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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249515 times)

myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5520 on: March 04, 2011, 07:12:27 pm »

lol... yeah. the BIG cities fill up every store for some reason.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5521 on: March 04, 2011, 07:19:07 pm »

I see... Well I suppose I'll have to deal with .19 until populations are fixed then.
If it's not ASCII, I can't play it, unfortunately. Tilesets ruin DF for me.
The latest Genesis in ascii is at http://dffd.wimbli.com/file.php?id=3391
but Ironhand version seems to be the first version that Deon updates.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5522 on: March 05, 2011, 07:27:37 am »

..I got bored and add like 15 to 20 weapon in the weapon artifact.txt It only for the alter of war right? Can a mood make them?
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5523 on: March 05, 2011, 09:53:59 am »

..I got bored and add like 15 to 20 weapon in the weapon artifact.txt It only for the alter of war right? Can a mood make them?
I guess a mood might make them, since dwarves sometimes make elf shoes in moods.
But them being in that file doesn't restrict them to altar-only. Having the weapon used in [REACTION:SACRIFICE_WAR1] links them to altar.

If the weapon isn't mentioned in any entities in the format [WEAPON:ITEM_WEAPON_AXE_BATTLE] then it doesn't appear in the world, unless a reaction makes it.
So, add your new weapons to the dwarf entity's "allowed items list" and generate a world.


Deon: Since can make wooden trap components... let's allow silver spiked ball and silver menacing spike. (looks at raws) hmm I guess we can't. Unless make new traps-only weapon?
Since I have double-strength GOODWOOD (oak, mahogany, etc. dense) I might have a reaction to convert common wood into GOODWOOD, hmm steam and resin and glazing...
Anyone fancy voting so Deon puts the higher-quality wood into Genesis?

happenings in Diamondsound... only galena!
Spoiler (click to show/hide)
« Last Edit: March 05, 2011, 03:32:31 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5524 on: March 05, 2011, 06:09:52 pm »

Okay I just had 4 war elephants starve to death in my outdoor fort. So war animal + eats grass = dead in x seasons. Maybe 1-1.5.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5525 on: March 05, 2011, 06:46:11 pm »

 Elephants starve to death no matter what they need more food them they can eat.
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5526 on: March 05, 2011, 09:47:51 pm »

I think I modded my elephants to eat like rhinos. I have not tested it though.
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5527 on: March 06, 2011, 04:32:19 am »

Hey Dion. I just noticed that if you have pet dragon raptors that they will try and KILL each other. Effectively reducing my squad of 10 war dragon raptors from 10 down to about 3 since they kept trying to kill one another when they where chained close to each other. Bug or Intentional?
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5528 on: March 06, 2011, 06:17:17 am »

Hey Dion. I just noticed that if you have pet dragon raptors that they will try and KILL each other. Effectively reducing my squad of 10 war dragon raptors from 10 down to about 3 since they kept trying to kill one another when they where chained close to each other. Bug or Intentional?
.19 vanilla, intentional.
now animals stucking on one tile for an extended period of time would become violent thus start attacking each other.
just try to seperate them at the first place.
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5529 on: March 06, 2011, 07:25:51 am »

Hey Dion. I just noticed that if you have pet dragon raptors that they will try and KILL each other. Effectively reducing my squad of 10 war dragon raptors from 10 down to about 3 since they kept trying to kill one another when they where chained close to each other. Bug or Intentional?

Animal aggression in .19 is buggy. Toady's working on it.
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5530 on: March 06, 2011, 07:36:15 am »

What about update to .20?
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5531 on: March 06, 2011, 08:13:17 am »

What about update to .20?
I'll try if dragging the .exe and "data/index" over will work okay.
It works, just copy the two files from .20 vanilla and you have it working (without Toady's raw fixes and new tags to creatures).
« Last Edit: March 06, 2011, 09:58:56 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Qinetix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5532 on: March 06, 2011, 02:00:55 pm »

So when we are turning .20 , this update was fast , really fast...
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Desu

Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5533 on: March 06, 2011, 05:19:52 pm »

I updated my hand rolled Genesis/Civilization/DFA/Personal mods folder to .20 already.  The update to Genesis should only take a short while to update to .20, but with all the new stuff I think it might be a new version we get instead of a hasty update.
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I like fortresses because they are still underground.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5534 on: March 06, 2011, 05:58:18 pm »

Yeah, I need to go to sleep now, but I will release it in the morning.

Also there are some new raw tokens, so I will play with them too.

Quote
      broke up VERMINHUNTER
         AT_PEACE_WITH_WILDLIFE
         RETURNS_VERMIN_KILLS_TO_OWNER
         HUNTS_VERMIN
         ADOPTS_OWNER
Yay. Expect a lot of new pets. Especially with working unusual eggs :).
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