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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231592 times)

Morwaul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5805 on: March 27, 2011, 11:28:38 am »

Tomi, I dl'd Ironhands .23 version and copied your raws over the top of it.  It did not crash on embark so maybe this is something different but it immediate told me I was now in the Twilight age, then that there were screams from the deep.  When I look at the world map many of the tiles are cycling through various minerals, gems, etc faster that I can read them.  I probably just did something wrong but wanted to let you know in case it helps.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5806 on: March 27, 2011, 11:46:10 am »

You just duplicated some raws. My version is fine :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5807 on: March 27, 2011, 11:54:34 am »

You just duplicated some raws. My version is fine :).
he he he.
Last time you said that....
:P
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5808 on: March 27, 2011, 12:04:45 pm »

You just duplicated some raws. My version is fine :).
nope. Current world, rolled with different worldgen, seems fine.

Also: New dwarf therapist settings are auto-available!
« Last Edit: March 27, 2011, 12:21:47 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5809 on: March 27, 2011, 12:26:46 pm »

Do you mean that you have the same issue
Quote
many of the tiles are cycling through various minerals, gems, etc faster that I can read them
without duplicated raws? Weird, I don't know how did you achieve this :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Angel Of Death

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5810 on: March 27, 2011, 12:29:52 pm »

Is it possible to make the Dungeon Master an appointable noble when you have a Barony or Baroness?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5811 on: March 27, 2011, 12:48:00 pm »

I mean
Quote
Edit: rolled world, embarked, Instant Crash! Repeatable, too. Filed a bugreport http://www.bay12games.com/dwarves/mantisbt/view.php?id=4357
and save at http://dffd.wimbli.com/file.php?id=4048   anyone want to try if crash on their machine, and comment about result on Mantis?
and another world did the same. Something funky in my worldgen or raws.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5812 on: March 27, 2011, 01:36:41 pm »

Did you replace worldgen.txt with the old one? This is the only idea I have.

Also sorry for making it slowly, but at least I have excuses because I draw new sprites :P.

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5813 on: March 27, 2011, 03:14:10 pm »

I use my old worldgen.txt and have WinMerge-compared it with the latest vanilla. Still, exe shouldn't crash from old worldgen settings.

Hey, those look like ALF (80s tv character) with yellow shades! Some sort of beastmen. Redpandamen?
How about first an alpha release with placeholder graphics, then a proper one with polished graphics.

Todo: rage:2 to crocs and gators, so they aren't so cowardly.
Problem: red steel bolts only tear the skin of a... Skunk. (adequate marksdwarf, lowest-quality iron crossbow)
« Last Edit: March 27, 2011, 03:53:50 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5814 on: March 27, 2011, 03:56:22 pm »

Haha, I didn't think about ALF. They have snouts, yeah, and they are "scavengers", a skulking pigfolk.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Morwaul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5815 on: March 27, 2011, 05:08:41 pm »

You just duplicated some raws. My version is fine :).

Any chance we can get a copy of this sometime soon? ;)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5816 on: March 27, 2011, 07:40:33 pm »

Any moment, it just doesn't have Tomi's fixes yet and changes to races :(.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5817 on: March 27, 2011, 07:52:10 pm »

Quote
*# Fixed some issues with natural skills not being applied

Does that mean that [CAN_LEARN] is no longer needed?
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D_E

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5818 on: March 27, 2011, 08:23:49 pm »

Just checked, and the dragon's natural skills now show up properly.  I checked the raws, and dragons still don't have CAN_LEARN or SLOW_LEARNER, so it looks like [CAN_LEARN] is no longer needed.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5819 on: March 27, 2011, 08:52:54 pm »

Hey, my crash-bug was squished by Toady already!
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4357

Also nice that the function keys now work in squad screen, and CAN_LEARN is no longer needed -- about both issues I sent a message to Tarn. He's good.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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