My fort died, of two water pools becoming non-drinkable...
-- Ceilingcages, region7
2x2, temp.grassland warm untamed, badlands warm untamed. One pool of water. 405+ fps.
5 bulldogs.
found lignite! magnetite, limonite.
muskoxes. Elk.
Summer.
hunt horses for food; not much trees and plants around here.
migrants to 15. no drinks.
hunt two giraffes.
fish section has 19 raw "keeper".
buy wood and drinks!!
spot a wild donkey.
Autumn.
order three hunters. make bows and quivers.
turkey shooting. Drinks and food are okay now for 17 dwarves.
turkeys dead, giraffes come.
home caravan, buzzards.
Winter.
Hey, found a red steel dagger under some kobold blood!!
Chase-hunting. Giant jaguar felled by the good dagger. Some horses.
traders and turkeys.
Year 2 spring.
330-375 fps, 2x2 embark, 17 citizens, 7+8 animals, 3 cavern layers (0 open). 24k wealth. Ramps instead of stair stack. traders.
bought nice nord axes.
Migrants to 32! Party week! mine coal.
sylvan and duskie trading.
Year 2 summer.
..
artifact: horse leather coat! 32k! with pure iron and mule leather.
a few migrants. we 40.
Brook Trolls! They no threat. 3 Dragon raptors!!
Monom died, arm ripped off.
3 anubites, they're too fast to catch!
Keeper traders. got a steel spear. bone bolts sold well!
Ezras.
Year 2 autumn.
3 sand lions. 4 jackals.
Have 37 steel, hooray!
Migrants to 45. 185-x fps.
home caravan. two barrels of fine meals gets us their load of metals and wood.
dig precious coal.
..
found caves 1 on -10. 200 fps with no path.
Demonic ambush! lost three people. No worries.
cave animals give trouble.
nord traders. 145 fps.
Year 3 spring.
artifact: limonite throne, 40k.
175 fps, 2x2 embark, 42 citizens, 11+24 animals, 3 cavern layers (1 open). 291k wealth. Ramps instead of stair stack.
mason had a baby boy. bone carver had a baby girl.
migrants to 54. 150-171 fps.
..
wall off the caves.
Year 3 summer.
artifact: hematite ring, 42k! (130-142 fps)
Migrants to 63. (138-142 fps)
first milling.
traders, demonic ambush. lost four, including a baby, we are 59.
kangaroos. turkeys.
many, many babysnatchers. Ezra crossbowmen are happy.
100 fps, 2x2 embark, 60 citizens, 12+47 animals, 3 cavern layers (1 seen). 471k wealth. Ramps instead of stair stack.
six migrants.
squish the myriad puppies. +10 fps.
2 in rest.
..
demonic ambush. and another.
reopen caves 1.
dwarf and orc caravans.
Year 3 winter.
dump 700 dolomite.
four in rest.
72-77 fps, 2x2 embark, 66 citizens, 16+26 animals, 3 cavern layers (1 open). 489k wealth. Ramps instead of stair stack.
kobold thief. hunting/idle not-in-squad hunter shoots her to shreds.
Tirist the farmer died of ghoul pack in the caves.
very flimsy psychiatrist... badly pummeled by same ghoul pack.
Reg died of thirst, wells are too contaminated?
weaponsmith, thirst dead.
we do have beer and other.
dig to find more caverns.
buy drinks and blood barrels. People start to drink!
Find caves 2 and 3, a pit, magma.
much death and woe! What happened to the drinking!! 49 people left. fights, berserks, 40 left.
no-one will dig to channel the pond.
35 left. someone is giving water to resters.
16 miserable, 3 very unhappy, 2 esctatic, 5 content.
make everybody an architect. four wells got done/re-done.
artifact: hematite cabinet.
three demonic ambushes...
death and fires. victory, 28 left. five in rest.
fire burned every well except one. (68 fps with fire and traders.)
21 left.
Year 4 summer.
17 left. at least 7 mad. no water source, no water source! (two pools of freshwater)
large rat killed a child.
remove all stockpiles.
15 left. 4-5 able.
81 fps, 2x2 embark, 15 citizens, 7+29 animals, 3 cavern layers (2 open, all seen). 489k wealth. Ramps instead of stair stack.
abandon this dry place, head to the nearest village!
Elf children? Sylvans do have [BABY:1] [CHILD:12], as do the other races. Maybe they keep their children well-hidden due to all the babysnatcher civs.