Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 290 291 [292] 293 294 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246974 times)

BackgroundGuy

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4365 on: December 26, 2010, 07:30:39 pm »

One of my soldiers just hacked an illithid in the head, tearing apart the muscle and shattering the.... fleshwarped spear?

Edit:  He just did the same to another one, shattering its fleshwarped mace.  This is the first that I've seen this.

Edit Edit:  Ok apparently one illithid has been knocked down and several dwarves are striking it repeatedly in the head.  Every time it reports that they've shattered some variety of fleshwarped weapon.  They seem unable to kill it, even though they're all wielding adamantine or red steel weapons.
yeah, illithids wear their special abilities on their faces.  Void Masters do this as well, so if you ever hit them in the head and smash their Dimension Zero or Reaper Sword, now you know why.  I am surprised that your weapons aren't killing the illithid though.
Logged

CaptainKobold

  • Bay Watcher
    • View Profile
    • @DrCaptainKobold
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4366 on: December 26, 2010, 08:30:46 pm »

Anyone know whether it's easy to combine Genesis with Kobold Camp?

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4367 on: December 26, 2010, 08:35:07 pm »

Anyone know whether it's easy to combine Genesis with Kobold Camp?
AFAIK the only problems would be with conflicting workshops and reactions(For training camps, anatomical theatres, etc.) Everything else should transfer nicely.
Logged
Proud of my heritage.
Prepare to lose your sanity.

CaptainKobold

  • Bay Watcher
    • View Profile
    • @DrCaptainKobold
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4368 on: December 26, 2010, 08:37:35 pm »

Anyone know whether it's easy to combine Genesis with Kobold Camp?
AFAIK the only problems would be with conflicting workshops and reactions(For training camps, anatomical theatres, etc.) Everything else should transfer nicely.
Beautiful!  I'll take a look at workshops and such to try to sort through those things then.  Thanks, Gaxkang!

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4369 on: December 27, 2010, 10:07:23 am »

Things are not well in Bridgerim.

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4370 on: December 27, 2010, 05:28:27 pm »

First image in second post is lost.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Fleeb

  • Bay Watcher
  • The Fleebiest
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4371 on: December 27, 2010, 08:43:20 pm »

Things are not well in Bridgerim.

Wow... no kidding  :o
Logged
"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4372 on: December 28, 2010, 12:37:15 am »

I noticed if you cut off a human's testicles they don't seem to mind that much, in real life I'm pretty sure it would bring down the strongest of people easily. Well, of course this is Dwarf Fortress. Land of the insane dwarves where their leaders converse about how to catch and butcher mermaids and how to catch babies and make a zoo with them.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4373 on: December 28, 2010, 12:47:05 am »

I can raise the pain there, but I don't want it to be an instant KO. In real life a spear through the brain usually brings down the strongest too, but in DF you can sometimes just shrug it off (oh RNG).

Some people in real life live fine without them >.>
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4374 on: December 28, 2010, 01:18:08 am »

Obviously people can live fine without them, although their chances of children afterwards are ruined. I've never actually seen somebody survive a spear to the brain, the only time I saw something survive a sharp object to the head was a dragon.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4375 on: December 28, 2010, 01:51:03 am »

I was testing centaurs yesterday and a leader of their squad had two spears sticking out of his head after the fight. He also caught 7 arrows, so I think I should make them less hardcore (they were naked centaurs vs. bronze clad dwarves, 5x5, and they won with 2 casualties).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4376 on: December 28, 2010, 01:52:34 am »

He CAUGHT the arrows? Damn.

Anyway, what is the music that plays at the beginning? I know i've heard it before.

Nether

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4377 on: December 28, 2010, 01:56:06 am »

He CAUGHT the arrows? Damn.

Anyway, what is the music that plays at the beginning? I know i've heard it before.
Is the wrestler only thing-problem also in the genesis 3.18a/b version? I'd hate to have to start all over again with modding my minimum fort.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4378 on: December 28, 2010, 03:46:42 am »

Yeah, the problem is that generated warriors are wrestlers because it's their natural skill which is pretty big. Otherwise it's okay.

P.S. Also it fixes skills for obsidian/ice dwarves, and it should be save game compatible with 3.18c, so you shouldn't worry about starting over.
« Last Edit: December 28, 2010, 03:49:46 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Nether

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4379 on: December 28, 2010, 03:59:43 am »

Yeah, the problem is that generated warriors are wrestlers because it's their natural skill which is pretty big. Otherwise it's okay.

P.S. Also it fixes skills for obsidian/ice dwarves, and it should be save game compatible with 3.18c, so you shouldn't worry about starting over.
I have modded a lot of the raws for the minimalist fort I have now :)
Does this mean a problem with skills or anything or is it purely aestetic? (In which case I dont mind :))
Logged
Pages: 1 ... 290 291 [292] 293 294 ... 642