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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241823 times)

EddyP

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4020 on: November 26, 2010, 03:50:14 pm »

My demons have a dark elf general, but I can't find anything about dark elves anywhere...
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Johnfalcon99977

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4021 on: November 26, 2010, 07:58:09 pm »

Why does it only not conflict with the Dangerous Critters Mod? As far as I can see it also doesn't conflict with the civ forge mod. (I plan on heavly modding my dwarf fortress)

that's not the only mod it doesn't conflict with, but mixing it with civ forge does create a LOT of overlap.

How? I don't see any.
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GaxkangtheUnbound

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4022 on: November 26, 2010, 08:19:27 pm »

Here's a note, Deon.
If an extract lacks a FIXEDTEMP, then anything that comes in contact with it will melt.
Try adding these tags to prevent stuff from melting:
Code: [Select]
      [MAT_FIXED_TEMP:10000]
      [FIXED_TEMP:10000]
(If you have already, then sorry for not being any help!
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celem

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4023 on: November 26, 2010, 08:31:27 pm »

noticed on my most recent map something odd with a creature tissue.

Was wrestling with a sand antlion (something like that) and punched it 'in the brain's brain'
Seems to have a double tissue or something
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Jacob/Lee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4024 on: November 26, 2010, 09:16:31 pm »

The Dwarves just tried to sell me a barrel of mummy blood.

...What the hell is wrong with these people?

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4025 on: November 26, 2010, 10:11:45 pm »

What the elite engravers actually can do:
http://www.flickr.com/photos/8109406@N08/5207717694/#/
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

GaxkangtheUnbound

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4026 on: November 26, 2010, 10:13:15 pm »

What the elite engravers actually can do:
http://www.flickr.com/photos/8109406@N08/5207717694/#/
The statue on the far right looks like he's approving of our senseless wonderful elf slaughter
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4027 on: November 26, 2010, 10:16:30 pm »

Was wrestling with a sand antlion (something like that) and punched it 'in the brain's brain'
Seems to have a double tissue or something

In [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS]
there's [BP_LAYERS:BY_CATEGORY:BRAIN:BRAIN:100]
but the same is in [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS] so I guess it's just a quirk of the current system in vanilla DF.
Maybe it meant "in the brain organ's brain tissue".
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4028 on: November 27, 2010, 01:37:51 am »

Exactly, brain's brain is a brain tissue of a brain organ.
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OmnipotentGrue

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4029 on: November 27, 2010, 03:25:16 am »

The word 'brain' makes absolutely no sense to me anymore.
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AbraKaDaggers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4030 on: November 27, 2010, 04:04:43 am »

Hi all! My first post! I've been lurking here for weeks, read this entire thread. I'm pretty new to DF in general, and very new to Genesis, but I've been dabbling in Adventure Mode and I just need to say excellent work Deon, and Tomi as well. And hell, while I'm at it, excellent work Toady.

Anyway, I don't have any questions, or bugs or anything to report. I broke my long standing lurking silence to say one thing:

Exactly, brain's brain is a brain tissue of a brain organ.

I think it should be brain's brane, as in membrane. Though that use of the word doesn't normally apply in this situation, it may help alleviate confusion. Not that this is a major issue.

I'm a big English nerd, so I'd be willing to help with any proofreading or the like. Just thought I'd offer.

Keep up the great work!
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Jacos

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4031 on: November 27, 2010, 08:14:16 am »

May I suggest a sort of eternally cursed dwarf, with very low agility, and mental abilities, low recuperation, but fairly high endurance, strength, disease resistance, etc. Also, NO PAIN! :p Maybe with really tough skin.
So basically, tanks for your military who are slow gits who pack a punch, who you dress in your best armour.
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4032 on: November 27, 2010, 11:21:53 am »

May I suggest a sort of eternally cursed dwarf, with very low agility, and mental abilities, low recuperation, but fairly high endurance, strength, disease resistance, etc. Also, NO PAIN! :p Maybe with really tough skin. So basically, tanks for your military who are slow gits who pack a punch, who you dress in your best armour.

Sounds like Steel Dwarf minus agility and smarts and recuperation. One time I tried making gloomers unhappier but they still had a jolly ol' time, socializing a lot.

Could call them "Mongo dwarf", disfigured strong outcast, baby affected not from drinking too much shroom booze, but from Not Drinking Enough Booze. Wait, "Mongo" could be politically incorrect. Hmm. "Musclo". "Ogro". I like Ogro. But they would learn skills so slowly they would be at a serious disadvantage compared to the Stone Dwarves.

Nah, scrap Ogro caste. Maybe a lesser variant of the steelers, "tin dwarf", less strength and endurance than steelers. Decent agility and high disease resist.
Anyways, leg armor is more important than gauntlets, because leg nerve gone makes you much more crippled than one arm missing.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

EddyP

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4033 on: November 27, 2010, 02:10:11 pm »

Might it be possible to disable caravan guards from being obsidian dwarves? Four times now the dwarven caravan has been ambushed, an obsidian dwarf guard shoots off a fireball and the dwarven and orcish caravans (and the ambush, to be fair) burn to death chasing each other around in the flames.
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #4034 on: November 27, 2010, 03:15:04 pm »

hum steel dwarves are overpowered a bit.... just had one get stabbed through the heart, and both lungs, and he healed before he died........ so he's now running around happily with 3 massive scars on his chest.
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