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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248854 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5055 on: February 14, 2011, 03:06:03 pm »

It all depends on your pc and CPU usage. I can stay on 4x4 with 80-100 fps for a few years.

Intel quad core 2.66ghz 3.50 gigs of ram with a video card that has 512mb of ram--i thought i would be able to get high FPS to buy apparently not. I buried everyone so i shouldent have any ghosts and theres no hostiles but there is a few building destroyers but their caged. I turned off weather/temp/caveins so i have no idea why i'm getting 24 fps.
It's all situational. You could have a single building destroyer in caverns who does it. And 2.66 is not a lot.
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Nopkar

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5056 on: February 14, 2011, 03:21:48 pm »

do we have dual-core support? If not, that could be a serious factor in the whole frame-rate thing. If I'm not careful and get to ambitious with my excavation projects, my frame rate can hit 10 or even less...that's in the first few years...
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5057 on: February 14, 2011, 03:26:28 pm »

yeah that magma-water megaproject caused it to be under 10 for a long time, too.

i think the game doesnot support multi-core.
at least on my pc it only run on one processor.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5058 on: February 14, 2011, 03:29:09 pm »

It can use two cores, but only for graphical stuff, so all the CPU-heavy stuff like pathfinding, water mechanics and temperature take a single processor.
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Delta_02_Cat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5059 on: February 14, 2011, 05:21:57 pm »

Dwarf Fortress is still a work in progress wich means that it isn't optimized yet.
So i wouldn't think to much about it.
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5060 on: February 14, 2011, 05:40:36 pm »

hey with the current version, dwarves that walk over 1/7 water instantly freeze to death.  Dunno if it has something to do with fire immunity, or with an ice dwarf walking throuh first... but it really sucks.
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Nom nom nom

arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5061 on: February 14, 2011, 07:17:39 pm »

I do have alot of stone excavated and theres a building destroying FB in my second cavern. I also have over 200 animals even with me killing the majority of them but like 150 of them are caged. I'm thinking its the mix of massive excavations, 103 dwarves, over 200 animals and a 4x4 embark.

I'm going to start a new fortress with a stream lined design in a 3x3 embark because picking up after the siegers gets really annoying when theres multiple siegers and they kill each other in the middle of no where instead of right outside my fortress hehe.
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Nopkar

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5062 on: February 14, 2011, 09:44:48 pm »

Question, where would I add the tags [NO_EAT] [NO_DRINK] tags? the creature_standard.txt doesn't have dwarves, but with all the caste's in the genesis.txt file, I didn't know if sticking it on the first dwarf entry would effect your fortress dwarves?
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5063 on: February 14, 2011, 09:47:03 pm »

Question, where would I add the tags [NO_EAT] [NO_DRINK] tags? the creature_standard.txt doesn't have dwarves, but with all the caste's in the genesis.txt file, I didn't know if sticking it on the first dwarf entry would effect your fortress dwarves?
Actually it does. Just look at the top. "[CREATURE:DWARF]". Just add it right next to the [INTELLIGENT] tag or something like that.
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Nopkar

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5064 on: February 14, 2011, 09:52:12 pm »

Awesome, didn't want to break my current world with testing :P
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Sarudak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5065 on: February 15, 2011, 01:06:45 am »

What is the point of the gaming table, chess table, and the gateball field? How do I get the items to build the first two? And do any of them have any reactions?
« Last Edit: February 15, 2011, 01:29:54 am by Sarudak »
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Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5066 on: February 15, 2011, 01:21:08 am »

What is the point of the gaming table, chess table, and the gateball field? How do I get the items to build the first two? And do do any of them have any reactions?
There just for looks right now I think.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5067 on: February 15, 2011, 01:30:13 am »

hey with the current version, dwarves that walk over 1/7 water instantly freeze to death.  Dunno if it has something to do with fire immunity, or with an ice dwarf walking throuh first... but it really sucks.
Eh, no. It's probably a really cold climate, or something like that. It never happened to me.

Quote
How do I get the items to build the first two? And do do any of them have any reactions?
They are toys, so just craft a few. Also they are just to decorate your rooms. I like to have a small room with a few chess tables next to my guard post.
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RogueArchivist

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5068 on: February 15, 2011, 02:02:16 am »

I am haveing a problem with the latest version of the Genesis Mod. At the embark screen, when I go to view my dwarves, it instantly cuases not DF to crash, but my entire computer to crash and reboot. How do I fix this?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5069 on: February 15, 2011, 02:50:24 am »

Check for viruses and turn off the reboot on error in your windows perfomance settings.
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