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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241815 times)

Karakzon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5475 on: February 28, 2011, 04:23:03 pm »

glass can randomly have the edge of copper or the edge of adamantine and everything inbetween.

One thing that is certain though: if you can produce glass, as a trap component, its best to use the spiked ball thing, (3 hits crush damage) and its best to fill them up to 10/10 per trap if you can down a corridor. As your fort ages, this corridor will get more efficient at exhausting your opponents, if they fall on the traps, they get shredded, if they dont, your millatery can usualy knock them over with a feather or bray their heads in when they faint.

Glass currently is pritty useless if you cant produce it, and brilliant as a mass production component if you can. (magma advised, then you only need sand and a magma source and you have an infinate source of trade goods and traps. Green windows are also fairly decent trade goods)
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I am Dyslexic. No its not going to change any time soon.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5476 on: February 28, 2011, 06:20:47 pm »

I find the serrated disc component way too powerful, due to massive weapon values. (disc width 100000 depth 4000, giant axe 100000 & 7000, battle axe 10000 & 2800.)
 I like putting spears in my weapon traps. Then again cage traps are supremely powerful :´(
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Nami

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5477 on: February 28, 2011, 08:18:16 pm »

Hey, just a quick question, is it possible to copy paste all the different castes into vanilla dwarf fortress, and nothing else, and have it work correctly?
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5478 on: February 28, 2011, 08:19:22 pm »

Yeah its much better to capture 2-3 entire sieges then rigging up a coliseum and watching them go at it--the weapon trap idea sounds fucking awesome esp if you channel the edges all the way down to the 3rd cavern haha 'demon siege! lets just cross this weapon trap bridge...HOLY SHIT FORGOTTEN BEAST EVERYONE DODGE INTO THE CHASM!'
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Mechlin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5479 on: March 01, 2011, 02:06:19 am »

Thanks guys. I thought that glass could be fixed by modding the raws.

And btw I've just finished drawing my new expedition leader Uvash Twistships - she's a stone dwarf with long braided red hair, green eyes and (ta-da!) she is socially crippled by thoughts that everyone is watching and judging her.

Spoiler (click to show/hide)
« Last Edit: March 01, 2011, 02:54:06 am by Mechlin »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5480 on: March 01, 2011, 04:25:21 am »

Hey, you have a great skill with tablet! You should appear more often in the "fan art" thread, I really dig your style :D.

Hey, just a quick question, is it possible to copy paste all the different castes into vanilla dwarf fortress, and nothing else, and have it work correctly?

Copy the dwarven creature. Don't forget to remove all 2BREASTS, FEMALEGEN and MALEGEN bodyparts. Tada :D! It works.
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5481 on: March 01, 2011, 04:44:21 am »

haha is she making alot of mistakes warranting everyone judging her?
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Qinetix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5482 on: March 01, 2011, 07:09:33 am »

I got a storage item idea... , the Crate ! You can store anything solid in it , in stacks :3
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ancyon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5483 on: March 01, 2011, 10:56:42 am »

could anyone please upload the latest 3.18 genesis version, that last link is broken (exceeded download limit)

thanks :)

ps: ironhand preferrably :)
« Last Edit: March 01, 2011, 10:58:40 am by ancyon »
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Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5484 on: March 01, 2011, 06:13:23 pm »

I wouldn't have a problem with the random edges of glass weapons except for one thing: They should not keep their edge.

Natural, freshly broken glass is, in reality, the sharpest blade known to man, possibly as little as ONE MOLECULE THICK!  Problem is it's very hard and very brittle, so the edge doesn't stay.
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I like fortresses because they are still underground.

NobodyPro

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5485 on: March 01, 2011, 08:40:42 pm »

I wouldn't have a problem with the random edges of glass weapons except for one thing: They should not keep their edge.

Natural, freshly broken glass is, in reality, the sharpest blade known to man, possibly as little as ONE MOLECULE THICK!  Problem is it's very hard and very brittle, so the edge doesn't stay.
Now we need vibrating, acid glass.
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5486 on: March 02, 2011, 02:08:45 am »

Question guys. Has anyone run into a Deep One before in a Genesis Mod game?
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5487 on: March 02, 2011, 06:53:45 pm »

no but a deep one sounds neat and i feel i would like a horde of them attacking my fortress
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EveryZig

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5488 on: March 02, 2011, 08:01:19 pm »

I think it counts as honest trickery rather than an exploit to make your enemies dodge off a cliff. It's a perfectly plausible (given that you have the weapon trap in the first place) thing.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5489 on: March 02, 2011, 08:37:41 pm »

could anyone please upload the latest 3.18 genesis version, that last link is broken (exceeded download limit)

thanks :)

ps: ironhand preferrably :)

http://www.mediafire.com/?sjstpv7sonr24m5
Here you go.
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