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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1228579 times)

krisslanza

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5445 on: February 26, 2011, 10:59:40 pm »

Of course there is :). FEMALEGEN are genitalia, BREASTS are breasts. I don't know how could you think they are the same.

Also _protected are internal.

Well I meant why do some have _protected and some don't :P
So basically without the _protected they'd be... outside the body? ... Wouldn't breasts be outside? O_o

_DivideByZero_

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5446 on: February 27, 2011, 12:20:50 am »

Darn it. Cobalt is like the new microcline for me. Nearly EVERY SITE HAS IT.
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5447 on: February 27, 2011, 01:00:20 am »

Quote
Edit: "sandy clay loam mug" sounds strange, it shouldn't be a craftable stone.
Oops, I actually thought about removing that soil alltogether, because it's pretty confusing (is it a sand? is it a clay? is ia a loam? :D)
It's ketchup.
Three great tastes that go together!

Is it a fruit or a vegetable? We should go ask the nearest person with Alzheimer's.
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isabuea

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5448 on: February 27, 2011, 01:56:53 am »

do obsidian dwarves still spew fire at anything more threatening than a mosquito?
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5449 on: February 27, 2011, 02:37:52 am »

But... don't take out Sandy Clay Loam! It's the perfect soil! It's Sand! It's Clay! It grows stuff! It's the only soil you need at an embark...
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krisslanza

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5450 on: February 27, 2011, 02:50:09 am »

Darn it. Cobalt is like the new microcline for me. Nearly EVERY SITE HAS IT.

I haven't even seen any ores since .19, all I can find is things like Dolomite and Shale. Oh I found native platinum once, but I was getting like 40FPS, so I abandoned... before I noticed it was something running in Chrome that was lagging up DF -_-

SirAaronIII

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5451 on: February 27, 2011, 02:51:35 am »

The ore I keep finding is tetrahedrite. ALWAYS tetrahedrite. I mean, copper's not bad, but it's not good either.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5452 on: February 27, 2011, 04:36:59 am »

Of course there is :). FEMALEGEN are genitalia, BREASTS are breasts. I don't know how could you think they are the same.

Also _protected are internal.

Well I meant why do some have _protected and some don't :P
So basically without the _protected they'd be... outside the body? ... Wouldn't breasts be outside? O_o

Due to a game quirk, I'm pretty sure that without the _protected they end up outside the clothes as well.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5453 on: February 27, 2011, 06:03:18 am »

Shit i'm getting pre cavern jitters again where copper was the only ore you'd ever find and mastercrafted bone armor was the best thing you'd manage.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5454 on: February 27, 2011, 06:39:56 am »

Of course there is :). FEMALEGEN are genitalia, BREASTS are breasts. I don't know how could you think they are the same.
Also _protected are internal.

Well I meant why do some have _protected and some don't :P
So basically without the _protected they'd be... outside the body? ... Wouldn't breasts be outside? O_o

Earlier DF version had "armor CANNOT protect ears, nose, external genitalia" so we made the _protected variant for clothes-wearers, so pants and chainmail protected the bits. Then Toady fixed the issue. Dolphin males would have _protected variant now. Seals too I guess.

I think I'll fine-tune cobaltite in my worlds to have no veins.

"Graphite may be considered the highest grade of coal, just above anthracite and alternatively called meta-anthracite, although it is not normally used as fuel because it is hard to ignite." --Wikipedia
I'm sure dorfkind has found a boozy way to burn it.

Damn turkey attacks. I'll put    [BENIGN] [FREQUENCY:9] to them. (default freq is 50)
And I'll put my tissue fine-tunings back as Deon's numbers allow two-skull-fractures turkey to live and brain-torn-by-sword crundle to manage. More bleeding!!!
A war grizzly bear fainted from one copper arrow's foot pain... *sigh*
In fat category, i have "ice shard" and "peanut seed".
« Last Edit: February 27, 2011, 07:55:01 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5455 on: February 27, 2011, 09:07:23 am »

Quote
In fat category, i have "ice shard" and "peanut seed".
Weird. No errorlog.txt and duplicates for you? Because "ice shard" is a spitting creature extract (CREATURE_EXTRACT_TEMPLATE), and "peanut seed" is SEED_TEMPLATE.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5456 on: February 27, 2011, 09:33:03 am »

Quote
In fat category, i have "ice shard" and "peanut seed".
Weird. No errorlog.txt and duplicates for you? Because "ice shard" is a spitting creature extract (CREATURE_EXTRACT_TEMPLATE), and "peanut seed" is SEED_TEMPLATE.
Nothing but pathing notes in errorlog.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5457 on: February 27, 2011, 10:43:04 am »

once again, it's a huge mistake to make an obsidian militia commander defending the food stockpile from animal theft.
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Eroing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5458 on: February 27, 2011, 11:58:39 am »

For some reason my carving knife is acting like a container.. :P great for thread storage.. but still.. a bit weird.. :-)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5459 on: February 27, 2011, 12:20:38 pm »

Read the changelog, it's changed in the 0.31.20.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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