I've tried my hand at making the exlosive "creeper" creature that was discussed a few pages back. If anyone wants to try it out here is the code.
[CREATURE:HINDENBIRD]
[DESCRIPTION:An enormous flying creature relying on noxious gases for lift.]
[NAME:hindenbird:hindenbirds:hindenbird]
[CASTE_NAME:hindenbird:hindenbirds:hindenbird]
[CHILD:2][GENERAL_CHILD_NAME:hindenbird chick:hindenbird chick]
[CREATURE_TILE:'B'][COLOR:7:0:0]
[LARGE_ROAMING][FREQUENCY:5]
[MOUNT]
[PET]
[FLIER]
[CURIOUSBEAST_GUZZLER][CANOPENDOORS]
[BENIGN][MEANDERER]
[EXTRAVISION][LOOSE_CLUSTERS][NOEMOTION]
[LIKES_FIGHTING][AMBUSHPREDATOR]
[PETVALUE:700]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[POPULATION_NUMBER:25:50]
[CLUSTER_NUMBER:2:5]
[PREFSTRING:fiery deaths]
[NOT_BUTCHERABLE]
[NATURAL_SKILL:DODGING:2]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[BODY:BODY_HEAD:2WINGS:2LUNGS:HEART:GUTS:ORGANS:BRAIN:SKULL:MOUTH:GENERIC_TEE
TH_WITH_LARGE_EYE_TEETH]
[BODY_DETAIL_PLAN:TOUGHSTANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:ALL]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:GAS:FLAME_TEMPLATE]
[MOLAR_MASS:400]
[FIXED_TEMP:12650]
[SYNDROME]
[SYN_NAME:burns]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HINDENBIRD:ALL]
[SYN_INHALED]
[CE_DIZZINESS:SEV:200:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEA
K:500:END:1000]
[CE_OOZING:SEV:500:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1
000:END:2000]
[CE_PAIN:SEV:400:PROB:50:LOCALIZED:RESISTABLE:START:50:PEAK:1000:END:2000]
[CE_BLISTERS:SEV:400:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK
:1000:END:2000]
[CE_FEVER:SEV:400:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:20
0:END:500]
[SYNDROME]
[SYN_NAME:hindenbird mortality]
[SYN_AFFECTED_CREATURE:HINDENBIRD:ALL]
[SYN_INHALED]
[CE_BLEEDING:SEV:1000000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:3]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:3]
[USE_MATERIAL_TEMPLATE:FLUID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:shards]
[STATE_NAME_ADJ:ALL_SOLID:shards]
[STATE_NAME:LIQUID:fluid]
[STATE_NAME_ADJ:LIQUID:fluid]
[STATE_NAME:GAS:gas]
[STATE_NAME_ADJ:GAS:gas]
[STATE_COLOR:ALL:ORANGE]
[IGNITE_POINT:NONE]
[MELTING_POINT:11000]
[BOILING_POINT:12000]
[MAT_FIXED_TEMP:12650]
[SYNDROME]
[SYN_NAME:burns]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:HINDENBIRD:ALL]
[SYN_INHALED]
[CE_DIZZINESS:SEV:200:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEA
K:500:END:1000]
[CE_OOZING:SEV:500:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1
000:END:2000]
[CE_PAIN:SEV:400:PROB:50:LOCALIZED:RESISTABLE:START:50:PEAK:1000:END:2000]
[CE_BLISTERS:SEV:400:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK
:1000:END:2000]
[CE_FEVER:SEV:400:PROB:50:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:20
0:END:500]
[SYNDROME]
[SYN_NAME:hindenbird mortality]
[SYN_AFFECTED_CREATURE:HINDENBIRD:ALL]
[SYN_CONTACT]
[CE_BLEEDING:SEV:1000000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:3]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:3]
[BLOOD:LOCAL_CREATURE_MAT:GAS:GAS]
[CREATURE_CLASS:GENERAL_POISON]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:FLUID:UNDIRECTED_DUST]
[TISSUE:GAS]
[TISSUE_NAME:gas:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GAS]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[STRUCTURAL]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:GAS]
[BODY_SIZE:0:0:50000]
[BODY_SIZE:4:0:1000000]
[BODY_SIZE:10:0:2000000]
[MAXAGE:20:30]
[SPEED:2900]
[SWIMS_INNATE][SWIM_SPEED:2500]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DAR
K_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:
PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
I'm warning you now that they may need tweaking. Don't try attacking them with a melee dwarf unless you want that dwarf to die. Stick to traps and ranged attacks. If you manage to capture one, you might be able to set up a bomb breeding program to help your defences.
Don't know if this is much use but I've had a few forgotten beasts made of flame appear, when I killed them they exploded and melted my squad. Same thing when I killed a Balor so I guess you could copy some of the info from there if you needed any help. I've never tried to mod anything so no clue really though!
Awesome siege story Arghy, I do love the massive sieges in Genesis. Just the holy shit! moments as you check the unit screen to find there's 100 werewolves on grizzly bears bearing down on your fort.
Then to have your militia commander barrel into them and body parts start flying across the screen. Werewolf sieges>danger rooms for training!
Sorry and on nerve damage, according to
the wiki you can change the healing rate for nerves but I assume that won't let them regrow nerves that are totally gone?