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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229637 times)

Saetar33

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4605 on: January 15, 2011, 03:05:02 pm »

Why did my dwarf just die in a colossal explosion that took out half my fort?!
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"Dug too deep...What the creep! What the hell is that?? Oh WHY'S IT COMING STRAIGHT AT US! Oh Urist IT'S THAT CAT . . " Magma bells outtake.    "Again, THIS HAS BEEN AGREED BETWEEN 2 RPers! EILWOOD DO NOT FIRE YOUR LAZER I REPEAT DO NOT FIRE YOUR LAZOR!"  I'm Eilwood.  :3  Nice to meet you too.  "BAAAAAAH"

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4606 on: January 15, 2011, 04:19:18 pm »

Balor?  Obsidian dwarf shooting a deer?  Obsidian Dwarf dieing?  There's lots of ways to make giant explosions in Genesis, that's why I love it.
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Nom nom nom

Saetar33

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4607 on: January 15, 2011, 04:23:37 pm »

Oh, he was an obsidian dwarf.
And he shot at a deer in the booze stockpile.  He was in the stockpile as well.   :o
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"Dug too deep...What the creep! What the hell is that?? Oh WHY'S IT COMING STRAIGHT AT US! Oh Urist IT'S THAT CAT . . " Magma bells outtake.    "Again, THIS HAS BEEN AGREED BETWEEN 2 RPers! EILWOOD DO NOT FIRE YOUR LAZER I REPEAT DO NOT FIRE YOUR LAZOR!"  I'm Eilwood.  :3  Nice to meet you too.  "BAAAAAAH"

Tyler6498

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4608 on: January 15, 2011, 09:34:16 pm »

Just got obliterated by Centaurs a little after the first year, about 18 I'd say in a siege and all I had was a makeshift military of 5 that didn't even have anything good to fight with. To make it more "fun" there were elves and keeper humans at my trade post which were slaughtered on the spot by them. Horrific horse freaks.

Didn't help that every season I got more people, with most of them being children for some reason.
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

dennislp3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4609 on: January 15, 2011, 11:46:47 pm »

Any chance the mod could be adjusted to so that when you assign capes and stuff they dont wear a ton of em...unless thats been fixed since I checked last...
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Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4610 on: January 16, 2011, 07:54:58 am »

Any chance the mod could be adjusted to so that when you assign capes and stuff they dont wear a ton of em...unless thats been fixed since I checked last...
This doesn't happen to me in Genesis and I'm fairly sure I've never seen it happen in vanilla.  So problem solved I guess.  Possibly you want to set uniforms to replace clothing rather than have it worn on top of clothing as you're maybe seeing items repeated as they are in the uniform and the dwarf's normal clothing?

Locking my main doors kept out the centaurs so I just did that for a while until I had some decently equipped military.  Centaur don't seem too hard other than the numbers, they aren't too heavily armoured so that helps a lot, I've found it easier luring them underground into my fortress so their numbers aren't quite as much of an advantage.
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dennislp3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4611 on: January 16, 2011, 10:36:01 am »

No I always replace clothing. And its a well known thing in vanilla atleast...people grabbing upwards of like 7 capes at a time and crap...last time it happened to me I made sure to assign specific clothing and it still happened...course this was before the left/left glove/boot issue was fixed...maybe it got fixed in the same update?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4612 on: January 16, 2011, 12:19:07 pm »

Also, wearing three chain mails at once is valid but low-speed armor. Too bad it's the "leg nerve severed" wounds that are worse than fatal. Livers and guts do heal.
Wish Toady would fix the "crutch-walking doesn't work."

Too many kids in the dangerous fort?
init/d_init.txt I have 3 kids max, 7% max of population.
[BABY_CHILD_CAP:3:7]
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4613 on: January 16, 2011, 01:05:20 pm »

You cannot wear 3 chainmails in Genesis. Only 2 chainmails/a shirt, a chainmail and a breastplate/a shirt, a leather armor and a chainmail/a shirt, a leather armor and a breastplate.

Shirt:
[LAYER_SIZE:10]
[LAYER_PERMIT:50]

Leather armor:
[LAYER_SIZE:20]
[LAYER_PERMIT:50]

Chainmail:
[LAYER_SIZE:20]
[LAYER_PERMIT:50]

Breastplate:
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
« Last Edit: January 16, 2011, 01:07:59 pm by Deon »
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Qinetix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4614 on: January 16, 2011, 02:11:53 pm »

O_O , how the heck do you kill a gelatinous cube
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Desu

Blackdutchie

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4615 on: January 16, 2011, 02:14:46 pm »

Magma?
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

BackgroundGuy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4616 on: January 16, 2011, 02:21:36 pm »

Or a Cave-in.  Or a drawbridge.  I don't know about dropping them, but probably not.  It seems impossible to kill them with weapons/attacks.
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Qinetix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4617 on: January 16, 2011, 02:24:33 pm »

Magma?

Put one of those in arena mode in a magma filled pool , he is still alive (7/7 lava tiles)
I don't think a drawbride can draw them and im pretty sure a cave-in wont knock them out
Perhaps encasing them will work , yep it does , but its pretty hard to do so
« Last Edit: January 16, 2011, 02:27:07 pm by Qinetix »
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Rumrusher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4618 on: January 16, 2011, 08:44:11 pm »

Or a Cave-in.  Or a drawbridge.  I don't know about dropping them, but probably not.  It seems impossible to kill them with weapons/attacks.
you can just that in adventure mode where you would have sense to attack the body and core parts, I don't know about fort mode though. going to test if a non modded version of this game will work.
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4619 on: January 16, 2011, 08:59:28 pm »

since those cubes are not overwhelmingly large like elephants, why not just use a dwarf atom smasher?
you'll have to clean up the remains anyway.
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