Outdoor never-dig fort. FUN. (and better fps due to less pathing)
Deon: small request, heavy wild animals like cow, elephant should not be able to outrun 90% of militia dorfs. Small speed reduction please. And they run real fast while bleeding, too.
challenge fort: no mining, bring 4 axes, no anvil. Thus no mechanisms except from (consecrated) rock we brought.
Sootheaxe, Bunemlibash. 3x3 region8, temperate shrubland
5 rabbits 3 bulldogs 15 sacred basalt.
Build cabin around big pool.
Summer 1. two migrants.
trade with ezras.
Autumn 1. migrants to 15!
Make some nests and hive boxes.
Winter 1.
forge four daggers.
Spring 2. migrants to 21.
summer migrants to 28. train fighting.
wild cows and bulls are real fast, have to chase them a long while.
a centaur siege! everybody to our enclosure and wait for them to come.
Great victory, lost no-one! (28 pages, the toughest centaur!)
Autumn 2.
oops, 132 cow bone gauntlets made.
migrants to 35.
205 fps, 3x3 embark, 35 citizens, 1+33 animals, 2 cavern layers (zero digging). 188k wealth. 22 stones, 370 logs. Litter from one siege.
a flayer ambush! lost marksdwarf. Bah flayers climb to wall of out enclosure, scaring everyone out from safety zone.
a 2nd ambush! lost two in total. four in hospital.
trade some, got metals.
..
winter 2.
build more and more roof to our logfort.
a were siege, get indoors. Weres tear through our pasture.
Our leader charges forward for no reason. Join him.
victory, lost leader. And two others. Hooray, one pool-side cage trap caught a huge bastard. We are 30.
Spring 3. almost out of logs. and new trees grow!
Migrants to 57!!
..
two squads of no-skills.
chase wild cows. find a flayer ambush! They fled.
tame four wild cattle. Duskies and sylvans come.
Summer 3. migrants.
148 fps, 3x3 embark, 63 citizens, 0+35 animals, 2 cavern layers (zero digging). 302k wealth. 30 stones, 450 logs. Litter from one siege and few ambushes.
low on drink.
butcher excess animals.
A centaur siege! Two squads. Our spiked wooden ball traps are working somewhat. Bruising skin, muscle, fat...
Big victory due to them coming to us through corridor. lost a macer, leg hacked off.
A flayer ambush. and 2nd. lost two novices. 8 in hospital.
add cap, coif, hood to armor set. (earlier added robe and cloak)
Autumn 3. migrants to 68.
flayer ambush while foraging.
2nd squad, lsot a bone doc.
3rd squad, with a gith.
4th squad from northwest.
area-blasting outpost mind snatcher. We are 66 and victorious.
two caravans.
NOOO A BUSHFIRE! OUR STOCKPILES! Fire starts in 3 spots! (imp of demonic ambush)
DOZENS (16) BLEED OUT FROM BURNED SKIN! We 50. (56 fps)
Fires are done. Lost one more herbalist.
Winter 3. One tantrum murder.
Two caged prisoners remain, wooden cages burned. 7 in hospital. (5 useless kids)
Fresh trees. Chop chop. Barrels needed.
good carpenter berserks.
100 fps, 3x3 embark, 47 citizens, 5+18 animals, 2 cavern layers (zero digging). 107k wealth. 30 stones, 470 logs. Litter from one siege and loads of ambushes. Bushfire wiped out wealth.
a new golden still. 5 in rest. More caskets get built.
soldier-woodcrafter starved.
Doc cancels suturing: Unconscious.
still zero drink! All barrels go to crap meat.
late winter caravan.
WERE SIEGE. riding monitors and white lions.
fight their first squad. then a flayer ambush comes.
Siege is over! 12 hostiles remain. we 39. Axer drowned... should have walk-out ramps!
victory, we 35. 21 able, 4 kids.
65-88 fps, 3x3 embark, 35 citizens, 2+13 animals, 2 cavern layers (zero digging). 106k wealth. 30 stones, 470 logs. Litter from sieges and ambushes. Bushfire wiped out wealth.