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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242576 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4350 on: December 25, 2010, 07:40:47 am »

Did you get the latest patch?
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DarkSinnerzZz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4351 on: December 25, 2010, 07:44:26 am »

patch? where ? on the first page ?
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dragonshardz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4352 on: December 25, 2010, 08:36:46 am »

Latest patch = most recent version

DarkSinnerzZz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4353 on: December 25, 2010, 09:28:53 am »

yup!just download it,FIXED!
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4354 on: December 25, 2010, 03:15:50 pm »

Why does all soldier in ALL the fortress that i go is a WRESTLER!no spearmen no swordman,THERES ONLY WRESTLER! why ?
My bad, I gave all civs some baselines skills and DF counts wrestling as a main military skill and not a secondary skill like dodging.

Here try some Groove Salad for you fortressing chillout. http://somafm.com/groovesalad/


Latest fort happenings:
Spoiler (click to show/hide)
« Last Edit: December 25, 2010, 05:53:54 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jacob/Lee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4355 on: December 25, 2010, 07:52:38 pm »

So if I dropped a balor in water, would it extinguish it or just boil off all the water?

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4356 on: December 26, 2010, 01:08:00 am »

So if I dropped a balor in water, would it extinguish it or just boil off all the water?

Balors by themselves aren't the problem (well, they are, but they're not a boiling problem. Balors bleeding are the problem. If a Balor gets so much as a papercut, then your bits will start melting off. I wouldn't recommend biting one.
I don't know if contaminants can boil the water they're in, though. In adventure mode, the blood from thrown balor parts don't make steam, but that is a weird case.
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Sanjeetsuoh

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4357 on: December 26, 2010, 03:10:14 am »

TomiTapio, Noticed the Fps degradation above in the "Latest fort happenings" and just figured I would mention to give your dwarfs a forced bath, because on another FPS improving topic the amount of stuff (dirt, blood etc. etc.)that accumulates on your dwarfs will cause a huge hit in what your comp has to process.

I'll just leave this here cause slow FPS annoys the heck outta me, and I hope you didn't already know this. Yeah, long time lurker, recently random poster.
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rephikul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4358 on: December 26, 2010, 03:19:42 am »

I hope you didn't already know this
That really stick out in an otherwise helpful post O.o
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Sanjeetsuoh

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4359 on: December 26, 2010, 03:39:40 am »

I hope you didn't already know this
That really stick out in an otherwise helpful post O.o
Typed it with the best of intentions, just a half-polish slip'o da keyboard.
« Last Edit: December 26, 2010, 03:55:44 am by Sanjeetsuoh »
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4360 on: December 26, 2010, 04:58:56 am »

Yea I know contaminants, but I think object and stockpile count is hurting more. And rotting enemy limbs. Right, I should rockgrinder-atomsmash some dacite and limestone
Probably magma workshops would save some fps, less wood stockpiling or lignite mining. Then again stairs down to the magma sea would be Long.
The main penalty in a 2x2 map is too few trees, so a small embark should rely on magma.


Trading away excess meals... (sort by value) (36 ginseng extract swirlcakes, 14000)


The state of the militia, have a total of 54 citizens. (mtr=militia trainee)
Spoiler (click to show/hide)
« Last Edit: December 27, 2010, 11:05:31 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

dennislp3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4361 on: December 26, 2010, 09:15:46 am »

So if I dropped a balor in water, would it extinguish it or just boil off all the water?

I tested it in the arena by becoming a balor and hoping in the water. You get tons of steam and eventually they get rid of the water.
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GaxkangtheUnbound

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4362 on: December 26, 2010, 11:55:35 am »

What happens if you pit a balor and a frost wyrm to fight?
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LordShotGun

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4363 on: December 26, 2010, 06:35:45 pm »

What happens if you pit a balor and a frost wyrm to fight?

Well in my experience Frost wyrms are pretty wussy. I had my troop of 3 miners with skilled ax dwarfship and redsteel equipement totally distroy a frost wyrm. I mean it managed to bruise one guy on his TOE before being bisected.

Either way fire plus frost equals lots of steam so you may not be able to see what happens.
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SalmonGod

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18d ϟ] - now with Phoebus tileset
« Reply #4364 on: December 26, 2010, 07:10:29 pm »

One of my soldiers just hacked an illithid in the head, tearing apart the muscle and shattering the.... fleshwarped spear?

Edit:  He just did the same to another one, shattering its fleshwarped mace.  This is the first that I've seen this.

Edit Edit:  Ok apparently one illithid has been knocked down and several dwarves are striking it repeatedly in the head.  Every time it reports that they've shattered some variety of fleshwarped weapon.  They seem unable to kill it, even though they're all wielding adamantine or red steel weapons.
« Last Edit: December 26, 2010, 07:13:43 pm by SalmonGod »
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