PC-DOS gamse? Check out my YouTube page for 10 Minute videos of ye olde games!

http://www.youtube.com/user/TheMedievalNerd?feature=mhum

rainekage

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5834 on: March 29, 2011, 02:18:38 am »

Hey everyone, it's me, random noncontributer #56124.  It's been quite a while since I've had the chance to read what's been going on with my favorite DF mod - the entire game has been updated significantly since I've gotten to play last.  Trade routes, bees, ceramics...  I guess I chose to jump back in, in the middle of a long sling of constant bug updates.

I can't remember where in this thread I last posted, but it looks like at a hundred pages ago.  :'(  I'm not sure even one with as little to do as me has the ability to sort through that much, but I won't ask for a recap.

I'm looking forward to reading, and posting more, and maybe even figuring out everything that's changed in my absence.

Very sorry to throw this in without anything very useful to say.  Just glad to be playing DF again.
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