Added Large Horse (like I added large cat and 3 dog breeds), and picked the name Percheron from a list of draft horse breeds. (Name comes from La Peche valley.)
http://horsebreedslist.com/horse-breeds/80/percheronChanged vanilla horse to
[BODY_SIZE:0:0:60000] (year:day:grams)
[BODY_SIZE:1:0:250000]
[BODY_SIZE:7:0:600000] --year 7 so have more horse size variance like real life.
And Percherons have
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:600000]
[BODY_SIZE:5:0:1400000] --little larger than IRL 1.2 tons max, thanks to fantasy world
Hope to see guard horses kick many kobbo skulls in.
And some caravans should come with this superior pack animal. Waitaminute, elephants should be pack animals too.
Wild Percherons, being a domestic breed, are much rarer in the wild than wild horses.
Edit: Here's my current raws, finished adding CAN_LEARN to those that had natural skills. Dogs, camels, horses, crocs etc. now have decent biting/kicking skills. Some tunings are included. Delete your raw folder and put this instead and roll new world. You must be using DF .21 exe.
http://dl.dropbox.com/u/8967397/Gen21Ironhand_March23_interim_raws.zipI plan to add a lasher-sword, so those crap dorf migrants who already have lasher skill, can use a sword with lasher skill. Because whips against elephants and armored goblins are silly.
Now rolling a new fort to test things and to enjoy high fps.
(Edit: testing... deaths caused by giant moles and arachnas, both have biting skill. Dread troll lasted 80 pages vs. punches and shield bashes. Had one crash
)
(3rd test embark, glacier/tundra... giant olm totally killed two skill-3 copper axe users! Woe! Later: fire mephit bushfire kills many dorfs. And leaper pile kills last three, end.)
(4th test, daggers vs. high evil high savagery: wowow a zombie black bear as first wildlife! Then jackals, then zombie turkeys. later one zombie vulture stuck high in the sky, perma-scaring people. And fell to first centaur siege, 4 cagetraps not enough.)