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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249667 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5370 on: February 24, 2011, 08:55:20 pm »

Ah damn, yeah, that's the problem with gloves from reactions.
You no longer craft "huge" stuff, it was kinda fixed, but you now craft a "size of 70000" stuff, so smaller/bigger creatures cannot craft still.

I had to make all "core" creatures of the same size, so dwarves, humans and elves are all of the same 70000 size (I addressed this by tweaking their strength/agility/toughness values).
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Eroing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5371 on: February 24, 2011, 08:57:19 pm »

the-things-he-said

I think "crow" was the problem.. because I made some made from cow leather and black bear leather.. and they worked just fine..
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5372 on: February 24, 2011, 09:34:59 pm »

is it possible to specify glove:left or whatever it is, in the reaction?
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5373 on: February 24, 2011, 10:11:44 pm »

is it possible to specify glove:left or whatever it is, in the reaction?

you get a pair, don't you? Not sure if you can use specifically a left glove as a reactant.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5374 on: February 24, 2011, 10:18:44 pm »

It shouldn't be, the leather type should not affect it... Unless crows are not supposed to give leather. I'll check it and report results tomorrow, it's an almost morning here, I am going to sleep :).

Also, gotta love the full tileset modding.

I've made it for the Goblin Camp. I cannot wait the day when we will be able to do something like this for DF :P.
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Sarudak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5375 on: February 24, 2011, 11:48:09 pm »

What tileset is that??
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5376 on: February 25, 2011, 01:13:00 am »

I'm thinking I need to give Goblin Camp a try while Toady works on the next version...
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5377 on: February 25, 2011, 05:04:25 am »

My current opinion: it's pretty bland as it is, because not a lot of stuff is going on currently.

Of course you can mod in many new creatures and also you can tweak the source code as you like, but I speak about vanilla.

Still it has a potential and in some time it may become a really cool building sim. Also it's totally moddable, so you can change it to any theme.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5378 on: February 25, 2011, 08:36:39 am »

Dont have the time to register and vote atm but the dark water looks much better as it adds more definition.
Same here, bright is nicer. Maybe put a little less saturation on the bright water.
That dark water is not dark, just bland / desaturated.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Cheese

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5379 on: February 25, 2011, 09:38:48 am »

This mod is great so far, complements to Deon.

Edit: Do castes actually do much yet? I've stuck a steel dwarf in my military but it says on her thoughts and preferences that she rarely every gets sick but is very weak, very flimsy and really slow to heal. By the sounds of it she's probably the least fit for the job.
« Last Edit: February 25, 2011, 10:22:34 am by Cheese »
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guale

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5380 on: February 25, 2011, 10:50:13 am »

This mod is great so far, complements to Deon.

Edit: Do castes actually do much yet? I've stuck a steel dwarf in my military but it says on her thoughts and preferences that she rarely every gets sick but is very weak, very flimsy and really slow to heal. By the sounds of it she's probably the least fit for the job.
That just means she is weak, flimsy, and slow to heal relative to other members of her caste. She is a poor specimen of a Steel Dwarf but still a prime specimen of Dwarven kind as a whole.
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TheIcelandicManiac

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5381 on: February 25, 2011, 10:56:52 am »

i need help  :(

i have been playing this game with this mod for 2 months now but after i downloaded the new dwarf fortres version i have been unable to find ANY metal of any kind even with all the settings like deep metal flux stones and such a and this had gotten so on my nervs that i started using reveale to dwarf hacker thing to find them.
the problome is there are none, not a snigle peace of metal or flux stone exept adamatamide or something. so do you know if there is anyway possible to get a download link to 0.31.18 vers of genisis or any way to get some metals to use exept traiding?
« Last Edit: February 25, 2011, 10:59:38 am by TheIcelandicManiac »
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TwilightWalker

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5382 on: February 25, 2011, 11:20:20 am »

Use the rock grinder, it has a small chance of tossing you out some usable war-metals, including iron. Embarking on an area with at least wood and flux stone should ensure that you'll eventually be able to make steel. If the rock grinder makes metal too slowly for you, you could always up the rate in your raws.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5383 on: February 25, 2011, 11:40:41 am »

http://www.bay12forums.com/smf/index.php?topic=52988.msg2011719#msg2011719
3.18 if you want it.

Otherwise, just embark on sedimentary layers with "shallow metals", and you're golden.
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Galandor

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5384 on: February 25, 2011, 01:46:20 pm »

I get a weird "bug" in wich I set the maximun population in the init to be 25 but I keep getting immigrants till I reach 40!. Any way to solve this?
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