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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249509 times)

Cynsye

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5430 on: February 26, 2011, 01:33:33 pm »

I have a bit of a question. I have been trying to mod Genesis so that I can use my custom race instead of the normal dwarves (no offense of course), but it won't seem to work - every world gives the same error of not being able to place any controllable civs. All I did was remove the CIV_CONTROLLABLE from the dwarves and then gave my custom race it, and the adventurer_tier of 15 I think, since I think there's 14 now.

I also put the custom race in its own entity file, should I have just put it in the default? I got the custom race to work fine in a vanilla .18, but I can't seem to get it to work for Genesis .19

EDIT:
Well I just directly tweaked the dwarves and got it to work, maybe .19 has some new things that a direct copy/paste of .18 won't fix. No dwarves in the world now is kinda :(
I'm not 100% sure, but I think that the playable race has to be the first entry in the entity_default file. Try puting your race at the top of the file and put civ_controllable in to it there.
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5431 on: February 26, 2011, 01:44:59 pm »

Wizard Mod works in combination with Genesis and gives you two race choices to embark with, so there must be some way to do it.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5432 on: February 26, 2011, 02:25:17 pm »

It means you've selected some weird biomes and it cannot place them there.

I can't play genesis with ironhand graphics.  It takes like 5-10 seconds for it to respond to keypresses, even when I just started.  I turned off the opening movie because that went incredibly slow, but it didn't make things any faster in the main menu.  I downloaded the ascii version after the ironhand one didn't work, and that one works fine.  Pretty sure it's just my computer or something, but I thought I'd ask if there has been any experience with this kind of problem.

If it's already been asked and solved, a link to that part of the thread might be fine.

Other than that, I'm looking forward to trying stuff out in this.
Try different graphical output methods in your /data/init/init.txt.

Look at [PRINT_MODE:STANDARD] and change it to 2D or something else.
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Sirdrake

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5433 on: February 26, 2011, 02:33:39 pm »

.19 seems to having alot of problems running on [PRINT_MODE:STANDARD]
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Interus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5434 on: February 26, 2011, 02:47:53 pm »

Cool, that worked.  Thanks!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5435 on: February 26, 2011, 02:48:17 pm »

It all depends on your videocard, not game version. It runs very smoothly for me, but some cards cannot do it.
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_DivideByZero_

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5436 on: February 26, 2011, 02:58:13 pm »

What about lemon batteries?
Bauxite would be so awesome to have if you could smelt it.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5437 on: February 26, 2011, 03:02:14 pm »

P.S. Also halloysite and nacrite. I think that using ONLY kaolinite for porcelain greatly limits our ability to get it. Or is it okay? I haven't really found it yet on my 3.19 journeys.

Nacrite sounds best.
Dolphins are just lemon/hammer/mako sharks with another name (and internal genitalia).
Should Nightmare horses fly? Maybe regular Nightmares dont fly, and Epic Nightmares / Grand Nightmares fly.

I can't play genesis with ironhand graphics.  It takes like 5-10 seconds for it to respond to keypresses, even when I just started.
If your graphical FPS is set to low like 10-15, there is difficulty registering keyboard input.
« Last Edit: February 26, 2011, 03:04:46 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5438 on: February 26, 2011, 03:18:51 pm »

It was already solved, TomiTapio.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5439 on: February 26, 2011, 05:59:01 pm »

Ok I got bored and started a 3.19 fort. So far no crashes, and hella lot cobaltite. No-preparations start, and now I have 4 weaponsmith novices.. always should bring an armorsmith.
I'd fix the "deer bull" and "deer cow". Hind is a female deer, and males are bucks or stags.

Edit: "sandy clay loam mug" sounds strange, it shouldn't be a craftable stone.
Edit2: Oh, meats and meals go into pots now, saving many wood barrels!
Edit3: Should orcs be bringing black steel items?
« Last Edit: February 26, 2011, 06:37:58 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5440 on: February 26, 2011, 06:25:52 pm »

It's a vanilla naming, I forgot to change that. Thank you.

Quote
Edit: "sandy clay loam mug" sounds strange, it shouldn't be a craftable stone.
Oops, I actually thought about removing that soil alltogether, because it's pretty confusing (is it a sand? is it a clay? is ia a loam? :D)
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5441 on: February 26, 2011, 08:41:58 pm »

Quote
Edit: "sandy clay loam mug" sounds strange, it shouldn't be a craftable stone.
Oops, I actually thought about removing that soil alltogether, because it's pretty confusing (is it a sand? is it a clay? is ia a loam? :D)

It's ketchup.
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5442 on: February 26, 2011, 09:19:31 pm »

Quote
Edit: "sandy clay loam mug" sounds strange, it shouldn't be a craftable stone.
Oops, I actually thought about removing that soil alltogether, because it's pretty confusing (is it a sand? is it a clay? is ia a loam? :D)
It's ketchup.
Three great tastes that go together!
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

krisslanza

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5443 on: February 26, 2011, 10:10:00 pm »

Out of curiousity, is there any difference between the FEMALEGEN and BREASTS? That is why do some have the _PROTECTED part and some don't? Looking at the raws, they look identical.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5444 on: February 26, 2011, 10:43:51 pm »

Of course there is :). FEMALEGEN are genitalia, BREASTS are breasts. I don't know how could you think they are the same.

Also _protected are internal.
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