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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229727 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5085 on: February 16, 2011, 02:05:47 am »

- Altar of Nature - ash is doing nothing. Why?
It's a 50% chance. you just haven't hit the odds yet.
It consumed 200 units of ash, without effect. Mad RNG/broken?
Weird, it was not broken for me, I'll check.

I've gotten twice now the error : Nemesis unit load failed. And it crashes my game. It is sad because the fort is 22 years old and the dwarven civ is extinct and I'm liking having to raise my own batch of dwarves. Any idea why this might be happening and if this is mod related or not?
http://www.bay12forums.com/smf/index.php?topic=34296.msg517717#msg517717
It's been here since 2d version of DF.

Have you been using ctrl-alt-del? Also, back up your saves.

There're a few fixes which may work, try to look for them using search.

P.S. Try this: http://www.bay12forums.com/smf/index.php?topic=34296.msg526637#msg526637
« Last Edit: February 16, 2011, 02:11:08 am by Deon »
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Sarudak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5086 on: February 16, 2011, 02:15:30 am »

I did use ctrl-alt-del mostly to go back on mistakes that happened due to inattention. I have no backups (stupid I know). Is this the end of everything then? This makes me very sad. :(
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5087 on: February 16, 2011, 07:06:20 am »

Puzzle tree - is it Araucaria araucana (Monkey-puzzle tree)?
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5088 on: February 16, 2011, 08:44:53 am »

I noticed multiple strange things (no reaction reactions in smelter, weird metals and wood).
Checked with clean mod (ASCII) problem
stockpiles:armor-metal-<there is: fireball, frozen toxic spores, 2 types of ooze>
spinach, onions as type of wood

smelter:"no reaction" reactions
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5089 on: February 16, 2011, 09:18:56 am »

Oops. If you can dl the ironhand version, get reaction_economic.txt and building_crafting.txt from there and the issue with "no reaction" should be fixed.

Those types of ooze do nothing, are just listed there.

Spinach and onions as what? Can you show me a screenshot? Weird :). Or do you mean a stockpile?

Puzzle tree - is it Araucaria araucana (Monkey-puzzle tree)?
Yes it is.
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5090 on: February 16, 2011, 10:10:04 am »

Those types of ooze do nothing, are just listed there.

Spinach and onions as what? Can you show me a screenshot? Weird :). Or do you mean a stockpile?
There are listed as subtypes in stockpiles what is a bit strange.
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Sirdrake

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5091 on: February 16, 2011, 10:15:01 am »

Quote
smelter:"no reaction" reactions
i get that its annoying
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5092 on: February 16, 2011, 12:54:21 pm »

Oh god, why NOW? I mean, I need to work on my diploma right now... Oh well, expect release in a few days :D.
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5093 on: February 16, 2011, 01:23:36 pm »

Nono. You go work on your diploma.

...who am I kidding. UPDATE NOW!
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Qinetix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5094 on: February 16, 2011, 02:06:23 pm »

UPDATE NAU , actually work on your diploma we can live without the mod some days...
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Desu

Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5095 on: February 16, 2011, 02:31:40 pm »

There are bugs in 19 anyway.

Oops. If you can dl the ironhand version, get reaction_economic.txt and building_crafting.txt from there and the issue with "no reaction" should be fixed.

Not working. Also in new world.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5096 on: February 16, 2011, 02:33:17 pm »

Weird, I think I just didn't update the D/L link then.

Well, the new version is out soon :).
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5097 on: February 16, 2011, 03:17:24 pm »

Disable fire for obsidian cast: is it supposed to work for visiting caravans? One of them just nuked my wood stockpile (with half of population in it).
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Nopkar

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5098 on: February 16, 2011, 04:18:07 pm »

meh, i'm going to wait for the whole meat and potatoes Arc release to finish...no use in breaking an already awesome game for a half-implemented feature as of now :P
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-Jobs are to be assigned to Dwarves in alphabetical order, regardless of skill or specialization.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5099 on: February 17, 2011, 03:34:42 am »

Disable fire for obsidian cast: is it supposed to work for visiting caravans? One of them just nuked my wood stockpile (with half of population in it).
It works for a new world only, otherwise you have to go into your /data/save/region*/raw/objects/ folder and remove [FIREBREATH] from dwarves in creature_genesis.txt.
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