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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229738 times)

Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5070 on: February 15, 2011, 05:41:09 am »

Is it supposed to work with defence mod?
If not - what can I do to fix it?
<Great pseudo-ASCII graphics!>
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5071 on: February 15, 2011, 06:33:47 am »

Eh, I will look into it. You could do it yourself but it takes some time.

P.S. It looks like it's totally compatible.
« Last Edit: February 15, 2011, 06:37:35 am by Deon »
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5072 on: February 15, 2011, 07:45:19 am »

No errorlog, nothing weird in first months. I will see how siege will behave.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5073 on: February 15, 2011, 09:32:35 am »

I checked the files and they don't change anything vanilla, that's why it should be compatible.
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5074 on: February 15, 2011, 10:34:42 am »

- Altar of Nature - ash is doing nothing. Why?
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5075 on: February 15, 2011, 11:02:03 am »

It's a 50% chance. you just haven't hit the odds yet.
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Joost66

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5076 on: February 15, 2011, 05:21:42 pm »

Hey.. I dowloaded the mod and i was wondering. Is there a way to just have all the crafting stuff? Like the butchering and whatnot., without the graphics and other types of creature castes? Im not sure if this question was asked, Didnt want to read through 330 somthing pages of text. Thanks!
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5077 on: February 15, 2011, 05:44:07 pm »

you need to copy the custom workshops files, item files, first entry in entity files and reaction files.
also you probably need to tweak with tile set a bit, depending on how you make the change.
if you use ASCII it'd be fine. otherwise you should check with graphics see if everything is set right.

edit: if you need the materials specific to genesis, copy them from the inorganic files. if not, delete them in reaction and entity entry accordingly. copy mandrake in plant for altar.
« Last Edit: February 15, 2011, 05:57:50 pm by Lamphare »
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Icee77

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5078 on: February 15, 2011, 06:04:30 pm »

I just got my first demonic ambush! :D :D
Guess how long it was! like 5 frames..... My copper guardsmen and meatshields made short work of them. And more better weapons. Also got an imp spearmen. He is now naked....
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Joost66

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5079 on: February 15, 2011, 06:22:13 pm »

you need to copy the custom workshops files, item files, first entry in entity files and reaction files.
also you probably need to tweak with tile set a bit, depending on how you make the change.
if you use ASCII it'd be fine. otherwise you should check with graphics see if everything is set right.

edit: if you need the materials specific to genesis, copy them from the inorganic files. if not, delete them in reaction and entity entry accordingly. copy mandrake in plant for altar.
Right... I was unclear... The ONLY thing that i want is for all the armor making and such in adventure mode... thats it... and if thats what you just told me then i am very sorry., I am no good at modding...
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5080 on: February 15, 2011, 06:32:19 pm »

you need to copy the custom workshops files, item files, first entry in entity files and reaction files.
also you probably need to tweak with tile set a bit, depending on how you make the change.
if you use ASCII it'd be fine. otherwise you should check with graphics see if everything is set right.

edit: if you need the materials specific to genesis, copy them from the inorganic files. if not, delete them in reaction and entity entry accordingly. copy mandrake in plant for altar.
Right... I was unclear... The ONLY thing that i want is for all the armor making and such in adventure mode... thats it... and if thats what you just told me then i am very sorry., I am no good at modding...

then reaction_wanderer.txt, associated item files, inorganic_other_genesis.txt and probably some entries in plant files, if you want the brewage part(if not just delete the reactions in reaction_wanderer.txt)
hum... yep that's it, i guess
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5081 on: February 15, 2011, 06:42:21 pm »

Yeah, it's easier to grab the Lofn's "wanderer's friend" mod for you, Joost66. Search for it in this Modding forum.
It only adds adventure mode crafting.

It looks like there're ~4 days till the next release. Which means a lot of balancing in pricing and materials :). Caravan arc for the win!
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Rumrusher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5082 on: February 15, 2011, 08:11:08 pm »

Yeah, it's easier to grab the Lofn's "wanderer's friend" mod for you, Joost66. Search for it in this Modding forum.
It only adds adventure mode crafting.

It looks like there're ~4 days till the next release. Which means a lot of balancing in pricing and materials :). Caravan arc for the win!
Noo all those utilities(mostly mine) going to be null making me have to re-research. dang in 4~ days, well time to cancel all research seeing how finding anything new would just be brush under the new release.  :'( it's too soon Too soon!
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Sarudak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5083 on: February 16, 2011, 01:14:41 am »

I've gotten twice now the error : Nemesis unit load failed. And it crashes my game. It is sad because the fort is 22 years old and the dwarven civ is extinct and I'm liking having to raise my own batch of dwarves. Any idea why this might be happening and if this is mod related or not?
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5084 on: February 16, 2011, 02:02:03 am »

- Altar of Nature - ash is doing nothing. Why?
It's a 50% chance. you just haven't hit the odds yet.
It consumed 200 units of ash, without effect. Mad RNG/broken?
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