By the way, I am back. Anything you want to request for the patch?
Hey man!
I'll email you my current tunings, I have added a few creatures, which currently use other similar creatures' graphics.
- I reduced bones' pain receptors so that wildlife faints usually on fourth or fifth +wooden bolt+ and not the first that chips bone.
- changed mummy and lost adventurer and illithid toxins. See my earlier postings.
- Genesis wiki's ironworks graphic needs "magma furnace only" mention on red steel.
- wiki should mention Ironwood is METAL straight off the tree.
- I have the GOODWOOD_TEMPLATE, superior material for the good oak/ash/chestnut/mahogany/highwood/redcedar and others. More valuable furniture, better wooden bolts and crossbows and shields and elf (*spit*) armor.
- calling toughleather "hide" and toughteeth "fang".
Edit: D&D advice column, oddest questions.
http://www.comicsalliance.com/2010/12/16/weird-dd-questions-dungeons-dragons/My latest fort's mayor-log:
-- Rockcontrolled, region8
3x3, tropical marsh & lake, untamed.
bring: no animals, 5 tin and 12 copper bars, 2 coke.
start digging reservoir, distant from central area.
Summer. warthogs, angry swans.
7 migrants.
autumn. make wells in reservoir.
mandrill attack.
4 migrants.
320 fps, 3x3 embark, 18 citizens, 0+5 animals, 3 cavern layers (0 open). 33k wealth. Ramps instead of stair stack.
home caravan.
winter.
a swan killed a spaniel puppy.
260-275 fps, 3x3 embark, 18 citizens, 0+5 animals, 3 cavern layers (0 open). 45k wealth. 770 stones. Ramps instead of stair stack.
Year 2 spring.
19 migrants, to 37! 210 fps.
bucket-pond time.
pure iron goblets by grandmaster metalcrafter.
Year 2 summer.
artifact: leather elf boot 22k.
have much ironwood. also highwood and palm. featherwood.
migrants to 46.
185 fps, 3x3 embark, 46 citizens, 1+17 animals, 3 cavern layers (0 open). 140k wealth. 900 stones. Ramps instead of stair stack.
Year 2 autumn.
..
artifact: dog leather helm, 5k.
farmer had a baby boy.
(four wooden bolts to make a bog frog faint from pain.) or one ironwood to guts. 5 and not faint. 4 featherwood bolts faints swan, good. 4 ironwood bolts through clothes, faints dark elf thief.
orc and dwarf trading, got good items!
make washing pond for entrance.
120-151 fps, 3x3 embark, 54 citizens, 1+27 animals, 3 cavern layers (0 open). 140k wealth. 1580 stones. Ramps instead of stair stack.
make a novice archer squad, wood bolts are plentiful.
Right! Make four finishing forges. First large quantities of steel.
Year 3 spring.
squad-shoot snailmen. a gator comes and rips two fellows to pieces!!
a croc comes, order its death, super-fast wrestler Nil goes to beat it, and promptly dies.
we are 50.
cut down all trees we see.
one migrant. metalsmith-leatherworker-siegeop, welcome! 124 fps.
bolts and ironwood crossbow bashing a warthog: 35 pagefuls, won't die! (makes bash-area much narrower. and muscles bleed more.)
..
Year 3 summer.
squad-hunt.
forge-mood: steel mace, 91k! image of itself, image of founding Rockcontrolled.
one migrant.
flayer siege and keeper caravan.
They brought a WAR GRAY DRAGON! (new smaller red dragon.) And three outpost mind (floating-brain) spearmen...
victory, but lost FIVE.
Bim's back is broken. And the bushfire melts her lower body. Gone.
Aban bled out.
we are 44, including 3 not able. Four of the marksdwarf squad survived.
Year 3 autumn.
Solon bled out. Bad surgery?
105-122 fps, 3x3 embark, 43 citizens, 0+33 animals, 3 cavern layers (0 open). 845k wealth. 2000 stones. Ramps instead of stair stack.
two migrants.
two spots keep smoking outdoors.
rock salt floorings, to keep people busy.
two caravans.
a flayer siege on _28_ war gray dragons... umm.... modding failure.
every dwarf died of course. Only 28 less-weight megabeasts. Flayers' war wolves melted too.