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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249517 times)

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5490 on: March 02, 2011, 09:21:30 pm »

no but a deep one sounds neat and i feel i would like a horde of them attacking my fortress

When I made them I -thought- I did the biomes and stuff correctly. They're supposed to show up if you're near an ocean. And they're also supposed to be underground. But I guess I didn't do it right. Dion can you take a look at it?

You're partially right Arghy. They're supposed to show up in packs and are moderately dangerous to lone military dwarves. With no skills. 2 deep ones can kill a cave croc every time in the arena. So they're pretty gnarly.

Found the file for it. Someone can pick through it and see whats wrong. I guess they should also have some more descriptors other then their skin and eye color.

Spoiler (click to show/hide)
« Last Edit: March 02, 2011, 09:24:50 pm by Zargen »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5491 on: March 02, 2011, 09:48:52 pm »

Thanks for pointing that out, I will fix it.

[UNDERGROUND_DEPTH:4:6] means that they won't spawn anywhere but hell (first 3 caverns are 1-3).

But they do spawn near evil oceans, which are pretty rare on embarks.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5492 on: March 02, 2011, 09:51:45 pm »

So changing it to [UNDERGROUND_DEPTH:1:3] will get them to pop up in the caverns? Sweet.
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5493 on: March 02, 2011, 10:02:14 pm »

these seem a little hardcore for cavern level 1... maybe set it to 2:3?
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ancyon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5494 on: March 03, 2011, 09:45:13 am »

could anyone please upload the latest 3.18 genesis version, that last link is broken (exceeded download limit)

thanks :)

ps: ironhand preferrably :)

http://www.mediafire.com/?sjstpv7sonr24m5
Here you go.

thanks a lot!
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5495 on: March 03, 2011, 02:40:36 pm »

just made few olive soaps...
extra virgin olive oil soap!
my nobles are gonna love them!
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krisslanza

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5496 on: March 03, 2011, 02:57:06 pm »

Deon would you mind if I use Genesis as the "base" for my Koakuma mod? There's no certainty I'll actually ever finish the mod and release it of course, but playing with your mod is a lot more fun then vanilla - so many more things trying to kill us, and more things to trade with.

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5497 on: March 03, 2011, 06:46:30 pm »

Hm. My game seems to have taken a habit to crashing a lot during the embark phase. Anyone else have that problem? Think its vanilla or a genesis problem?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5498 on: March 03, 2011, 07:29:42 pm »

I had two crashes today either from Therapist, squad-to-barrackstraining, or new immigrants to squad. Or mass floor constructing (masonry practice and tidies up unwanted stones)

I shall nerf the bog frog and dread troll speeds in my worlds. And make cave crocs not appear in caverns 1.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5499 on: March 04, 2011, 03:05:51 am »

I am more and more coming to appreciate how bog frogs effectively kill all the usefulness of the cage trap defense. It's really pushing me out of my comfort zone in new and wonderful ways.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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Zifnab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5500 on: March 04, 2011, 09:21:31 am »

I'm loving the bog frogs in my no digging fortress.  They give something for the swarm of migrants to chase, now that they have been drafted.  I'm also expecting that they will help pick up ambushers once my wealth picks up a bit.

Its amazing how much stuff you can make completely above ground as long as you bring a few stones along to setup some furnaces.  I'm loving having both clay and sand at one site.

Once the bee value is fixed in 3.20, I'll have to try this fort style again with honey, but I've done high early value forts with inadequate defences all to often with genesis, and limiting myself to wood and glass....
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5501 on: March 04, 2011, 10:01:36 am »

Thanks guys! I made the bog frogs many moons ago. Harmless and numerous and easier to chase than birds.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TheIcelandicManiac

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5502 on: March 04, 2011, 12:46:55 pm »

umm any chance i can change the amount of century bowmen that come at the first seige?

Spoiler (click to show/hide)
« Last Edit: March 04, 2011, 02:45:40 pm by TheIcelandicManiac »
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Urist McHappy hugs the Fish Cleaner in the upper body, jamming his love through the brain and warming his callous heart!
The Fish Cleaner has been taught the value of friendship!
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EveryZig

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5503 on: March 04, 2011, 01:43:38 pm »

Has the Genesis mod modded out silver hammers? If so I might need to mod them back in in my version.
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Soaplent green is goblins!

Sarudak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5504 on: March 04, 2011, 01:54:58 pm »

Thanks guys. I thought that glass could be fixed by modding the raws.

And btw I've just finished drawing my new expedition leader Uvash Twistships - she's a stone dwarf with long braided red hair, green eyes and (ta-da!) she is socially crippled by thoughts that everyone is watching and judging her.

Spoiler (click to show/hide)

Where is her beard?
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