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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249617 times)

Sirdrake

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5385 on: February 25, 2011, 01:48:26 pm »

its not a bug after your pop reaches max u still get 2 migrant waves after plus babies dont count as pop
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Galandor

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5386 on: February 25, 2011, 01:50:42 pm »

And after those 2 migrant waves there are NO more, right?. I had absolutelly no idea about those 2 migrant waves
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5387 on: February 25, 2011, 02:09:49 pm »

the first two, or three, i suppose, are hardcoded.
and if you started a fort first then changed population cap, you'll still get a couple, since they were 'sent out' before the change of setting.
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5388 on: February 25, 2011, 02:40:00 pm »

It is a bug, and it is reported.
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Nelia Hawk

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5389 on: February 25, 2011, 03:38:46 pm »

i think theres a little "tile bug" in 3.19a4 ironhand...

bracelet crafts seem to have a "undiged stone/metal" icon.

maybe someone can confirm that, maybe its just a problem with my version or so.
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Galandor

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5390 on: February 25, 2011, 03:50:43 pm »

Thank you all for responding to my question, thank you very much indeed    :D
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5391 on: February 25, 2011, 04:17:23 pm »

i think theres a little "tile bug" in 3.19a4 ironhand...

bracelet crafts seem to have a "undiged stone/metal" icon.

maybe someone can confirm that, maybe its just a problem with my version or so.
Probably a result of me playing with Ironhand's tileset and adding my own stuff. I will check it.


Also guys, I thought that my old illithid sprite is too simple and does not fit the style of the new sprites I put in.

What do you think about this one instead?

Just made it in a minute :P.
« Last Edit: February 25, 2011, 04:19:16 pm by Deon »
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Sirdrake

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5392 on: February 25, 2011, 04:34:43 pm »

lol looks like a thing of doctor who :D
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5393 on: February 25, 2011, 04:36:02 pm »

Why not? :)
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Sirdrake

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5394 on: February 25, 2011, 04:37:10 pm »

kwl now to shrink it
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Galandor

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5395 on: February 25, 2011, 05:06:35 pm »

Ain't that from Dungeons & Dragons? Any way I love that picture
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5396 on: February 25, 2011, 05:46:53 pm »

I have a lot of DnD monsters (illithids, beholders, umber hulks etc.).
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Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5397 on: February 25, 2011, 06:03:18 pm »

I have a lot of DnD monsters (illithids, beholders, umber hulks etc.).
Now we just need
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fox967

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5398 on: February 25, 2011, 06:14:12 pm »

I decided to play a different game to what i usually play, where i embark on a mountain, dig a hole in the ground and play from there. This time, i embarked on a flat, grassy plain that is frozen 90% of the time, and decided to dig a tower in a hole. So, as i dig another level to my underground tower, i carve another level around the tower, outside.
 So far this hole, and the tower, reach down to the caverns, and i have had 4 assaults on my tower so far.

The first attack was by Goblins/Ogres etc.
The second attack happened at the same time as the first, but with centaurs, who killed the goblins and waited for me to come out (which i didnt :P )
The third has just happened now, again with Goblins/Ogres/Bile Demons etc.
The fourth came in the form of a Cyclops that came 2 minutes after the Goblins came, and who got wiped out by the hordes.

Everytime the goblins have attacked and sieged, the valley which my tower resides has always been set ablaze.

So, im here just killing time (as fire kills my FPS, and DF kills my computer), and i just got a few wonderings, as it were :P

1. I dont think the fires were set off by my dorfs, as most of them were working inside, and any dorfs that have 'outside'jobs i made sure not to be Obsidian. Do goblins have the ability to create fire? Or am i wrong?

2. So far, with the new version of DF, i have only found 2 metals on the map - Cobaltite, and Silver. Any advice about what i can do for weapons? Armour? xD

3. actually, thats all the questions i have. I just wanted to say, Genesis is a fantastic mod. Great work, Deon. :D
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Lord Shonus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5399 on: February 25, 2011, 06:16:44 pm »

Your map has goblinite, which can even be used raw.
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