I just realized something else. Deon, your wyverns are poisoning and melting themselves, they don't seem to be immune to their own poison. I was messing around with one in the arena, had it kill some cows, and it just... melted. Then another one got massive necrosis all over its body and bled to death. Also, is there a link to the .31.18 version of the mod somewhere?
Wyvern acid forms only when it leaves it mouth, being a mix of a gas, vomit and saliva, so they do not carry it inside. Basically they should be careful with the resulting acid, they are not "alien xenomorph" type of creature, and it's a known fact that they were victims of their own poison during raging battle or during mating fights with other wyverns.
Also I like it this way. They are already deadly, so I use a tactic of war pigs: I send a pig hoard towards them (sadly can't light them on fire in an easy way) and sometimes a wyvern damages itself enough for my marksdwarves to take it out.
I replaced the old download with new, but if you need it I can reupload it.
This mod has no lashers!
Well, there is an issue of "lightsaber whips", and with my current tweaks to tissues to make the combat more deadly for swords/hammers/spears the said whips are even crazier. You can put them back by adding whips/scourges and the like in the entity files (the items were not removed), but I am not a fan of those weapons
. Also whips are not really historically known for their combat application.
So what ideas/plans do you have for alchemy?
You will see when it comes out
. Then we will discuss it more. Right now I need some time to write a part of my diploma hehe.